Collab Review – Final Fantasy Part 2

Similar to the BvS/DC Collab, I’m going to mail in this review. Hopefully you can take away something useful regardless. Thankfully, there’s really not much to say about it: it’s by far the best we’ve ever gotten in terms of top-end power which is made all the better by it reaching NA with a respectable delay, allowing many of the cards to still be somewhat relevant. Collabs will always have horrible EV and this is no exception, but if there was ever a time to roll in one, this is it. For all those fans clamoring for this collab, they gave you a decent product, so now’s the time to show your support.


6-Star Gold Eggs

Grades are given relative to monsters of the same rarity.

Cloud – A
2764 - Cloud & Fenrir
Pros
  • The most useful 1P system team in the game got better (more subs, more HP)
  • Devil killer is an amazing awakening
Cons
  • An underwhelming uevo that didn’t increase team damage makes him a poor leader choice outside of farming
Notes
Cloud was the only roll worth anything the first time the collab came to NA due to the long delay. Now he’s arguably the worst of the 6-stars as his uevo did little to improve his status beyond a farming lead and even that position has been partially usurped by Superman. Even dupes aren’t that great anymore due to Leonis filling in admirably, especially now that it has an SBR. That being said, Cloud will remain a relevant leader the longest of all the 6-stars; when it can’t be buttoned, Cloud-Leonis has been my go-to team for farming. Perhaps only Lightning will be more valuable in the long term due to skill inheritance.

Yuna – A+
2766 - Unwavering Summoner, Yuna
Pros
  • Easy, consistent 64x which translates to sub flexibility and utility
Cons
  • Capabilities are currently “just good enough” and will likely fall off a cliff with the next round of power creep
Notes
Yuna is likely the most difficult leader to evaluate in this REM. While I was previously convinced that a straight 64x prevented her from breaking into the elite leaders of the game, JP slowly came around on her so I was compelled to reevaluate my judgment. While I still believe she’s on the precipice of irrelevancy, I can’t deny the results JP has had with her teams. The ability to run just about any set of subs on top of skill inheritance allows her to adapt to most challenges and cover any weaknesses. Her 64x is currently at the point of being “just good enough”, sort of like how Yomi Dragon’s 36x was just good enough for a while, but similarly I think she’ll fall off once the content gets harder and/or power creep passes her by. It’s been a while since we’ve seen a team that gives so much while requiring so little to activate; even with the advent of Awoken DQXQ, I’m sure plenty of players will enjoy playing Yuna for a long time to come.

Sephiroth – S
2765 - One-Winged Angel, Sephiroth
Pros
  • The machine destroyer
  • Weaknesses can be covered via co-op play
Cons
  • Current sub constraints prevent him from being a great, all around lead
  • Not much of a sub
Notes
Sephiroth’s claim to fame is his prowess in the multitude of machine-themed dungeons; Machine Zeus in particular due to no-RCV being a perfect fit. Apparently this is enough for him to be considered on JP as one of the best overall leaders in the game, but from my perspective he’s far from being one. He excels at his niche, but I feel there’s too many constraints on his subs for him to be considered good for everyday use despite 81x ATK and 2.25x RCV being very strong. The biggest shortcomings are a limited sub pool, a lack of SBRs and his subelement failing to cover any other colors. While none of these are fatal flaws by themselves, when they’re all combined it makes it impossible to run a respectable team. As an example, let’s look at the type requirement which precludes DKali’s use as a board changer. In my opinion, a rainbow team that can’t use DKali has a huge liability. Ichigo works as a replacement, but further compounds the color-coverage problem. These types of problems seem to go on forever and outside HKali there’s not much stability on his team. So when you’re evaluating Sephiroth as a leader, make sure you do it with all the constraints in mind. However, I’ll openly admit that the first thing I’m going to do when we get the updates is destroy Machine Zeus with his team; even if I don’t think he’s one of the best overall leaders in the game, I will say that he’s one of the best and most useful to come from a collab.

Cecil – A+
2768 - Dark Knight, Cecil
Pros
  • 45.56x ATK, 2.25x RCV seems pretty strong
  • Can use the full arsenal of amazing dark subs
  • A competent sub
Cons
  • Light uevo not nearly as good as his dark
Notes
Cecil is a victim of circumstance. His initial form was completely overshadowed by the 6-star uevos and Lightning and by the time he got his buffs he was pretty much an afterthought. Now that he’s finally made it to NA, he’s once again easy to overlook as the JP meta shifts to pure burst teams along with other tank teams — namely Xiang Mei — doing more damage while being tankier. It even seems like Persephone is getting more love; sure, she’s tankier, but Cecil’s superior damage can’t be denied, either.
Regardless of how he appears to be perceived, he’s still a fine leader with many of the qualities one would expect from one: respectable ATK multiplier, RCV multiplier, board change, good awakenings, and a deep sub pool. His most obvious weakness is being orb hungry — very much similar to what plagued Zaerog∞ — meaning his burst almost always needs to be accompanied by an orb change. Combine this with bind vulnerability and a small HP pool and there’s just enough to knock him out of the elite leaders.
Sadly, his light form is hardly worth talking about. Trading about half your ATK multiplier for twice the RCV is not a great deal to begin with, but also having to make both light and dark combos to activate really constrains the type of orb changers you can use.

