Awoken Freyja Team Brainstorming


2394 - Awoken FreyjaIt’s been a while since my last team brainstorming post, but considering Awoken Freyja combines my love for both tank and wood teams into a single card, I felt unusually motivated to go through the process again. I’m particularly curious to see if wood rows can be a thing. Freyja is at an initial disadvantage compared to I&I and Thor without a GFE dragonbound to pair with, but wood has some options worth exploring.

I’ll be flat out honest, though. This team building post will be very much similar to my previous Beelzebub and Summer GSonia posts. Much of the process that was applied there will again be applied here so things may get a bit repetitive. However, as tank teams evolve, so must the strategies so hopefully there’s some new ground to cover.

Leader Pairs

The most obvious leader pair for Freyja would be something that doesn’t have a damage enhance, but boosts HP and supports rows. There are many options, but the more notable candidates — excluding are:

2269 - Diligent Spy, Ishida Mitsunari1629 - Chivalric Demon Prince, Cauchemar1193 - Gusting Prodigy, Sasuke1742 - Guardian Divine Emperor, Liu Bei2237 - Moon Flower Huntress, Artemis2015 - Discipline Committee Chair, Athena1255 - Unyielding Archangel, Michael2098 - Griffin Rider, Gilliam
I’m sure GUMBOSHI will show us how to “effectively” use Freyja and Artemis, so I want to explore something different. The leader that stands out most to me is Ishida Mitsunari, someone that I’ve long wanted to find a good use for. Luckily Freyja also got attacker type. The other leader that interests me is Cauchemar, mainly because he’s farmable, but he also has the advantage over Ishida of not being restricted by type. As most good wood row subs are also attacker, I’ll initially focus on Ishida, then cover other non-attacker subs as necessary.

I should also state that JP-only monsters won’t be taken into consideration. There are some interesting leader and sub options like Gon, Armin and Thief, but there’s no point wasting effort on things NA will likely never get.

Ishida Mitsunari

2269 - Diligent Spy, Ishida Mitsunari
Ishida has an advantage over other tank leads with a relatively high 4x ATK multiplier when a skill is used. The skill use clause is rather important as it means the team won’t be able to grind monsters down while stalling. The bright side is that grinding probably won’t be necessary. With a 13x ATK multiplier when paired with Freyja, that’s almost twice as much as the 7.5x a Beelzebub-RSonia team would give. There are a few huge team building and gameplay advantages this multiplier allows:

  • The team can burst without relying on a full-board orb change every floor
  • Less reliance on RNG to give a good full-board orb change for burst
  • An orb enhancer is likely unnecessary, freeing a sub slot for more useful purposes

The trade-off is that his HP multiplier is only 1.5x. This deficit compared to other tank teams is compounded further as attackers generally have poor HP. This means his teams will end up around 30K HP hypermaxed which means the team will either have to run a damage shield or stock up on latent resists to survive something like a DQ Hera preemptive. This also means the team has a smaller buffer to work with, meaning against heavy hitters it’ll have to heal almost every turn or face death. This can be particularly risky in Challenge Dungeons where the bosses are orb change happy and often kill your hearts.

Of course, Ishida is also limited to attackers. Fortunately this isn’t much of a problem in wood.

Full Board Orb Changers

2269 - Diligent Spy, Ishida MitsunariWood-attackers are somewhat blessed to have access to three quality full-board changers, Ishida being the best of the bunch. His main downside is that his cooldown is rather long at 13 turns. The lack of skill boosts on the team further complicates the problem as it isn’t realistically possible to have his active ready for a Beelzebub poison board on the first turn. His two-turn haste does a lot to make up for it, though. A team can abuse that power by running two Ishidas — something easy to fit into a team if he’s already one of the leaders — enabling more frequent burst turns than when relying on a single nine-turn board changer. Depending on how you stagger the actives, you can get a full-board change once every five to six turns. Factoring other hastes, like Freyja’s, can expedite the cycle. This is extremely powerful. Oh yeah, he also makes hearts making him an invaluable option for tank teams.

