Review outdated as of 4/30/15. Updated ratings will be released each NA godfest.
Easily the one of the most powerful and versatile pantheons in the game, there isn’t a bad roll. They are good starting leads, provide an extremely powerful full board orb change and have a great variety of awakenings. Sakuya, the monster that breaks the cycle, is an elite leader.
- Combos with Chiyome
- Does not combo with Homura
As the Chinese gods (sans Sakuya) generally play similarly, I’m going to cover most of the common points here. What makes them so good is their versatility:
- Good starting lead that can take on some late game content
- Elite level sub due to awakenings and orb changer
- Critical sub on burst teams due to the relatively short 9 turn cooldown
- Generally have types that are good with their color
- Dupes aren’t bad, great in some cases
- Good on just about any on-color team
- Cute as fuck (this is important)
So if they are all great, is there a way to differentiate between them? Well, one of their most important aspects is how they interact with 5 turn orb changers like the Ninjas — the de facto orb changers — and to a lesser extent the Mystic Knights. This combo allows you to get a two color board about 6 turns quicker than a Sonia could.
- Combos with Hatsume
- Combos with Kamui
- Combos with Verche
- Doesn’t combo with Sasuke
- Doesn’t combo with Zeal
- One of the best non-IAP leaders
- 25x combo lead
- Can clear most of the late game
- Underwhelming awakenings compared to other 25x leaders
- Vulnerable to orb troll
- Combos with Hanzo
- Doesn’t combo with Voice
Pantheon Grade – A
There’s just no weakness in this pantheon. I highly recommend rolling in any godfest they are in as you will certainly be able to find a way to put any of them to good use. If you’re just starting and plan on rerolling a god, a Chinese godfest is the optimal time to do so.