Nothing was particularly difficult outside of Yamato Rush being Yamato Rush. Maybe the most surprising thing was Zeus Dios’s preemptive not getting resisted; I had gotten so used to taking reduced damage from everything that I forgot that Spica doesn’t cover wood.
I’ve been considering trying for a Spica Arena clear and one thing that running all these dungeons made me realize a few potential weaknesses for the team. The most obvious are bind as losing either Spica basically kills the team. For the Arena, the team will really have to play like a standard tank team. Two sub slots are automatically taken up by Freyja and Courage anyways which already limits consecutive burst. The few YouTube clears I’ve seen also dedicate a slot to Odin Dragon, limiting damage potential even further.
Everything in this collection of dungeons are either short, the monsters have low HP or both.