2075 - Awoken MeimeiMeimei brings a shorter cooldown and two skill boosts, making her one of the team’s best options to enable a first turn board change. Although, that would still be difficult given the current sub pool and the lack of skill boosts. She’s one of the few attackers with a large HP pool, which is something worth considering due to Ishida’s relatively low HP multiplier. She’s generally an inferior option to Ishida, especially since she has no rows, but she’s still worth keeping in mind.

2287 - Paradise Jade Dragon Caller, SoniaGSonia is a solid sub, but a two-color board changer doesn’t reliably create a three-row board. There is hope, though, as Griffin Rider Gilliam can usually turn a poor GSonia board into a three-row one, but then you’d have to run Gilliam. In most cases, if you want a two-turn haste, Ishida is just stronger.

Orb Changers

2237 - Moon Flower Huntress, Artemis1255 - Unyielding Archangel, Michael2320 - Awoken Jord1425 - Decisive General, Zhang Fei1260 - Pure Demon Lord, Astaroth1730 - Thorned Goddess, Valkyrie Elize1742 - Guardian Divine Emperor, Liu Bei2098 - Griffin Rider, Gilliam
Once again, wood-attackers has a great selection of high quality options. The two that appeal to me the most are Artemis and Michael; Artemis obviously for her 2:1 orb change and three rows and Michael because he’s a heartmaker and has nice RCV. However, the most important factor is how they combine with the full-board orb changers.

Orb Change Combinations

The core of any traditional tank teams are the orb change combinations that enable burst turns. There are quite a few combinations available to an Ishida team, but here are some of the more notable ones:

Initial Orb Change Follow-On Orb Change Expected Result
2269 - Diligent Spy, Ishida Mitsunari
Wood
WoodDarkDarkHeartHeart
2320 - Awoken Jord
DarkWood
FireLight
WoodWoodWoodWoodHeartHeart
2237 - Moon Flower Huntress, Artemis
FireHeartWood
WoodWoodWoodWoodDarkDark
1730 - Thorned Goddess, Valkyrie Elize
HeartWood
WoodWoodWoodWoodDarkDark
1425 - Decisive General, Zhang Fei
DarkWood
WoodWoodWoodWoodHeartHeart
2075 - Awoken Meimei
Wood
WoodLightLightDarkDark
2320 - Awoken Jord
DarkWood
FireLight
WoodWoodWoodWoodLightLight
1425 - Decisive General, Zhang Fei
DarkWood
WoodWoodWoodWoodLightLight
1255 - Unyielding Archangel, Michael
LightWood
DarkHeart
WoodWoodWoodWoodHeartHeart
1742 - Guardian Divine Emperor, Liu Bei
DarkHeartWood
WoodWoodWoodWoodLightLight
2287 - Paradise Jade Dragon Caller, Sonia
WaterWaterWaterWoodWoodWood
2098 - Griffin Rider, Gilliam
Spawn 5×Wood
WaterWaterWoodWoodWoodWood
1255 - Unyielding Archangel, Michael
FireWaterWoodWoodHeartHeart
2237 - Moon Flower Huntress, Artemis
FireHeartWood
WoodWaterWoodWoodWoodWood
1730 - Thorned Goddess, Valkyrie Elize
HeartWood
FireWaterWoodWoodWoodWood

Orb Enhance

2015 - Discipline Committee Chair, Athena1711 - Mighty Dragon General, Zhao Yun1212 - Royal Hunting Beast, Griffin
In the past, orb enhancers were necessary to stack enough damage for a burst turn. As stated earlier, Ishida’s higher ATK multiplier could obsolete that role. That would be great because it frees up a sub slot for something more useful, but also because the sub selection is pretty dismal. Athena is obviously the best of the bunch, but her triple TPAs are basically wasted on the team. Her RCV is great, but I’d rather run Michael for RCV if the orb enhance isn’t necessary.

Damage Shields

2280 - Miko Goddess of Protection, Kushinadahime1556 - Demon Slayer, Susano no Mikoto1223 - Awoken Gaia
Kushinadahime and Susano are both great options. Susano’s shield is a better fit for the team, but Kushi’s awakenings are more relevant. She isn’t bind resistant, but her bind recovery awakening gives the team a way to deal with random binds. Gaia isn’t horrible for a farmable option, but considering how difficult she is to skill up even with the Descended Carnival, she’s only an option for the desperate.