Lightning – S
2780 - Savior, Lightning
Pros
  • A competent leader and sub
  • One of the best skills for inheritance
  • God killer
  • True damage with triple skill boost
Cons
  • Overshadowed by DQXQ
  • Nowhere near as restrictive as Sephiroth, but she shares similar team building constraints
Notes
A card with a DKali board change is always relevant and Lightning is no exception. Her active might be the best in the game, allowing the player to both deal with PreDRAs and activate their Ra Dragon. For this reason alone, Lightning could be the most relevant card from this collab for years to come (even in the face of new cards like Sherias Roots).
Skill inheritance aside, just how good is Lightning? As a leader, it’s a familiar story: while she’s great, she’s overshadowed by more recent offerings. This is obviously a reference to Awoken DQXQ who Lightning blazed the trail for. While she has a higher raw multiplier, she’s also significantly more difficult to fully activate (more required elements, can’t use water orbs for the “row” component). DQXQ’s rows also do much to overcome the lower multiplier. As a straight sub, she’s not all that exciting. With the influx of DKali clones, Lightning doesn’t really occupy any space that makes her particularly more valuable than other options even considering her god killer.

5-Star Gold Eggs

Grades are given relative to monsters of the same rarity.

The new wave of FF 5-star gold eggs and buffs to the old ones have helped elevate the overall value of the REM. While none of them are exceptional, they’re all useful to a certain degree. Aside from awakening count and low weighted stats, perhaps what holds most of them back is only having a single type which limits the number of teams they can help. They’re all but useless as leaders, but at least they might see some use as subs which is all you can really ask for from troll golds.

Squall – B
2034 - Solitary Lion, Squall
Notes
Last time, Squall was the only 5-star anywhere near usable. He’s still fairly good, but there still isn’t anything to get excited about. His strong suits are his orb change with haste and his fairly strong awakening selection, but it’s difficult to compete as a sub with less than seven awakenings and fairly poor weighted stats.

Rinoa – C+
2036 - Sorceress's Successor, Rinoa
Notes
Even after her buffs, Rinoa is quite underwhelming. She still suffers from being a mediocre bind clearer in an element that has one of the best selections; she’ll pretty much always live in the shadow of Awoken Isis as both a leader and sub and Snow White is generally a better budget option.

Tidus – C-
2042 - Fayth's Dream, Tidus
Notes
Tidus is still an embarrassment and has arguably gotten worse since last time due to the release of the awoken Norse and the Gemstone Princesses and the ability to skill up the Armored Knights through the pal machine.

Zidane – B
2038 - Trance Zidane
Notes
Zidane may have received the most meaningful buffs of all the old cards. His skyfall buff was increased to five turns from three, giving it a 71% uptime without factoring any hastes. The single OE they gave all the old cards also means most here due to the synergy with his active. His two skill boosts also help in an element that is usually challenged in that area. That being said, there aren’t many great teams to use him on and the fact that he also buffs light skyfall also hurts.

Bartz – A-
2771 - Adventurous Wind, Bartz
Notes
Bartz is one of the best 5-stars in the collab, but is unfortunately in the worst element. However, considering TPA-based teams like Verdandi and Bastet are still fairly popular he still has a home and could easily see the most actual use out of anything at this rarity. While the lack of skill boosts hurts, all of his other awakenings are quite good and his active is very powerful; both of which can help players struggling to consistently activate a leader like Bastet.

Terra – B
2773 - Trance Terra
Notes
Terra is similar to Bartz, but is slightly worse due to creating columns of different elements and being OE-based rather than TPA. While she’s a perfect fit for a team like Tsubaki, her qualities limit where she can sub as there are few fire teams that can put both her OEs and light orbs to good use. She can obviously see use on an Ilm team, but I don’t see her being more than a filler sub there. At worst, she can be used like Supergirl and help players hit two elements for their rainbow leads. Speaking of Supergirl, they basically have the same active yet Terra’s is one turn longer.

