Collab Review – Fist of the North Star Part 2

The Fist of the North Star Collab returns to NA and is easily the best collab the region has ever received. It was unfortunate that the Final Fantasy Collab was about 200 days outdated, but luckily this collab is still relevant after only a month delay. Yuria and uevo Raoh are extremely strong leaders and the silvers have decent value, especially for players to whom Mamiya is relevant. As good as this collab looks, is it worth rolling? It’s hard to say since no collab is going to present great value since the rates are always poor, but if there was ever a collab to roll in, this is it.


6-Star Gold Eggs

Grades are given relative to monsters of the same rarity.

Yuria – S
2447 - 南斗最後の将, Yuria
Pros
  • Arguably the best collab leader NA has ever gotten
  • Basically Juggler updated for the current meta
  • Has a skill up fodder
Cons
  • Not a great sub
Notes
Yuria is the best collab leader NA has received and is well deserving of the first S grade I’ve given in these reviews. There’s not much to dislike about her. She features a robust 56x ATK multiplier that scales so she doesn’t get stomped by damage absorb shields or perseverance. Her skyfall active generates an extra orb compared to the Indian 2s, allowing an immediate heal and increasing both activation chances and survivability for subsequent turns. Her leader skill is quite orb hungry, but the extra heals make it possible to stall well even without an RCV multiplier. Her awakenings are nothing amazing, but are solid for a card that doesn’t have an ultimate yet. Her biggest weakness is probably her extremely low HP.
The litmus test for leaders nowadays is the Ultimate Arena and Yuria can make the dungeon look quite easy, one-shotting LKali though her shield with a Thor active (it’s also worth noting that her active can fix Apoc or Saria into optimal ones). She does have her weaknesses, namely DQ Hera, but very few leads these days can gracefully navigate all the obstacles in the Arena.
She’s not nearly as good as a sub. While her active is good for promoting survivability, most teams would rather have an option like the Heroes or Archangels that offer offense and defense in the same active.
A likely question is whether she’s worth the 250k MP price tag should you be considering that option. As with all MP Shop purchases, the answer is already in your box: she’s a good purchase you have the subs, a poor one if not. Just don’t expect to get the same mileage out of her that you might get out of a 300k MP Dragon.

5-Star Gold Eggs

Grades are given relative to monsters of the same rarity.

Raoh – S
2445 - 最大の強敵, Raoh
Pros
  • HP multiplier paired with a respectable ATK boost
  • Pairs well with Awoken Freyr to increase tankiness
  • A good alternative lead for the Scarlet System
  • Satsuki-esque active skill
Cons
  • None
Notes
After Yuria’s glowing review, I’d also say Raoh is worthy of an S grade. I think he’s slightly worse than Yuria as a lead, but he makes up for it being a better overall sub.
There isn’t much to say about Raoh after his upgrades that aren’t obvious. His active now resembles Satsuki’s which we know is quite powerful. His new leader skill is also strong at 4.5x ATK and 1.5x HP. For a type-restricted leader skill, his sub pool is solid with a strong burst core of Leilan + Belial. He can be a tank leader with Awoken Freyr or an HP-boosting lead for the HP-deprived Scarlet System.
He isn’t an ideal sub for any endgame team, but he’s definitely a good option for any fire team he qualifies for. He’s about as close to a row version of Satsuki as it gets.

Kenshiro – A-
2444 - 北斗神拳伝承者, Kenshiro
Pros
  • 45.56x ATK with 2.25x RCV is quite strong and tanky; a nice combination
  • A good home for Fat Chocobo
Cons
  • Still has a horrible active
  • Kalis only receive 20.25x ATK
Notes
It’s a shame that Kenshiro, the main protagonist, is weak when compared to Raoh and Yuria. He’s basically a cross between Awoken Shiva and Horus. However, his type-limited sub pool is a weakness that neither other lead has. While not being able to fully abuse multiple Kalis is an obvious weakness for a rainbow lead, he still has some great sub options in Fat Chocobo, Phoenix Rider, Cao Cao, and, in the future, Volsungr paired with a Blade Brave. Subs aside, combining 45x ATK with 2.25x RCV is fairly impressive and combining him with Phoenix Rider makes him very hard to kill. There’s a lot to like about Kenshiro; he’s just overshadowed by other leads.