Delays

1425 - Decisive General, Zhang Fei1688 - Wisdom of Athena, Wonder Woman
Like gravities, delays are also seeing a niche resurgence in usefulness. A delay makes combating a monster like Vishnu or something with a punishing perseverance penalty like Awoken Hinokagutsuchi much easier to deal with. That being said, the two options available aren’t that great. Zhang Fei is an intriguing option because of his orb change combinations and he also brings great HP for an attacker, but he also has 0 RCV and his awakenings are useless. Wonder Woman has better awakenings, but just a plain one-turn delay is a poor use of a sub slot. She’d be much more appealing if she had an orb enhance tied to it like My Melody or ForestBahn.

Bind Clear

1417 - Four Leaf Clover Princess, Thumbelina2287 - Paradise Jade Dragon Caller, Sonia2280 - Miko Goddess of Protection, Kushinadahime1513 - Shrine Priestess, Kano
The dreaded bind clearer. Wood actually has good options, but none of them are attackers. Thumbelina is the best remaining option once she becomes 100% bind resistant, but her HP is dreadful. The only other options have random bind recovery awakenings instead of actives, but are bindable: GSonia, Kushinadahime and Kano. Suffice to say, this is a pretty big weakness for the team, luckily most endgame binds can be played around.

Anti-Kali Duty

2298 - Green Puppet Master of Creation, Courage Machina
As there are no reasonable wood monsters with a gravity (no, Doomsday doesn’t count) nor does wood have a damage shield like Toki, Indra or Ganesha — I vaguely recall JP having a monster called Thief — so the best bet for taking down the Kalis is to stack another 2x damage multiplier via Courage Machina. Unfortunately, she’s not an attacker, but at least she comes with a wood row and the time extends will make your healing more effective via more combos.

Ishida Team Exploration

2394 - Awoken Freyja2237 - Moon Flower Huntress, Artemis2237 - Moon Flower Huntress, Artemis1255 - Unyielding Archangel, Michael2269 - Diligent Spy, Ishida Mitsunari2269 - Diligent Spy, Ishida Mitsunari

This is the team I’m going to start off with and here’s the reasoning:

  • The team shouldn’t need an orb enhancer so I put in a second Artemis. This could easily be a utility sub.
  • I talked about the benefits of running two Ishidas in the Full Board Orb Changer section, but basically using two allows the team to have a board change once every five or six turns all while making the rest of the team better through hastes.
  • Michael might be a questionable choice to some, but after Pandora bailing me out of sticky situations countless times on my Beelzebub team, I want to have a multipurpose heartmaker on the team. It’s unfortunate that his split uevo won’t be an attacker.
  • Three heartmakers gives more panic buttons for when the hearts dry up.
* Avg. Ishida + Artemis board: 20 wood orbs, 10 dark orbs; 14 wood row enhances; no enhanced wood orbs; 2x wood damage (Freyja); on-board combos (6): 3 wood rows, 3 others; all hypermax; using optimal board setup
Team Breakdown – No Orb Enhance
Damage By Sub
2394 - Awoken Freyja 2237 - Moon Flower Huntress, Artemis 2237 - Moon Flower Huntress, Artemis 1255 - Unyielding Archangel, Michael 2269 - Diligent Spy, Ishida Mitsunari 2269 - Diligent Spy, Ishida Mitsunari
Main 3,689,186 3,513,510 3,513,510 3,136,606 3,877,637 3,877,637
Sub 67,568 64,321 64,321 313,022 70,990 70,990
Team Damage
Elem. Fire Water Wood Light Dark Total
Dmg. 0 0 21,921,108 0 338,190 22,259,298
Other Stats
Team HP 33,189 RCV 9,493
Awkn. Enhanced Wood Att.
×14
Skill Boost
×6
Resistance-Skill Bind
×7
Two-Pronged Attack
×3

That’s about twice the damage one would expect from a Beelzebub-RSonia team and this is with no orb enhance. Without Freyja, the team can almost one-shot Challenge Hera-Ur despite the elemental weakness. All while being 100% skill bind resistant. That’s pretty damned strong.

