Ranking Dungeon Prep: Noah

1461 - Awoken NoahGungHo caught me off-guard. I thought I’d have at least another week to finish this post up; I mean we don’t even know the results of Cauchemar yet. I had intended to get this post out much earlier to give as much prep time as possible, but real life is not cooperating as of late. Anyways, I didn’t get to do as much research as I would’ve liked, but hopefully you can get something out of this post anyways.

Noah is somewhat of a return to normalcy after Cauchemar’s no awakening nightmare. The no dupe clause can be annoying for some players, but most won’t be affected by this restriction. Compared to Cauchemar, the return of awakenings means it’ll be harder for players without a good team to compete since a sub needs more than good ATK to be relevant. However, since no element has a huge advantage over the other in this dungeon it should be easier for most players to put together a respectable team since, for the most part, they can use their best subs.

No Dupes

Unlike Cauchemar’s no awakenings, Noah’s no dupe restriction doesn’t actually affect team composition all that much since it doesn’t include your leaders. If anything, it narrows the gap between the top and bottom since bigger spenders can’t take advantage of redundant copies of the most powerful subs.

Looking at the JP top 10, it may look like the dungeon is also all-attributes, but I can assure you that it isn’t.

Dungeon at a Glance

Data taken from PDX.
Noah Tournament
Floor Monster HP / DEF Notes
1 792 - Hominal Beast, Centaur 70,486 / 7,500 The Centaur seems like a minor annoyance compared to the Hellice.
476 - Hellice Frost Demon 560,139 / 800
2 1273 - Blue Mech General, Mar Midgard 1,011,812 / 990 Preemptive water skyfall buff. This is obviously great for water teams, but is good for all teams as added skyfall combos benefit everyone. Non-water teams should contemplate an orb changer that uses water.
3 1772 - Flame Bowl Demon, Galbowl 1,080,972 / 0 An annoyance for wood teams.
4 2299 - Fire PreDRA 45 / 10,000,000 Two random PreDras selected from all elements will spawn. This floor makes true damage or poison mandatory.
5 778 - Twisted Mountain God, Grand Tengu 1,078,542 / 0 Another small speedbump.
6 1210 - The Eternal Bird, Phoenix 937,400 / 4,065 The full heal here and on the following floor can be a concern for HP-conditional teams.
7 1461 - Awoken Noah 3,205,173 / 940 Most players should rethink using their non-Shiva Dragon fire teams.

Here are the major points that stood out to me:

  • The PreDras are the major gimmick – You’ll have to dedicate a true damage, poison or defense break sub for this floor. I’ll go over good options later in this post.
  • Midgard’s water skyfall buff – This is great news for water teams. It’s too bad that it doesn’t have an elite-tier unconditional leader to take full advantage of it.
  • Light and dark teams are slightly disadvantaged – Fire, water and wood all have floors they’re bad at, but the important thing is that they also have floors where they receive 2x damage from elemental advantage. Light and dark aren’t weak to anything, but they also won’t get that free damage bonus boost for those few extra hundreds of points that determine the difference between tenths of a percent at the top of the rankings.
  • Bring a damage enhancer – Fire, water and wood teams all have good options to pad their damage score on the last three floors; hopefully you have enough skill boosts and/or hastes to have them up by then.
  • The dungeon is seven floors – Skyfall combos won’t help you as much as they did the previous two six-floor dungeons, but they will still always improve your score.
  • The floors have low HP – Considering we have awakenings, the HP values are pretty low, especially when compared to Izanami.

Looking at the JP Results

There usually isn’t much in the JP top 10 that is relevant to the average user, but we may as well take a look to see if there’s anything interesting we can glean from it.

JP Noah Cup Top 10

JP Noah Cup Top 10

No surprises here, MP Dragons once again dominate the top 10. One interesting thing to note is that the Ra Dragon teams stocked up on water subs, presumably to take advantage of Midgard’s water skyfall buff and boost their damage on Galbowl and Phoenix. Although the sword cuts both ways as the skyfall buff also makes it more difficult to fully activate.

Dealing With the PreDras

2299 - Fire PreDRA2300 - Water PreDRA2301 - Wood PreDRA2302 - Light PreDRA2303 - Dark PreDRA
PreDras are pretty much cancer in ranking dungeons because there’s no reasonable way to kill them through puzzling. This means we’re obligated to run a utility sub that we’d almost never otherwise (and eat the 5k score penalty in the case of true damage). The PreDras just seem so out of place in a game mode that should focus on comboing. Anyways, they do reappear in the Athena ranking dungeon so if you’re serious about scoring well in the future, you should have an option or two at your disposal. I suggested Swallowtail earlier and still believe that it’s a good option going forward.