Toki – B-
1863 - Gentle Fist Master, Toki
Pros
  • 100% damage shield
Cons
  • Too outdated to make an impact as a leader
Notes
I said this in my previous review: “In my personal opinion, Toki is one of the most powerful water leaders in the game: he enjoys the same excellent sub and utility-sub selection that Andromeda and Sarasvati already take advantage of, but the HP boost allows him to tackle dungeons they can’t.” My, how things have changed. The first iteration of the collab was quickly power creeped out of relevancy so it only follows that a monster that only got minor stat upgrades would lag even further behind. His 100% damage resistance is fairly unique, but it’s not enough to carry him. Here’s hoping he gets a uevo the next time around.

4-Star Silver Eggs

Grades are given relative to monsters of the same rarity.

Rihaku – B-
2453 - 南斗五車星, Rihaku of the Ocean
Pros
  • Decent active and awakenings
Cons
  • Water has fairly poor TPA support
Notes
Collab silvers are always difficult to judge. Even if they have decent active effects, the fact that they don’t have skill up fodder generally makes them useless. The three new silvers have decent active effects, providing a nice 1.5x element-based damage enhance over three turns, but at a 15-turn cooldown it’s questionable how useful they are in practice.
Rihaku’s nuke has somewhat of a unique effect being based on team water ATK rather than just a single card’s. The multiplier is scaled down appropriately to result in about a 150k nuke, something not very useful at this point in time, but I wonder if there could be a way to abuse it in the future. I doubt it, but it may be worth holding on to him just in case.
His awakenings are also somewhat suspect. The skill bind resist is always nice, but water needs it the least. The value the TPA and water OE present is pretty typical of silvers these days, but they come at the cost of no skill boost. I don’t think Rihaku will have any impact for veteran players, but he should be a decent option for newer players on a team like Skuld.

Fudou – B+
2451 - 南斗五車星, Fudou of the Mountains
Pros
  • A reasonable Freyja substitute at silver
  • A good amount of HP, something wood generally lacks
Cons
  • Physical typing limits his teams as a sub on NA
Notes
Looks aside, Fudou is one of the better collab silvers. His active effect is passable (see Rihaku), but providing two rows and a skill boost is unexpectedly good for a silver. Considering the recent surge of wood row monsters in Freyja, Michael, Astaroth, and Sylvie, Fudou could have some stop-gap relevance. He also provides almost 3.9k HP which is near the top of wood monsters even though he’s only allocated a silver’s stat budget.

Juza – B
2449 - 南斗五車星, Juza of the Clouds
Pros
  • An intriguing nuke, topping out around 463k damage.
Cons
  • Not much use for a light-attacker.
Notes
Ignoring element, Juza’s nuke is a strict upgrade to Vritra’s. Juza does 20x at 100% HP and 200x at 1 HP where Vritra does 10x and 150x. Juza also has about 100 more ATK than Vritra. This means he does about 463k damage with his nuke when fully +egged where Vritra only does 318k. This is fascinating and all, but he only has one skill boost to Vritra’s two, making him difficult to integrate on push button teams. It’s also questionable how useful an affect like this is anymore with Star Vault being obsoleted by Star Den in the near future. Despite this, he definitely has some push button potential so it may be worthwhile holding on to a few if you happen to roll them, especially if you don’t have any Vritras.
As a sub, he’s inferior to Fudou, but can still be a serviceable light-rainbow sub to cover water. Unfortunately his attacker type leaves him with little other use in healer-heavy light.