The team is about five thousand HP or 15 dark resist latents from surviving a DQ Hera preemptive (38,910). Considering the low base HP of each sub, HP latents aren’t the most efficient alternative. This is just a weakness of the team and would need to be addressed by Susano or Kushinadahime. First floor Hera preemtives are survivable, assuming GungHo keeps them at 31,584.

Another fatal flaw with the team is a lack of skill boosts. If there’s one thing the Beelzebub team had good, it was skill boosts. This means a first floor Beelzebub full-poison board is pretty much game over (I did see a video of an Anubis player getting enough skyfall combos and heals to one-shot Beelzebub after a poison board and survive). There’s no real good way to address wood’s skill boost deficiency as the team doesn’t have access to Perseus and Gon is JP-only. I’d trade the TPAs and extra SBRs on this team for skill boosts in a heartbeat. Hopefully Ishida gets another with his uevo.

For those curious, I ran the numbers on a team that replaces an Artemis with Athena. That team bursts for 26,454,511. The extra four million damage isn’t really worth the sub slot, but it could be necessary in future dungeons.

* Avg. Meimei + Michael board: 20 wood orbs, 10 heart orbs; 12 wood row enhances; no enhanced wood orbs; 2x wood damage (Freyja); on-board combos (6): 3 wood rows, 3 others; all hypermax; using optimal board setup
Team Breakdown – Awoken Meimei
Damage By Sub
2394 - Awoken Freyja 2237 - Moon Flower Huntress, Artemis 2237 - Moon Flower Huntress, Artemis 1255 - Unyielding Archangel, Michael 2075 - Awoken Meimei 2269 - Diligent Spy, Ishida Mitsunari
Main 3,263,510 3,108,105 3,108,105 2,774,690 3,106,692 3,430,218
Sub 0 0 0 276,904 310,811 0
Team Damage
Elem. Fire Water Wood Light Dark Total
Dmg. 0 0 19,379,035 0 0 19,379,035
Other Stats
Team HP 36,264 RCV 9,006
Awkn. Enhanced Wood Att.
×12
Skill Boost
×7
Resistance-Skill Bind
×7
Two-Pronged Attack
×5

Using Meimei who contributes no rows leads to an obvious damage decrease, but it’s still more than enough to deal with most endgame bosses outside of the Kalis. The main advantage of using Meimei over a second Ishida is you get significantly more HP. This team would only need six dark resist latents to survive a DQ Hera preemptive. Meimei’s nine-turn cooldown gives some hope that the team can someday have a first turn full-board orb change without sacrificing too much.

* Avg. GSonia + Gilliam board: 20 wood orbs, 10 water orbs; 11 wood row enhances; no enhanced wood orbs; 2x wood damage (Freyja); on-board combos (6): 3 wood rows, 3 others; all hypermax; using optimal board setup
Team Breakdown – Summer GSonia
Damage By Sub
2394 - Awoken Freyja 2287 - Paradise Jade Dragon Caller, Sonia 2098 - Griffin Rider, Gilliam 1255 - Unyielding Archangel, Michael 2237 - Moon Flower Huntress, Artemis 2269 - Diligent Spy, Ishida Mitsunari
Main 3,050,673 3,188,019 3,188,019 2,593,732 2,905,403 3,206,508
Sub 0 70,639 0 258,845 0 0
Team Damage
Elem. Fire Water Wood Light Dark Total
Dmg. 0 70,639 18,047,833 0 0 18,118,472
Other Stats
Team HP 33,468 RCV 9,429
Awkn. Enhanced Wood Att.
×11
Skill Boost
×7
Resistance-Skill Bind
×6
Two-Pronged Attack
×6

I was curious how the GSonia + Gillam combo would work. It’s not worth having to put a Gilliam on your team.

