Special REM Review – PAD New Year’s

tl;dr this is Rehash: the REM, making this special REM even worse than usual.

When they revamped the Christmas REM to have no filler, I dreamed that future special REMs could only get better. Well, my expectations have been shattered, in a way only GungHo could. While the power level of the cards in the New Year’s REM are satisfactory, the majority of the rolls are simple rehashes with little to no functionality to distinguish them from their originals. While past special REMs have also suffered from this, this REM takes it to the next level; the only real exception being Hanzo. You’re much better off rolling for the originals in a normal godfest since it’s highly likely you’ll get a better return on your overall stone investment.

This REM does have some pretty nice bait, culminating in the amazing new Kanna art, but don’t let that tempt you too much. Identify this REM for what it is: just another ploy to suck more money out of players that already spend too much on the game.


8-Star Gold Eggs

Grades are given relative to monsters of the same rarity.

Kanna – A
2534 - Crimson Sun Longevity Dragon Caller, Kanna
Pros
  • A fine leader and sub
  • Damage enhancers becoming more relevant with Arena and multiplayer
  • Unbindability also becoming more relevant
Cons
  • An underwhelming rehash for an 8-star
Notes
Kanna is the prize of this REM. While she’s about the same power level as New Year’s Amaterasu, her original being a 6-star GFE makes her more coveted. Not to mention you can buy Amaterasu if you really wanted her. For art fanatics, Kazama Raita has outdone himself again and I’d imagine many whales will chase her just for that.
I’ve been extremely tough on Kanna in the past, questioning the usefulness of a damage enhancer in today’s meta, particularly so since the Ra Dragon Arena 1 team didn’t need her to deal with the Kalis. She was still great, but I felt she was overrated. Well, I still feel that way to a degree, but the advent of multiplayer dungeons has expanded her repertoire. Whether you’re soloing Mythical Plusses or teaming up against Machine Hera, you’re probably going to want that extra damage to deal with those dungeons.
Kanna also features a somewhat altered leader skill, exchanging her original 1.5x HP to dragons for 1.3x ATK and 1.3x RCV for dragons. This gives her a bit more firepower and the RCV boost complements the original’s HP boost, but it doesn’t change too much as far as the team’s viability. It doesn’t feel like she’s caught on as a lead on NA, her rarity likely playing a large part in that, but Apocalypse also being rare must be a factor as well.
So, how much of an upgrade is New Year’s Kanna over her original? Trading a skill boost for unbindability is a positive swap. After using Ra Dragon and his mostly unbindable team so much, I now realize how annoying random binds are; while you can usually ignore them, having to change my plans irritates me. However, is the entire package worth her 8-star status? Unlike RKali, I don’t think she is; she just won’t see enough regular use on your teams.

Amaterasu – A-
2533 - Excursion Dancing Goddess, Amaterasu Ohkami
Pros
  • Same strengths as original
  • Gains god type without losing physical type HP
  • Devil killer awakening
Cons
  • A rehash of a relatively easy to acquire pantheon god
  • Has fewer awakenings than the original
  • Trades wood subtype for water
Notes
I’m not a fan of this card. We all know how good Awoken Amaterasu is by now and her New Year’s version is basically the same thing. Her biggest upfront advantage is regaining god type — for use on Ra Dragon and other such teams — while not losing any of the HP she had by virtue of being physical. While this means her ATK is still poor, the near-4k HP is invaluable for healer teams. Her new devil killer awakening is a nice addition, but it came at the cost of a skill boost and TPA. It’s questionable how valuable an offensive awakening is for a monster with 1,011 base ATK, but not only does losing the TPA make her more niche, also giving up a skill boost lessens her utility. Pretty much everything else is the same between the two.
Ugh, why even bother making a card like this? I’m used to cash grabs by now, but this feels particularly disgusting. She’s a fine card, but extremely boring and very replaceable (Awoken Ama, Sakuya, Isis, etc). Hopefully JP will put more effort into their 8-star, MP Shop offerings in the future.

7-Star Gold Eggs

Grades are given relative to monsters of the same rarity.

Yamato Takeru – B-
2536 - Long-Standing Desire God-Emperor, Yamato Takeru
Pros
  • A bad Yamato is still a Yamato
Cons
  • Trades a skill boost for a multiplayer boost
  • Trades fire sub-element for light
  • Yamato uuevo coming soon
Notes
Yamato is exactly the same as his pantheon counterpart except he trades a skill boost for a multiplayer boost and changes to light sub-element. I’d say both changes are downgrades. I guess if you’re a multiplayer addict, the multi boost might pay dividends, but for general use the third skill boost is much more valuable (and is arguably Yamato’s defining trait). As Yamato is really only used on fire teams, switching to light sub-element basically means you’re missing out on 10% free damage. I guess if you were waiting for another Kiriko sub, this is your day. I expect more out of a 7-star.