The following monsters have returned unchanged, but their grades and reviews have been updated in context of the current meta.

Shin – B-
1865 - Nanto Seiken Master, Shin
Pros
  • Time extends are always nice
  • A slow active with a fairly powerful effect
Cons
  • Light-devils are still shallow
Notes
Shin was one of the better silvers the last time around as his orb spawn is slow but powerful. However, being split between TPAs and rows is never a merit as teams generally focus on one or the other. He’s a decent option to cover dark on light-rainbow teams, but his active has the risk of ruining your rainbow activation.

Rei – A-
1867 - Nanto Suichoken Master, Rei
Pros
  • A great orb change with a small damage enhance
Cons
  • None
Notes
Rei remains a solid silver offering. His active received a nice upgrade, his orb change now changing jammers as well and providing a 1.25x damage enhance. While this doesn’t compare to something like Satsuki who has a haste, it’s a turn faster max skilled and the damage enhance does give him added utility. His awakenings are decent; the bind recovery seems a bit out of place, but it does give him added utility.

Juda – F
1869 - Nanto Kokakuken Master, Juda
Pros
  • Nothing
Cons
  • Almost everything, including appearance
Notes
Juda remains the worst silver egg. His active is horrible and his awakenings have little value outside the skill bind resist.

Shew – B
1871 - Nanto Hakuroken Master, Shew
Pros
  • A decent combo sub
  • Orb reshuffles now deal with locked orbs
  • Time extend!
Cons
  • None
Notes
Shu may have the best set of awakenings of the silvers, providing a skill boost and TPA on top of his time extend. Considering his orb reshuffle, he has the makings of a budget rainbow sub. Unfortunately, wood basically has no rainbow options (I think Kagome is the first, but she’s JP-only anyways) so he’ll be best used on combo teams like Bastet or for covering wood on light-rainbow teams.

Thouzer – B
1873 - Holy Emperor, Thouzer
Pros
  • Mass orb spawning
  • A skill bind resist
Cons
  • Needs more light-devil support
Notes
Souther was a notable silver in the past for having a nice leader skill for that time, but it has not aged well as 3x is barely worth talking about anymore. His active is still interesting, generating 10 light orbs, but at 11 turns it’s unwieldy. He’s still a bit better than Shin if only for his awakenings.

Mamiya – S
1875 - Unrequited Warrior Woman, Mamiya
Pros
  • Helps combat DQ Hera preemptives
  • Great awakening selection even outside the resists
  • An orb change to top it off
Cons
  • None
Notes
Mamiya is one of the best collab silvers in the game. While no silver is as all-around good as the infamous Baggi, Mamiya has a niche role that can’t be filled by any other sub in the game: she’s most known for her dark resists which give teams resilience to DQ Hera preemptives. This is particularly important when farming Scarlet with Shiva Dragon. Even without this utility, she has great awakenings and a nice orb change. She’s one of the few collab silvers I’d have no problem using Pys on.

Conclusion

This collab REM is strong. There’s a great top end with Yuria and Raoh and one of the best collab silvers in Mamiya. Kenshiro and Toki round out the gold eggs nicely and the rest of the silvers present good value (outside Juda, that is). Even with all the great things to say about this collab, I’m still reluctant to advise people to roll. It’s definitely worth fire-mains to try for a Mamiya, but it’s hard to recommend anything outside of that. The golds are quite tempting, though, so I expect many to roll for them.

Personally, I’d love a Raoh as an eventual Scarlet System leader, but I don’t think I’m going to go all out to get him. With NA just getting Saria and Ryune and Christmas being right around the corner, I’m hoping to avoid spending too much on this collab.