* Avg. Ishida + Artemis board: 20 wood orbs, 10 dark orbs; 11 wood row enhances; no enhanced wood orbs; 2x wood damage (Freyja); on-board combos (6): 3 wood rows, 3 others; all hypermax; using optimal board setup
Team Breakdown – Susano
Damage By Sub
2394 - Awoken Freyja 2237 - Moon Flower Huntress, Artemis 1556 - Demon Slayer, Susano no Mikoto 1255 - Unyielding Archangel, Michael 2269 - Diligent Spy, Ishida Mitsunari 2269 - Diligent Spy, Ishida Mitsunari
Main 3,050,673 2,905,403 3,078,406 2,593,732 3,206,508 3,206,508
Sub 67,568 64,321 0 258,845 70,990 70,990
Team Damage
Elem. Fire Water Wood Light Dark Total
Dmg. 0 0 18,300,075 0 273,869 18,573,944
Other Stats
Team HP 31,929 RCV 9,911
Awkn. Enhanced Wood Att.
×11
Skill Boost
×6
Resistance-Skill Bind
×6
Two-Pronged Attack
×3

Adding Susano to the mix allows the team to survive DQ Hera’s preemptive, among other things. The long cooldown is brutal even with two Ishidas, but hopefully the team won’t need more than one activation per dungeon. The damage is surprisingly good despite losing an Artemis. This is pretty close to what I’d run, but I’m expecting better team comps out of JP. Despite a few holes, the team looks quite appealing with its damage output.

* Avg. Ishida + Artemis board: 20 wood orbs, 10 dark orbs; 11 wood row enhances; no enhanced wood orbs; 2x wood damage (Freyja); on-board combos (6): 3 wood rows, 3 others; all hypermax; using optimal board setup
Team Breakdown – Ultimate Arena
Damage By Sub
2394 - Awoken Freyja 2237 - Moon Flower Huntress, Artemis 1556 - Demon Slayer, Susano no Mikoto 2298 - Green Puppet Master of Creation, Courage Machina 2269 - Diligent Spy, Ishida Mitsunari 2269 - Diligent Spy, Ishida Mitsunari
Main 3,355,740 3,195,943 3,386,247 675,143 3,527,159 3,527,159
Sub 67,568 64,321 0 0 70,990 70,990
Team Damage
Elem. Fire Water Wood Light Dark Total
Dmg. 0 0 17,667,391 0 273,869 17,941,260
Other Stats
Team HP 30,732 RCV 9,279
Awkn. Enhanced Wood Att.
×11
Skill Boost
×4
Resistance-Skill Bind
×5
Two-Pronged Attack
×2

I’m sure there are other things that this team can’t deal with in the Arena, but Susano allows the team to survive DQ Hera and Courage allows it to handle the Kali burst. There might be something here with more tuning, but I don’t really see why one would use this team if they have access to I&I or Thor teams.

Cauchemar

1629 - Chivalric Demon Prince, Cauchemar
This team is obviously pretty janky, but I have a soft spot for Astaroth and farmable monsters so I thought it was at least worthwhile to see what a Cauchemar team would look like. With a leader skill that’s basically a Beelzebub for wood, max HP is no longer an issue, but healing and damage are. One huge advantage the team does have over Ishida is access to all wood subs.

* Avg. Cauchemar + Astaroth board: 20 wood orbs, 10 dark orbs; 12 wood row enhances; no enhanced wood orbs; 2x wood damage (Freyja); on-board combos (6): 3 wood rows, 3 others; all hypermax; using optimal board setup
Team Breakdown – Cauchemar
Damage By Sub
2394 - Awoken Freyja 2015 - Discipline Committee Chair, Athena 2237 - Moon Flower Huntress, Artemis 2269 - Diligent Spy, Ishida Mitsunari 1260 - Pure Demon Lord, Astaroth 1629 - Chivalric Demon Prince, Cauchemar
Main 2,773,984 2,521,803 2,641,889 2,915,685 2,611,868 2,418,530
Sub 42,230 0 40,200 44,369 39,762 36,800
Team Damage
Elem. Fire Water Wood Light Dark Total
Dmg. 0 0 15,883,759 0 203,361 16,087,120
Other Stats
Team HP 45,370 RCV 9,279
Awkn. Enhanced Wood Att.
×12
Skill Boost
×7
Resistance-Skill Bind
×5
Two-Pronged Attack
×5

I threw this team together to see what kind of damage could be done. While it’s not amazing, it’s enough to one-shot just about everything in the game. The HP is high enough to tank DQ Hera and the RCV is quite good. I think it’s generally inferior to Ishida, but it’s a solid option; surprisingly so for a “farmable” lead.