Poison and True Damage

It’s debatable whether true damage or poison is the preferred way to kill the PreDras. On one hand, true damage doesn’t require any orb movement and doesn’t affect your combo average. However, you don’t get hit with the 5k skill-only score penalty with poison. I’m actually not sure if you get the score penalty if you do zero matches and kill by poison, but you should still do at least one match to help out your combo average (edit: can confirm now that you don’t get the skill-only penalty when matching zero with poison). Anyways, poison is more accessible so I’d imagine that’s what most players will use.

Monster Notes
1601 - Vibrant Butterfly Dragon, Swallowtail Swallowtail is pretty much the best farmable option to deal with the PreDras. There are a few reasons why it’s good, but the main ones are the short cooldown — 10 base, 6 max skilled — and the skill boost, making it easy to be ready one the first floor if need be. Unskilled, it’s still as fast as Lilith and has better awakenings. The drawbacks are the poor weighted stats and difficulty to skill up.
1700 - Dread Lord, Darkseid Darkseid is also a great farmable option. A bit slower than Swallowtail at nine turns, but he also has a skill boost, is a turn faster than Lilith and has reasonable weighted stats.
1784 - moonbeam fang witch, lilith Mini Lilith is better than her farmable brethren and all the skill up fodder because she also has a skill boost, but the others are still reasonable (both Liliths, Ghostring, Note Reaper, Copperhead, Poison Ivy).
2179 - God of the Destroying Lance, Odin ROdin is a perfect fit for Shiva Dragon teams.
2255 - Sea Deity, Neptune Dragon Neptune Dragon isn’t the greatest choice since he’s quite slow at 16 turns and skill boosts aren’t water’s strong point, but considering that water teams are a reasonable choice for this dungeon he’s certainly worth considering.
2012 - Awoken Ra Great as a leader or a sub.
2507 - Awoken Archdemon Lucifer Not the greatest option since he only hits a single target, but using both your leaders on this floor isn’t the worst thing. This is one of the few relevant options NA has that JP didn’t when they got this dungeon.

Defense Break

The other way to deal with high-defense monsters are through defense breakers. However, in the case of the PreDras, their defense is so high that anything but total reduction isn’t a great choice and those are often too slow to matter in a dungeon like this.

Sample Monsters Break % Approx.
Def. Left Weak Elem.
Dmg. Needed
1113 - Demolishing Creator, Shiva2444 - Hokuto Shinken's Successor, Kenshiro831 - Top Droidragon 100% 15-22 0 0
1954 - Awoken Shiva1726 - Awoken Hinokagutsuchi2127 - Light Mech General, Sherospada 75% 7-10 2,500,00 5,000,000
1533 - Awoken Minerva1373 - Genius Sleeping Dragon, Zhuge Liang906 - Flame Baron 50% 5-8 5,000,000 10,000,000
476 - Hellice Frost Demon 25% 5 7,500,000 15,000,000

In other words, for a full defense break to be ready by the fourth floor, you’ll need some combination of 12 skills boosts and hastes to have a fully skilled Shiva or Kenshiro ready for the PreDras. Considering the typical poisoner, Lilith, needs five less skill boosts to be ready, it’s much more realistic to build a team around her.

Non-MP Dragon Leads

Unfortunately there aren’t any interesting leader options like there were for Cauchemar. Since awakenings play a huge role in overall power, leaders like Dark Izanami that are lacking in that department fall further behind. Here are some of the more interesting options I found, though:

Andromeda – 117,584, 6.8%:

If you don’t have your own MP Dragon, use your friend’s. I find it amusing that they had to use Tengu to reach the requisite skill boost number. To be honest, this wasn’t a very impressive run and they still managed to easily make the top 10%.

DFagan – 119,784, 2.8%:

Not that this is a great team, but it’s kind of a direct slap to NA’s face.

Awoken Ra – 119,860, 2.4%:

A fairly typical clear with a fairly typical Ra team. This clear was pretty lucky to get activatable boards as much as it did in spite of the water skyfall debuff. Rainbow teams aren’t really ideal here, but Ra is a good option since you have a built-in way to deal with the PreDras.