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20 thoughts on “Collab Review – Fist of the North Star Part 2

    • To be honest, I’m not entirely sure. My first thought would be to run a set up very much like Awoken Shiva. Maybe something like DKali for dark, Cao Cao or Set for wood, then Phoenix Rider for water. For the last slot, maybe Fat Chocobo or some type of heartbreaker like RValk. The lack of time extends is disturbing. The future release of Volsungr could be a nice option for the team, especially when paired with one of the Blade Braves to overwrite the debuff.

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  1. Out of curiosity, why do you think you’ll want to roll a lot at christmas? It feels like it won’t be that exciting, at least for whales.

    Cheers

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  2. Welp, I looked for that post where you were saying you needed to git gud, but alas, I cannot find it. Regardless, I figured I’d let you know that, at last, the time has come for ME to git gud…

    I decided it was time to awaken my Ra. I had a spare light snowglobe, and nobody to use it on, so I thought, why not. I already had two Kalis at about level 80, now all I have to do is awaken an isis, and a Yomi, and I’ll actually have to combo for once… Also, gotta skill both LKalis, so there’s that… I might actually use a fat chocobo to avoid skilling one…

    Anyways, my row days aren’t over, especially once I can get A I&I rolling (which will take a while…), but I want to actually be able to clear C10s, so yeah…

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    • I think you might be referring to this?

      https://setsupad.wordpress.com/2015/08/21/this-is-the-games-way-of-telling-me-to-git-gud/

      Good luck on your Ra journey! Having started down this path myself, I’d definitely recommend two Kalis — I have still yet to use my Chocobo, because the difference in damage between them is monstrous, especially when you factor in TPAs. I had a completely different experience playing Ra once I put Athena on the team (I only have one Kali).

      Also, depending where you are with your combo skills, you may want to consider practicing in no-RCV dungeons. I did that for a while and found it to be great for boosting my confidence while getting ready to tackle things with live stamina.

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    • No one knows the exact rates, especially since there’s relatively little historical data for PCGFs. The addition of Saria and Ryune could also throw the numbers for a loop. The last PCGF was about a 2/3 chance for a gold egg, but that has probably increased now with the REM Renewal. A featured god is likely still around 50%. Take these numbers with a grain of salt, though.

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        • Oh, right. Just went into auto pilot since I had a queue full of PCGF comments.

          The answer basically remains the same: no one knows. It’s probably about 5% chance for any specific 5-star gold, but the numbers fluctuate depending on how many eggs are in the machine.

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  3. I budget my iap, but am due for a pack. My skill level is low (if I can’t clear a dungeon with verdandi and 4.5 combo average, I’m hosed), but my box is alright (no kalis, though). Should I chase Raoh, who looks strong and easy, or drop a pack on the pcgf, or hold out and chase a Norse, since they seem tanky/training wheelish (or should I sell my box and grab an mp dragon?).

    TLDR: what’s the best stone strategy for bad players, in your opinion?

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    • The best option is whatever (non-Odin) MP Dragon you have the team for. Collabs aren’t very efficient if you don’t plan on spending a lot. The rates are low and the MP is poor. The PCGF is also not great due to the lowered amount of 5-star GFEs for MP and the only Norse is I&I. Who knows when the next Norse godfest will be, but I’m guessing it’ll probably be soon since they’ll also be releasing their awokens in the coming weeks. With only a pack budget, it pretty much comes down to luck so in the end it’s up to you.

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    • I personally fed dupes for Rei, Mamiya and Juza skill ups. It was about 30k MP worth of silvers, but I did get 4 skill ups between them which I’m fine with. The rest I just sold.

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  4. Any reason to have more than 1 Yuria? Rolled two packs got 1 Raoh, 0 Kenshiro and 3 Yuria. I can’t for the life of me think of a reason to keep three other than rarity.

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  5. So if I wanted Yuria, what do you recommend as the least expensive ( real money) way of getting her?
    Assuming that I liquidate anything I get from the collab REM that’s not here, is it more effective to roll packs for her in the collab, or buy with mp and spend that money on 4x GFE…
    Tl;dr: Roll or Buy.

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