My first impression is that Yomi is significantly more difficult to use than Bastet. A lot of it is just my unfamiliarity with the lead, but fitting five connected orbs on the board is incredibly awkward, making it even more difficult to fit the requisite seven combos on the board (in general, six isn’t enough for Lv10). Compounding the issue is the team’s horrible RCV, making flubbed combos difficult to recover from; not that that’s ever easy to recover from in Lv10s, but teams with good RCV certainly make it easier. I’m definitely intrigued by the playstyle, though, so I’ll likely put in the effort to learn it.
This Lv10 was particularly unfriendly for Yomi because of the consecutive preemptives, but I found that enhancing hearts with Yomi’s active was a nice panic button for emergency healing. Pandora was almost a requirement for healing, her normal form being preferred to the summer version for the extra skill boost which allows Haku to be ready on time for Beelzebub.