DIza – 116,888, 9.3%:

DIza is still fairly capable, but you won’t be able to get away with garbage subs like you could with Cauchemar. This guy’s play is actually pretty bad — all his extra comboing actually hurts his score since he’s fairly slow — but he still managed to put up a semi-respectable score.

Other Clears

There were suprisingly few Noah clears on YouTube, at least when compared to Cauchemar. This is probably because the MP Dragons were so dominant and the dungeon is so straightforward that there really wasn’t anything interesting to document. Here’s a YouTube search link if you’d like to check out some videos for yourself.


After what was seemingly a more level playing field with Cauchemar, it appears Noah should play out more like Izanami did. Despite this, it’s more than possible to score in the top 10% if you take advantage of how the dungeon is set up. Having an efficient way to deal with the PreDra floor should give you a huge advantage in itself. Outside that, not much has changed: combo fast and pray for those skyfall combos.

25 thoughts on “Ranking Dungeon Prep: Noah

  1. Is there any strat to getting -1% with ra dragon besides constantly throwing stones at the dungeon for attempts and hope you get useable boards?


  2. for a yomi dragon team do you think it’s better to use Lilith for predras or awoken Ra? Ra has much better stats and the enhanced light orb awakening could remove the need to use an active if there are not enough darks, also sweeping the floor with true damage does not use a turn which makes skyfalls even more beneficial for the whole dungeon and the true damage takes marginally less time than poison which is good for min/maxing


    • Personally, true damage is better than poison since you don’t take a hit to your combo count. If you pop a poison and one-combo, your average combo plummets, and costs you points.

      Honestly, no idea is the point loss is more than the 5K from using true damage, but it FEELS better blowing them up than poisoning them.😛


    • The math is somewhat complicated (yes… algebra is complicated for someone this far removed from grade school), so let’s run some actual numbers instead of trying to come up with a formula.

      Let’s start with the true damage example. Let’s assume 6 average combo (for this example, 36 matches over 6 puzzles solved), 180 seconds left and for the sake of simplicity let’s leave max damage out. So the score would be 6 * 5000 + 180 * 500 – 5000 = 115,000.

      Now let’s do poison. Since you have to take a turn for the poison to take affect, that’s one extra puzzle solved so you have to consider the impact on the avg. combo. Then you also have to consider the impact the time to match has on the total time left (let’s assume the time taken by each active animation is the same and ignore it). I don’t know the actual time it would take to make only a single actual match, but for almost everyone it should be somewhere under 0.5 seconds. Then using the data from dacho’s video and assuming no skyfall combos, there’s another 0.9 seconds for the matching animation. Put this altogether and you get: (36 + 1) / 7 * 5000 + (180 – 0.9 – [0,0.5]) * 500 = somewhere between 115,728-115,978.

      This is basically just eyeballing it (I’m not considering the time for the poison animation to resolve and other such things), but I think it’s safe to assume there’s very little difference either way, which I’m sure GungHo planned when they created the skill-only kill penalty.

      Also, if anyone wants to do the actual math or sees something I did wrong, I’d appreciate it if you could point it out.


      • The math looks right to me given the assumptions (where is dacho to give us exact timings on how long the poison and true damage animations are). A few additional notes:

        – I believe the Ra animation is longer than other true damage animations because it’s multi-part: first it does damage, and then there’s the animation for the time extend.
        – I believe heart matches are shorter animation than matches that attack. Matches that are on colors with no attacks are even faster.

        Also, the math implies that the difference between poison and true damage is variable depending on how many combos you average — the more combos you average, the better true damage is (kind of obvious if you think about it, since the more combos you average the more that a turn of 1 combo for poison hurts you). If their animations take exactly the same amount of time, the breakeven point is somewhere north of 7 combos/turn.

        There’s a reasonable chance I’ll be attempting the dungeon with both a true damage and a poison option; if so I’ll try to do a timing analysis.


  3. Using both leaders for true damage on predra floor as mentioned under awoken archdemon lucifer, sadly wouldn’t apply for no dupes. Unless I’m missing something.


  4. Are there basically no YomiDra because of what you mentioned about the RGB weakness for max damage?

    I mean, I guess 6M on Noah is quite doable with ShivaDra so better to get the 2x for max score and have slightly harder on Noah but not impossible.


    • I don’t know, maybe because very few people are actually still playing after 1000 days? And if you don’t have a better option after 1000 days, well, that’s something else.


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