After a long string of duds, Yamatsumi finally presents an intriguing farmable option. A typical descended boss is at an overwhelming disadvantage in today’s game. There’s a great emphasis on augmenting your damage through awakenings and being limited to three compared to the eight or more an awoken or double ultimate has is often an insurmountable difference. In order to overcome this deficit, a card must have a powerful and/or unique active to help bridge the gap. Yamatsumi’s is relatively unique, being only the second in the game with the ability to increase heart skyfall chances, but is the overall package powerful enough? He’s strong, but that’s really only relative to other descended bosses. To most he’ll just be yet another boring descended drop.
|Active||Recover 25% of max HP. Increase skyfall chance of Wood & Heart orbs by 10% for 4 turn. 18 Turns ( 8 Turns at Lv.11 )|
|Leader||Wood attribute cards HP x1.1, ATK x1.1, RCV x1.1. ATK x3 when attacking with 2 of following orb types: Wood, Light & Heart.|
Cost to Acquire
Considering both the low dungeon difficulty and evo cost, if you feel your team could use him he’s worth the resources to obtain. If you main a wood team, at the very least he’s a fairly easy to acquire skill bind resist.
Yamatsumi is the first dungeon to do the opposite of restricted dungeons; rather than forcing you to cobble together a niche team, it gives you a bonus should you run a certain type of team. In this case the bonus is 1.5x to all stats for wood monsters, including sub-element. However, unlike restricted dungeons it’s still more than possible to clear it even if your team of choice doesn’t qualify for the bonus. Some people liked the teambuilding challenge restricted dungeons presented, but for most it was just a huge annoyance so it’s good they’re getting rid of them.
It’s convenient that wood teams get a bonus because, obviously, that’s the element that would want to use Yamatsumi the most. For those clearing the early- to mid-game with a wood team, this is a great opportunity to pick up a decent sub to fill out your roster. Legend in particular looks fairly easy for a wood team to clear. Yamato looks like he’d be the biggest challenge, but if you knock him into his enrage range from greater than 50%, he graciously gives you a free turn to finish him off.
Anyone with a decent late-game team should be able to wipe the floor with the mythical version of this dungeon, wood team or not. There are no daunting preemptives or other gimmicks — a nice change of pace from other recent dungeons — the most you have to worry about is the incoming damage from Yamato Takeru and Yamatsumi and the usual enrage thresholds.
There should be no problem evolving Yamatsumi, even for newer players.
Just How Good is the Active?
I feel like I just went over skyfall buff actives with Santa Claus. In short, they’re good, but ones that buff a single element are generally better than the ones that do two. While Yamatsumi buffs the skyfall chances of two orb types, he’s a special case since he’s the first that includes hearts. Rather than buffing a secondary orb type that is virtually useless for single-element teams, the extra hearts are almost always useful if just for healing; it only gets better if you need hearts to activate a leader skill or have a heartbreaker on your team. I particularly like the synergy with a heartbreaker since it gives your team the ability to consistently heal, then quickly switch to offense when you’re ready.
How does Yamatsumi compare to the original heart skyfall buff, Yuria? That’s comparing apples to oranges. Yuria’s not a terrible sub, but she’s mainly used as a leader and her active is meant to increase the chances of activation. Yamatsumi also benefits from his own buff as a leader, but he’ll mainly see use as a sub if only for his leader skill being solid, but relatively underwhelming. Unlike Yuria, he also helps offensively which should make him relevant for more types of teams.
Uses as a Leader
The short of it is that there are none, but I’ll look into him a bit deeper just for the sake of it.
Yamatsumi actually has a fairly reasonable leader skill, having a simple activation and providing 1.21/10.89/1.21 boosts when paired with himself. Compare this to Urd at 1.82/10.89/1.82 and he’s clearly inferior, but he’s definitely something you can work with as a farmable. Don’t take this as an endorsement, though, as just about every player in the game will have a better, more worthwhile leader already in their box. When you consider the upside a REM card has, whether it be getting balance change buffs or a better chance to get a uevo, there’s very little reason to invest in a farmable of this caliber. If you really want a farmable leader, consider Zaerog∞ now that he’s permanently in the multiplayer dungeons (allegedly). You’re much better off finding a few buddies to farm with and using your stamina on those dungeons.
If you really insist on leading with him, it’s going to be difficult to find Yamatsumi friends. He makes a mediocre pair with just about any wood leader, but nothing really stands out. Perhaps his best pair is with Osiris. This results in a 1.49/11.55/1.49. Not horrible. Add in the fact that Yamatsumi’s skyfall buff complements Osiris’s strengths — wood orbs will likely all be enhanced, hearts are good for a tank team — and this isn’t an embarrassing leader pair. The row will go to waste, but you can’t win them all.
To get a feel of how (underwhelming) he plays, here’s a video of a Yamatsumi pair clearing Yamatsumi Descended. Do remember that wood monsters get 1.5x to all stats in that dungeon, so make your judgments in that context.
The skyfall buff definitely seems strong as there was a fairly constant stream of wood and heart orbs, but even with a 50% stat buff the team struggled with damage.
Here’s a video of him paired with Osiris clearing God Rush and should better reflect what his actual capabilities are:
The damage is low as expected, but the healing is also somewhat disappointing.
Uses as a Sub
Yamatsumi will mainly see use as a sub. He’s not a great option for any of today’s popular wood leads, but he does shine on a few niche teams.
Overall, Yamatsumi is a pretty solid farmable. The increased focus on awakenings to boost damage is quickly denying standard descended bosses any little relevancy they may have once had, but at least something like Yamatsumi brings an intriguing enough active to make him worth at least a consideration. I definitely see a few people farming and making good use of him.
This brings into question whether it’s worth doing these types of posts in the future if even something like Yamatsumi lacks overwhelming appeal. As stated earlier, if you’re looking for a farmable monster, you’re almost always better off taking advantage of the multiplayer dungeon HP boost and chasing something like Zaerog∞, Elia or Linthia, especially if we ever get the 1/2 stamina bonus. Of course, every monster has their niche uses, but is it really worth the time to try and find those and write about them?
One can only hope GungHo starts buffing their descended bosses to help keep up with the power creep the rest of the game is experiencing. It seems a shame only a handful of farmables get buffs (of varying quality) every year while the baseline power basically stays the same. The special dungeon drops are great, but if that’s how they plan on releasing usable farmables, what real point do descendeds like this have besides distributing evo fodder and giving GungHo something to point at and say “hey, we’re giving you new content!”.