Horus – A-
2537 - Year's First Dream God of Luck, Horus
Pros
  • Flashy 81x multiplier
Cons
  • Not enough advantages compared to the original or Awoken Yomi
Notes
Horus is one of the better rolls out of this REM. While his rainbow activation is what we’ve come to expect from Horus, the match-five clause gives him a huge increase in firepower; from 45.56x to 81x.
The closest leader in terms of playstyle is Awoken Yomi, but there are a series of trade-offs between the two. Horus requires fewer combos to fully activate, but requires specific elements. Since Yomi is element-agnostic, you can stack more dark matches to close the gap between the damage multipliers. Since Horus is a rainbow team, Yomi has more sub flexibility. Horus’s haste makes it seem like he has a better active, but Yomi’s has a more powerful effect and is more useful as a sub because it hits all orb types. Yomi also has significantly better awakenings (two time extends are much better than a multi boost). Considering everything, I don’t think you can expect New Year’s Horus to be much better than Yomi, if at all. After all the upgrades Awoken Horus has received lately, the RCV boost in particular, it’s arguable if the New Year’s version is even better than the original. This Horus is good, but don’t let the 81x blind your judgment.

6-Star Gold Eggs

Grades are given relative to monsters of the same rarity.

Leilan – B
2535 - First Sunrise Princess Suzaku, Leilan
Pros
  • The Leilan version of Christmas Haku
Cons
  • The Leilan version of Christmas Haku
Notes
It’s Leilan’s turn to get the same treatment Christmas Haku did. Sadly, she’s slightly worse since she doesn’t get the marginal bump Haku did from being a reasonable Yomi Dragon sub. What’s really killing this series (I’m assuming Karin and Meimei will get theirs someday?) is the lack of a SBR, haste or something else to distinguish them from their seven-awakening originals. I mean, OEs are nice and all, but they’re far from sexy. Well, Leilan is a solid roll, but outside her art it’s hard to get excited for her.

5-Star Gold Eggs

Grades are given relative to monsters of the same rarity.

Hanzo – A+
2538 - First Sunshine's Shadow, Hattori Hanzo
Pros
  • Unique fire to light orb changer
  • Dragon killer awakening
Cons
  • Still has the original’s somewhat poor stats
Notes
Hanzo is arguably the best roll in this REM. Not necessarily because he has the most raw power — that would be Kanna, I think — but that he’s the only card that opens up new possibilities: light finally gets a fire to light orb changer. The only other monster in the game that can do this is Erwin, but he’s from the JP-only Attack on Titan Collab and is also on a 10-turn cooldown. This particular orb change is important because it interacts favorably with Saria while leaving the hearts intact which is great for Saria-Thor and Yuria teams. Combine this with improved awakenings and you have a pretty solid monster. I want to limit my rolling to a pack or two and I’m really hoping I pull a Hanzo within that span.

Mitsuki – C+
2574 - Osechi Party Fox, Mitsuki
Pros
  • Better than the original?
Cons
  • This troll gold egg will shatter your hopes and dreams
Notes
Mitsuki follows the rehash trend, being the same as her original save an added machine killer awakening along with a haste tacked onto her active. While these are significant upgrades, they don’t change her basic functionality; considering the the original has limited use, I don’t see much changing for her New Year’s version. Well, at least her leader skill has an ATK multiplier now.

4-Star Silver Eggs

Grades are given relative to monsters of the same rarity.

Kaguya – C-
2539 - Shinto Deity's Blossom, Kaguya-Hime
Pros
  • You know you’re in trouble when your art is your only positive
Cons
  • Fairly useless in light
Notes
This version of Kaguya is a straight color swap with her orb spawner now producing light orbs as well. She had limited use as a farmable wood sub, mainly being a mediocre Bastet sub (mediocre because of the investment needed to skill her up), but I don’t see light having much use for her especially since Ariel is better in almost every way. Her time extend is good everywhere, but really lends her toward combo-hungry teams. However, a random orb spawner can be extremely risky for light’s rainbow leads as it could destroy your activation. I see very, very little use for her besides being a box cheerleader or MP fodder.
I did find this video to be pretty amusing, though. That’s a lot of Kaguya farming…

