With 10x starting exactly with the JP stream, I haven’t had much time to collect my thoughts on what was revealed. Now that I’m looking for an excuse to take a break, now seems as good a time as any.
- 100 cards getting additional awakenings – This was something I never would have expected, but it makes a good amount of sense. For old pantheon uevos, it revitalizes old design space, something that GungHo has seemed desperate to do lately if their recent focus on the uninspired jammer- and poison-based leader skills are any indicator. It also makes dupes that much more desirable as I’m sure an Apollo with an SBR and devil killer or a Karin with both god and dragon killers will be quite appealing in certain situations. This is a pretty smart move by GungHo, and they don’t even need to make new artwork for it. As for the non-pantheon cards, all I can say is “thank god”.
- New farmable uevos – I concluded in my Yamatsumi post that non-Special Descended drops just can’t compete since the awakening deficit puts them at too far a disadvantage. I’m not sure if these uevos will actually make any of them top-tier subs even with additional awakenings, but at least newer players might find them worthwhile now (especially the Mystic Knights who were already pretty decent filler subs as-is). Aamir will likely have the biggest impact — assuming his upgrade is even halfway decent — but I’m most excited for Cauchemar; it’d be amazing if he could be relevant to Awoken Astaroth in some way.
- Collabs – Whatever. I’ve decided to never get excited for a collab again, even if it’s one we’ve already gotten. I’ll save my excitement for when we actually get it.
- PADR – NA never. Sounds kinda neat, though.
- Skill inheritance – We still don’t know the full specifics, so I’ll still be withholding judgment.
- Old collab rotations – I don’t know if Super Gunma will be useful even with skill inheritance, but at the very least it looks like a decent target for wood teams trying to get an effect they otherwise wouldn’t have access to. But, once again, since we don’t know all the details we don’t even know if it’ll be a valid target.
- New uevos – I’m not particularly impressed, but there’s some potential.
- Yamato – The rows are great, but what I’m most excited about is his new Raoh attacker qualification. This not only means Leilan has an orb change combo besides Belial, but now the team doesn’t have to rely on Sanada as its only real heartmaker. I could easily see Leilan-Yamato being the core of Raoh teams for some time to come.
- Wukong & Avalon Drake – Neither are all that exciting, but the triple skill boosts create more possibilities for non-fire farming teams. For light, I’ve been keeping Juza in mind for a while now and maybe Wukong’s extra skill boost can make such a team an option in the future (and because NA getting Tora is highly unlikely).
- Pandora – So that prediction based off the card ID came true after all. As a time extend shitter, I’m quite happy. I have enough Pandoras saved up to pretty much go with any combination of awoken or uuevo that’s necessary. Now I’m hoping her Summer form gets some buffs.
- Artemis – It’s somewhat hilarious that Marine Rider of all things got a bump in relevancy after I’ve basically shit on Rider-style orb changes since this blog began. Summer GSonia also gets a boost. U&Y, Skuld and wood Karin might end up being decent choices even though they’re water-main; it depends on how viable a mixed-element team actually is. I’m curious to see what JP does with her.
- Zuoh – Getting a SBR several months too late for Meimei. Him useless as a leader shouldn’t change, but he’s still great to pair with Pandora so he should see more sub use now. Where’s Ilm’s? He’s actually relevant.
- Gadius & Typhon – Pretty boring, but unbindability opens up a new set of uses for them.
- Skuld – I really want to find a use for her. Here’s hoping NA gets the Bleach collab so I can throw her on a Rukia team (along with that Scheat I don’t have yet).