Awoken Sakuya has hit the tier list.
There’s really no argument against a 100x multiplier being an S rank lead. Even if 8+ combos is out of reach for many players, you still get a substantial multiplier at 6 or 7 combos. Perhaps what really puts her over the top is her new dimension as a bind clearer. Sakuya always had a certain amount of utility with her random assortment of awakenings, but now she has a defined role as a bind clearer. This allows her team to not waste sub space for dungeons with binds. Not that using something like LMeta or Amaterasu is bad, per say, but the value of having another sub slot to work with can’t be ignored. In addition, she still retains her gravity, making her an even better option for clearing the Ultimate Arena.
How does she compare to Awoken Ra? Very favorably, I think, if not just flat out better (although by how much is another matter). Their awakenings are strikingly similar and I wouldn’t give one a distinct advantage over another. Sakuya’s look better at first glance, especially since she has nine compared to Ra’s eight, but in practice I don’t think there’s all that much difference. Sakuya can do more damage with her TPA, though. Their actives are in a similar situation. Sakuya’s bind clear and gravity have more practical applications than Ra’s true damage, but Ra’s time extend is priceless for a combo team. Both criteria have their pros and cons, but I don’t think it’s enough to make a decision either way.
I believe it’s their leader skills that tell the true difference in power and, in my opinion, Sakuya comes out on top. Sakuya’s main drawback is that she requires a 10-combo to reach her full damage multiplier where Ra can just hit one of each element, but it shouldn’t be understated that Ra requires an active use to trigger his own 100x. While this isn’t an issue in most dungeons, it’s a fact that cooldown increasing preemptives are becoming more common. While I can’t speak for Ra firsthand, I know with Bastet that these types of preemptives can kill runs (like Kagu in Yamato Rush). I think this is a big part of the reason why Ra Dragon is superior to Awoken Ra and I believe the same holds true with Sakuya.
If you use the Ultimate Arena as a metric, I think Sakuya is superior in this case as well. Since Sakuya’s gravities consistently deal with the biggest hurdle in the Kalis, that gives her a huge advantage over Ra who either has to hope for DKali or bring a dedicated sub to deal or tank enough damage.
Everything being said, I’m not sure how much better she is. I think Ultimate Arena consistently counts for a lot and Paprika made it look pretty easy, but I think we need a bit more time to judge.
Also, Sakuya is cute and Ra is some ugly Zaku impersonator thing. That counts for a lot.
I never doubted Yomi Dragon was good, it was just underwhelming compared to Shiva, Neptune and especially Ra. It certainly has many shortcomings, but if you have a dark-heavy box and are in need of a quality farming leader with a relatively high ceiling, it’d be a good idea to consider Yomi. As NA looks to be on a month long MP Shop rotation as opposed to JP’s two week, we should have plenty of time to decide and prepare.
Izanagi, the Awoken Norse and the Value of Damage Enhancers
It’s no secret that I’m not a fan of damage enhancers, but I’m not going to argue about that now. I’m more interested in speculating why Izanagi was added to the list, why the new awoken Norse weren’t and whether we can glean anything from the comparison. Kanna is likely the best damage enhancer in the game, so I’ll compare both to her first.
Izanagi got a huge awakening buff, addressing his biggest weakness of having no skill boosts and receiving a second TPA to increase his damage relevancy. Despite this, it’s no surprise that he’s rated significantly lower than Kanna who is superior in just about every way. It’s unlikely for one monster to be strictly better than another in PAD since there are so many variables, but Kanna is about as close as it gets when compared to Izanagi. His active is two turns faster, but I think Kanna’s haste more than makes up for that. His dark sub-attribute is quite good, if only because quality light-dark monsters are scarce, but this isn’t enough of a merit to make up ground on Kanna.
Comparing the Norse to Kanna, they effectively only have one extra awakening due to the ATK increase being useless. Their actives are basically the same except Kanna’s is type-based and two turns faster. Is that difference enough to warrant the Norse’s being two turns slower? I don’t think so and that’s the main reason why I think they’re unimpressive and worse than Kanna. I’d actually prefer they retained their old active than getting this new one, even if it was just a rename so GungHo could collect their Py tax.
So if the Norse are worse than Kanna and Izanagi is much worse, why did Izanagi make the list and the Norse did not? Assuming the author was in their right mind, the answer has to be in the context. While I&I and Thor don’t have any great matches on the leader list — I don’t think Neptune Dragon, Lakshmi, Sarasvati, Ilm, or Cloud need damage enhances — Izanagi isn’t horrible on LKali or Hathor as they both could use the damage boost nowadays. I’m not convinced that’s a good enough reason considering the raw power difference, but I guess it’ll have to suffice.
But in the end, why are we even comparing awoken uevos to a split uevo or even a GFE? While awokens shouldn’t necessarily be flat out better than everything in the game, there should be an obvious application where they shine. The first two Norse fail to impress; I’m not getting my hopes up that GungHo will rectify the situation, but they really should.
Did I miss something? Please leave a comment and let me know!