Possible Wood Version of Ryuune or Saria

2443 - 還爪の青龍契士・Ryuune2441 - 裁爪の橙龍契士・Saria
This would be the ideal leader pair for Freyja, if only based on the success of I&I-Ryuune and Thor-Saria teams. Considering that all the other elements have a dragonbound GFE — Gadius, Ryuune, Saria, and Typhon — there’s hope that wood will get one too, but there’s no guarantee that it will be in the the same vein as Ryuune or Saria. There’s no harm in seeing what the team could be like, though.

Non-Attacker Subs of Interest

1734 - Green Star Vanquishing Deity, Perseus1267 - Doumyou Guardian Genbu, Meimei2257 - Light Lance God, Odin Dragon1352 - ForestBahn2298 - Green Puppet Master of Creation, Courage Machina1845 - Unleashed Knight Dragon King, Nordis914 - Eternal Jade Dragon Caller, Sonia1131 - Guardian Dragon, Avalon Drake
Sadly, opening up the sub pool to all wood monsters instead of just wood-attackers doesn’t open many doors. Perseus is probably the most intriguing for his skill boosts, but he’s no Pandora. It’s arguable that Meimei’s awoken form is better than her light form in spite of the row. There’s also the potential to use Nordis for the Arena instead of Courage as not everyone can blow MP on a super-situational sub.

One sub that often gets overlooked due to his PADZ roots is ForestBahn. He’s not good or anything, but he’s played key roles on Gumboshi Freyja-Artemis teams in the past, so his utility shouldn’t be overlooked.

* Avg. ??? + Artemis board: 20 wood orbs, 10 ??? orbs; 13 wood row enhances; no enhanced wood orbs; 2x wood damage (Freyja); on-board combos (6): 3 wood rows, 3 others; all hypermax; Saria color swapped to wood; using optimal board setup
Team Breakdown – Wood Saria for Arena
Damage By Sub
2394 - Awoken Freyja 2237 - Moon Flower Huntress, Artemis 2237 - Moon Flower Huntress, Artemis 1255 - Unyielding Archangel, Michael 2298 - Green Puppet Master of Creation, Courage Machina 2441 - 裁爪の橙龍契士・Saria
Main 2,965,759 2,824,533 2,824,533 2,521,537 2,386,730 2,584,447
Sub 54,899 52,261 52,261 251,640 0 0
Team Damage
Elem. Fire Water Wood Light Dark Total
Dmg. 0 0 16,359,179 0 159,421 16,518,600
Other Stats
Team HP 52,622 RCV 8,589
Awkn. Enhanced Wood Att.
×13
Skill Boost
×5
Resistance-Skill Bind
×5
Two-Pronged Attack
×4

With Courage, the team indeed does enough damage to deal with the Kalis. The RCV is a bit sketchy, but if healing is a big problem even an offensive stiff like Odin Dragon could be swapped in and the team would still have enough damage for the Kalis. If PAD ever gets this type of lead, I’ll definitely write an addendum for it, but until then I’ll just dream about it.

Conclusion

That was all just a long way of saying that Awoken Freyja is legit. Although most would have assumed that to some degree, I’ve presented some initial numbers to back it up. In the end numbers are just numbers, so I’m curious to see the teams JP puts into practice to take down endgame content, if any. I’m not holding my breath on getting a Saria or Ryuune for wood, so Freyja’s success depends on working with what we have.

Personally, I’m on the fence about whether I want to pursue this team. Preparing for Yomi and Ra Dragon has really drained my resources and I’d still like to improve my Shiva Dragon team along with making other teams like Kanna and I&I. 10x would really simplify things, though, as I’d simply dump a few packs into the event and hopefully have enough +eggs for everything.

