There’s about 16 hours until the stream as I’m writing this post; I think NA can manage two likes in that time span. Anyways, this py giveaway highlights a few problems I have with NA.
First are the conditions to receive certain py rewards. GungHo should not put its user base in a position to fail to receive any game-wide reward. Many likely remember the feel bad moment of not hitting the requisite 30k (or whatever ridiculous number it was) stream viewers to get a free py a while back. It personally made me feel even more unappreciated than before since it revealed that GungHo has no idea how livestreams or their own user base works. The only thing that softened the blow was that the condition was so ridiculous that it was hard to take seriously. 200k likes was a much easier condition, but why, once again, give us the possibility of failing? It would’ve been so much better if they had just waited for whenever 200k rolled around naturally, then revealed the py giveaway. It would’ve felt great and exciting, instead we were put in the horrible position of questioning if our fellow players even cared enough. That’s obviously not the greatest way to hype your game.
As for JP also having the possibility of failing to get rewards, the difference is that’s a failure on part of a single player and not the entire user base. It would still feel bad, but at least it wouldn’t sour your feelings to your peers. And JP would still get rewards even if the player failed, just not on the scale of the five or more pys and stones they’ve been getting.
Second is the contradiction that GungHo wants its player base to mature before releasing more advanced content. We’ve been getting all these neat awoken uveos to take on harder content, but for more casual players, how in the hell are they supposed to skill them up without py giveaways? Most players don’t have the commitment to endlessly farm pys in coin dungeons nor can they complete Challenge Dungeons Lv9 or 10, let alone 7 or 8, for the py rewards. Descended Challenges are nice, but are few and far between. Skill ups are a critical — and frustrating — part of the game; GungHo should make it easier for everyone to get them once in a while.
My last problem is with the GungHo apologists. Arguments about not getting more freebies along the lines of “NA isn’t as big as JP nor spends nearly as much money so we don’t deserve it” annoy me to no end. If anything, the reverse should be true. NA, the region with the significantly smaller player base, should have MORE freebies to encourage growth. I could go on forever on this point, but I’ll just stop the salt here.
Sigh. I have a JP account that isn’t even rank 20 yet that I’ve been “playing” for only a few months now. I have a max skilled Verdandi and Kite and at this rate I wouldn’t be surprised if my newly acquired Baggi was max skilled by the end of the year. I don’t expect NA to ever be like that, but we should get some cool rewards once in a while, too.