Tengu – F
2540 - Traditional Daruma, Grand Tengu
Pros
  • None
Cons
  • You know you’re really in trouble when you can’t even claim art as a positive.
  • Icon focuses on the wrong character
  • Barely better than the farmable version
Notes
GungHo really goofed here. Sure, putting a farmable drop directly into the REM is a bad thing, but they had the chance to make the icon a cute girl. They instead chose to center it on that horrendous, dango-consuming daruma monstrosity. I would’ve used a cute version of Tengu on my push button teams just to offset the manliness of ROdin and Goemon, but GungHo squandered the opportunity.
In all seriousness, the changes Tengu received may as well not be there. The light sub-element is basically irrelevant unless you’re dying for a crappy Saiga sub. The leader skill upgrade is somewhat intriguing since it allows you to realistically heal back from one HP, but in most cases Orochi is the superior resolve monster even if he doesn’t have the leader swap ability. In the past this pull might have given some players relief from clearing the original cost-restricted Tengu dungeon, but with the Descended Carnival and them removing the restriction on the original dungeon, not even that is a positive anymore. It would’ve been less insulting for the REM to dispense PreDras than this.

Medjedra – B-
2541 - Guardian of Good Fortune, Medjedra
Pros
  • A slight improvement of the original
Cons
  • No longer qualifies for both of Verdandi’s bonuses
Notes
The original Medjedra had very few uses, but he once functioned as a decent damage enhancer for a balanced-based Verdandi team. Now even that niche role is gone with his sub-element changed to light. Otherwise, it’s a nice upgrade to the original, but Freyja still preempts him on just about every type of team, as the awoken Norse tend to do to almost every damage enhancer in the game. That being said, a dual function active will always have its niche uses, but I can’t say it’s worth investing skill ups on until balanced becomes more relevant (will it ever?).

Sandalphon – A-
2542 - Yamatogoto Playing God, Sandalphon
Pros
  • Those dark resists
Cons
  • A slight stat downgrade
Notes
The revamped special REMs have seemed to always have at least one intriguing silver egg and Sandalphon is it for this one. While light healer teams have been dying off (LMeta buffs when?), the archetype still has Awoken Amaterasu and Sandalphon is a reasonable sub choice for that team. It’ll be difficult to fully utilize the extra light OEs without Venus, but the two dark resists can be huge for hitting HP thresholds again DQ Hera. As a leader, he’s now the Athena of healers — in other words: useless. Surprisingly, this Sandalphon got a stat downgrade where the other New Year’s offerings kept their originals’ or even improved.

Conclusion

Maybe I was expecting too much from GungHo after the Christmas REM, but the New Year’s REM is a huge letdown. Where the silvers in the Christmas REM were good for just about everyone, these are niche at best. The gold eggs, outside Hanzo, are uninspired rehashes that don’t offer any significantly new functionality. RKali was uninspired, but at least she’s one of the best monsters in the game; Kanna and Amaterasu are basically just role players. If I had factored GungHo’s uninspired design, almost everything would have received at least half a grade lower. Obviously this REM is a trap, just be aware that it’s pretty damned high on the scam scale even for a special REM.

I’m going to try my best to limit myself to one, maybe two packs. After getting super lucky with Eschamali, I have some budget to play with, but I’d rather squander that money on 10x than flush it down this pink, dragon-shaped toilet, even if some of the art is amazing. I’d of course love a Kanna, but I’d be quite satisfied with a Hanzo and Sandalphon; Leilan for her art would just be the icing on the cake.

30 thoughts on “Special REM Review – PAD New Year’s

  1. I dont mind getting the Tengu since I haven’t bothered evolving the farmable one. Gonna go to Goemon push-button. Mostly looking to get Sandalphon for my healer team. The OE will work great with Venus.

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  2. I have to say that I didn’t notice this Horus was so similar to A. Yomi.

    However, I’d still have to say that this Horus is a great card.

    The orb enhances also make it a lot more closer to 100x. It feels like a better version of ARa, leader skill wise, due to scaling, damage, and more lenient activation. I’ve already begun to abandon ARa due to always needing all 5 colors present. This NY Horus solves that by not needing all 5 but still being able to do respectable damage, and having all 5 is even better.

    Downside is that this NY Horus is less flexible than AHorus since it pretty much should be red attribute.

    Sure AHorus got a buff and sure AHorus is good (one of my favorite cards), but I still feel NY Horus is a big step up. I agree with the A- grade.

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  3. Stellar review as always, I agree with your grades and logic almost completely.

    One thought on Tengu though: AS Transfer is coming up. There’s a good chance that it will be REM transfers only. Tengu is the only REM leader swap card. Cards like Mech stars 1 would be good with leader swap secondary skills.

    There’s a bunch of ways that GH can screw this up via further restrictions, but it’s an interesting possibility, and I’ll be rolling for a tengu just in case… 1/4 shot, shouldn’t be TOO hard to get 😛

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    • That’s a good point about Tengu. I may end up saving a couple more now that you brought up that possibility.

