JP Aggregate Leader List β
Game8 and Multiplayer. Game8’s changes seem to be an attempt to get ahead of the curve by preemptively adjusting for what will likely be the biggest change in 9.1: just about all dungeons can be run in co-op. The nature of co-op significantly changes team building priorities, but the two factors that seem to have most influence over Game8’s changes are HP multipliers and SBRs, or the deprecation thereof. Since multiplayer teams combine their HP pools, HP multipliers are obviously less valuable especially if there’s no corresponding RCV multiplier to help recover from large hits and gravities. A leader’s lack of SBRs also have a diminished impact as you only need five SBRs over eight subs rather than four, making a once strict team building constraint into an afterthought. As someone that doesn’t play much multiplayer I’m not looking forward to having to factor it into my judgments. If the lists become too multiplayer-biased — which I’m hoping they won’t — I may just end this post series since it won’t be worth my time to do the analysis since I don’t care about co-op outside of farming possibilities.
JP Aggregate Leader List β Changes of Note
New Card Holding Tank
I’m quite happy with my starter getting some love, but I’m not really sure how much staying power they’ll have. However, the amount of offensive power you get considering the ease of use and activation is pretty ridiculous. Teams like these will benefit greatly from the co-op update as HP thresholds will be less of a factor.
Despite their appearance on the Game8 list, I’m still not much of a fan of Apollo and Persephone. I’ve never denied that they’re good, but I also don’t think they’re elite. My main point of contention is that their awakenings promote a hybrid TPA- and OE-based play style, but that’s so wrong on so many levels. Pairing TPAs with a 14x multiplier results in a fairly pathetic burst output since TPAs make inefficient use of board space. One might argue that the OEs could help, and they do, but OEs scale with the amount of orbs in a given match, thus pairing them with TPAs isn’t as lucrative as with rows. Rows are generally preferred by tank teams for their higher burst potential, but these leads have none. Sure, you can run them with row subs, but you’re missing so much damage from your leaders, especially when you consider the best row leaders now have three rows.
However, I’ll admit that fixating on those points was a bit shortsighted. Their actives are great, they’re basically unkillable and there’s a lot of sub flexibility. Persephone is basically the first dark team where you can run all the best killer subs — fire Haku and Machine Hera come to mind first — without being punished, so maybe there’s more than enough damage there to make up for the inefficiencies I previously mentioned.
Ranked Sites: AppMedia (S)
For all their changes, Game8 snubbed Xin Hua. I’m not sure I like Persephone all that much more, even considering the severely constrained sub pool. At least for Game8, they state that the difficulty of creating the ideal team isn’t a factor in their ratings, but it certainly seems to have affected it in this case.
As stated previously, Game8 seems to be placing some emphasis on co-op where they once explicitly ignored it. They’re updated their ranking criteria to reflect that. One thing that bothers me, though, are the seeming inconsistencies in their ratings, but that’s always been a problem with this site. Are Game8’s musical chairs making a comeback?
Game8 Changes of Note
For details on the aggregation method or each Japanese site used, refer to this page (link someday).