10 thoughts on “Awoken Freyja Team Brainstorming

  1. Ok, well, I’ve got a question for you. I’m legitimately considering building an I&I/Ryune team for arena. Do you have any idea if they’re consistent? The clears I’ve seen really don’t look like they have any major threats, but I guess that’s true of most clears where you don’t bump into the big threats. So, the questions I have are:

    What are the biggest non-Kali threats in Arena?

    Do you think that a Ryune/I&I team can overcome these challenges with sheer tankiness?

    Do you think that a blue team would have significantly more trouble with certain enemies than a rainbow team?

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    • I think I&I-Ryuune are pretty solid choices for Arena. Obviously not as good as Ra Dragon, but what is?

      As for the nuances, I can’t really say. Just looking at the dungeon lineup no threats really stand out, but that doesn’t really mean much as things work differently on paper than in reality, especially over such a long dungeon. The fundamental reliance on hearts is their biggest weakness. This can be mitigated by Andromeda and 1-2 Ryuunes, but I’m worried over a long dungeon that players that can’t consistently clear the board will run out of hearts. The team has some nice options to deal with the Kalis, though; evo Hera-Is being the budget option, but Toki and Charite being more useful overall.

      > What are the biggest non-Kali threats in Arena?
      Nothing really stands out. Kagu is always dangerous. Meimei could be annoying, but the team should have the burst. It could be annoying to burst Grisar right after, but I&I now lasts two turns and you can stall on the non-Olympios Zeuses the floor after. Zaerog could be annoying with his gravity and dark absorb, but if you’re running Hatsume or don’t match dark that shouldn’t be a problem. I don’t know, a lot of things can go wrong, but it doesn’t seem any worse than other teams. But again, this is all speculation as I haven’t run the dungeon yet (and don’t intend to try until Ra Dragon).

      > Do you think that a Ryune/I&I team can overcome these challenges with sheer tankiness?
      I sure hope so. Hopefully the hastes on the team should give the team a lot more survivability.

      > Do you think that a blue team would have significantly more trouble with certain enemies than a rainbow team?
      No, I don’t think so. None of the wood monsters look like a huge threat and if there are Charite should be able to deal with them. There aren’t many situations where the team will have to burst three turns in a row, either.

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      • Thanks for the reply, Basically mirrored my thoughts pretty closely, but a second opinion is always good.. I was really against the Meta shifting towards tanks, then I realized that A) ryune/I&I can burst for 20 MILLION damage with 3 rows, and B) I have every ideal sub except Hermes and Charity, but once they arrive I’ll probably be getting Charity… or courage for Neptune dragon/awilds cheese… still debating 😄

        Floor 15 in general is just terrible on all counts 😛 Meimei especially is garbage because bursting for effectively three million just to break defense takes a lot more effort than most other teams require on that floor to kill. As I see it, it’ll take at least 2 actives on Meimei, Ryune and Hermes or a similar three row combo. You might actually need 3 if you need the I&I enhance, which I think you actually might…

        But having a 1/5 shot there in exchange for surviving the 1/5 DQ Hera feels like a fair trade.

        Also, how the hell does this team burst SO HARD? 6.25x, with an I&I enhance is only 12.5x. Are rows just THAT OP? Because while I’ve gotten pretty close to 20MM with a non-hyper Lakshmi, I&I has 1/4 the damage potential… Maybe I’m just not very good 😛

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    • She’s a great sub for any team that needs the effect, although the only endgame team I can think of that would want her is Osiris. For the Arena, Courage is generally a better choice.

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  2. Pingback: Puzzle & Dragons North American tier list (Jan. 18, 2016): Hathor, Freyja and Sylvie – Puzzle & Dragons Tier List (NA)

  3. Do you plan to edit this post with the advent of Sylvie? She’s the perfect pairing for Freyja as she’s a Wood mirror of Ryune in awakenings and LS.

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    • Nope. This post was made before she was released on JP to try and work out potential teams. Now that the obvious leader pair has been released there’s no point wasting time going over it.

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