      I wonder if they’re going to change the wording on the coin bonus leader skills like Ganesha. At least on NA it says can’t be switched to sub, but doesn’t say anything about being switched to leader which would be a possibility if you transferred something like Tengu’s active. Although I’m assuming they’d do something like multiplayer and disable leader swap skills for the feature.

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      • I think the reasn for the “can’t switch” is that drops, coins, and experience are determined once you enter, and nothing you do inside the dungeon is allowed to matter except whether or not you win. If they do let coin leaders switch in, then it will be an oversight and quickly corrected.

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  4. It’s obviously a huge trap, but I’m a sucker and will spend all my accumulated stones on this anyway because I’m hoping to land Sandalphon or Hanzo. My expectations are low enough that I won’t be disappointed… I think.

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      • I hear ya…my good rem luck ran out at the worst possible time…seven packs and no eschamali…UPC got two and I’m looking at his speed farming arena team with envy…I hoped my collab and special rem luck holds…but I don’t see me getting kanna in the fourth roll or completing this rem…

        I’ve resigned myself to just trying for leilan, sandalphon, and hanzo…

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  5. Love the review.. the art on Kanna and Leilan… just absolutely gorgeous.. its like they are tempting you to roll haha..

    I’m curious.. Its obvious that Lmeta needs a buff, but for a 5 star GFE, what buff could you see that would make her respectable again

    and Happy Early Lunar New Years!

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    • Add a light row and SBR to her awakenings, buff the LS to this: 1.35x atk and hp for light att. healer and god type atk x3.5 when hp > 80%, 3x when hp > 50%. This would put her where she always has been in relation to dmeta: less awakenings, lower multiplier, reversed hp threshold, etc

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  6. Yuria was my first “waifu” card in the sense that she was the only one whose art I loved… and of course apocalypse skill ups never came back fro me to run her… now Im tempted again since at least hanzo is decently easy to pull I think?

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  7. DONT WORRY GUYS, GUNGHO HAS CHANGED ICON ART BEFORE.
    Just look at old B/R Orochi vs new B/R orochi icon art, they changed the head to …… 2 HEADS (OMG)
    NAO WE JUST GOTTA BELIEVE. FOR CUTE TENGU (pls gungho)

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    • Yeah, unfortunately there aren’t all that many uses for Kanna. She’s really just a utility sub for rainbow teams that need that extra damage boost. Sakuya is your best bet to get use out of her, but don’t feel obligated to run her on the team; your original assessment of there not being room for her is true in most cases.

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      • Well darn, that’s a bit of a surprise. Oh well, at least I’ve got a fancy box trophy. Thanks for the advice.

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  8. It looks like Mitsuki is the gut punch in this REM. I rolled her 4 times within twelve rolls.I am satisfied with my other gold pulls being Hanzo( my first roll ), and Lielan with a Yamato kicker.This was out of 100 stones.Was it worth it, probably not.

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  9. Completely disagree with you about Tengu. This card is light years better than the farmable version. The 3x ATK and 2x RCV makes a BIG difference. (There’s an Arena clear with this Tengu knocking around somewhere – he just shrugs off DQ Hera’s pre-emptive, heals up effortlessly and bashes her down.)
    As for the artwork, well ok it’s not that pretty but I’m just so bored of all those wide-eyed manga girls that all look nearly the same. And the card is called Tengu, so who else should they put on it? I just wish the image in the icon was clearer. GungHo are churning out new cards at such a rate that quality control has long since gone out the window.

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    • I guess an extremely situational use qualifies as “light years” better than a mere farmable skill boost stick (I actually did point that out the leader skill improvement, but whatever), but that still doesn’t make him a good monster, especially when it costs you 5 stones. If you’re using him to survive DQ Hera in the Arena 1, you’re basically conceding to Beelzebub’s multi-hit (and often times Athena as well) not to mention the trouble of setting it up. So I don’t see this as a huge overall advantage? I mean if we had to respect every niche sub for every niche situation then there’d be no end to it. At least the other silvers in this special REM — and most others — have at least marginal use as normal monsters.

      The thing about the artwork was tongue-in-cheek, but I guess you missed the whole “In all seriousness” part.

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  10. for anyone farming skill ups: if you run the 15 stam version with 1.5 or 2x drop, it guarantees drops for all floors but the last. There seems to be less invades and the last boss doesnt usually drop, but the ones for horus/hanzo always do, as do the invades (which I didnt see 100% drop rate on 50 stam normal drops, but 100% on 15 stam lowest drop). Also, the first floor is beyond 100% push button able for most ppl .

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