Shantotto – B
2775 - Menacing Black Mage, Shantotto
Notes
While quad rows are sexy, we know from Australis that simply being a row stick isn’t quite enough to make you a relevant sub. Shantotto’s active skill is also a bit awkward as the generation of a questionable wood row significantly raises the cooldown cost (12 turns). By comparison, you can get a single dark row and haste for eight turns (Diadem) meaning the wood row effectively cost four turns; far too steep a price for something that is all but useless. Also compare this to Chad (13 turns): trading in the haste and another cooldown turn for making the second generated row on-color seems like it’d be a pretty good deal. Well, even if the active is far from optimal, the package is still usable and when compared to the old 5-stars, Shantotto starts to look better. I could see her being a good budget sub for teams like Pandora and Zuoh.

Vaan – B-
2777 - Novice Sky Pirate, Vaan
Notes
Vaan is basically the light version of Shantotto, but is arguably worse since he splits his awakenings between rows and TPAs rather than focusing on a single type. However, this also means he’s more flexible, a fact that starts to shine on hybrid farming teams like Cloud and Superman. He also has potential as an Ilm sub as his active guarantees a full activation.
Edit: I’ve overheard some talk of keeping all the FF row/column changers for skill inheritance, but Vaan’s skill seems to be singled out in particular. I believe it’s mostly for use on MZeus teams. I don’t really get it, but if you’re into co-op then it might be worth keeping your Vaans around in case it does become a thing.

Y’shtola – A
2782 - Scion of the Seventh Dawn, Y'shtola
Notes
If you’ve read my blog for any decent amount of time, you’d know I’m a big fan of time extends; this makes Y’shtola easily my favorite of the 5-stars and close to my overall favorite roll in the REM. Hero-style orb changes are always great and if you’ve used Awoken Pandora at all, you know how powerful the additional haste is. She shines on a team like Rukia that desperately needs the time extends and can also tolerate a sub that has no SBRs. Granted, Sumire is probably still a better time extend + heartmaker option if only for the greater HP, but I think it’s closer than one might think. Unfortunately, her lack of offensive awakenings makes her difficult to fit on teams that are short on damage, but hopefully that shortcoming doesn’t let players overlook what is otherwise a very nice card.

4-Star Silver Eggs

Grades are given relative to monsters of the same rarity.

The last time I postulated that the FF silver eggs were so poor because GungHo couldn’t price the cooldowns for haste actives properly (this collab was essentially the debut of the haste mechanic). However, even after a round of buffs, the cooldowns are still too long for what you get. This problem is only compounded by the lack of skill up fodder. They did add a respectable silver in Rain, but he’s not enough to save this rarity — the rarity that players are most likely to roll — which is quite unfortunate, especially when GungHo seemed to be making strides in their silver selection for a little while.

As the previous notes I had for Ace, Aemo and Vivi are still relevant to this day, I’m going to keep them around.

Ace – C
2046 - Agito Cadet, Ace
Notes
Ace would’ve been much more appealing had they dropped the dark damage enhance to shave off a few turns on his cooldown. In this way he suffers in the same as many of the Shinrabansho silvers do, but they’re overall more useful, if only as low cost leads. When compared to the awoken Norses’ actives, there’s obviously much room for improvement. While not much help can be expected for a silver egg, hopefully they decide to throw him some love in the future (spoiler: they did, but it wasn’t enough).

Aemo – C-
2048 - Dimensional Travelers, Aemo & Mootie
Notes
Unfortunately, Change the World effects aren’t particularly valuable these days, especially since many combo teams can reach the same orb movement duration through time extend awakenings. In extreme cases her active could actually decrease your movement time. The ability does have value for setting up burst boards like Venus does for light row teams, but Aemo doesn’t bring enough value otherwise to justify using a sub slot on her.

Wol – C
2050 - Knight of the Dawn, Wol
Notes
I would’ve left the old Wol notes up as well, but the circumstances have changed a bit. I originally stated that he was a bad Athena, even with the haste. They did upgrade his active to be a bit more like Athena’s (he now also enhances fire where Athena also enhances wood), but the problem now is that Athena got a pretty significant buff due to the round of orb enhance active buffs (lowering her cooldown from seven to five turns). Long story short, he’s still relatively bad and is no longer the best silver due to the addition of Rain.

Vivi – F
2040 - Trance Vivi
Notes
This card is actually pretty insulting. The active is a joke and the leader skill is even worse. Who thought counterattacks were a good idea? MP is MP, I guess.

Rain – B
2784 - Royal Knight, Rain
Notes
Rain is the only new silver and he’s relatively good. He’s not at the level of the premium silvers from other collabs, but considering FF’s silvers were a barren wasteland before this, his addition is quite nice. 75% damage shields are fairly rare — especially on NA — so it’s nice for fire to finally get one; not to mention he comes with decent awakenings. Compared to Kushinadahime, you’re sacrificing two turns of cooldown for one turn of haste; not a great trade-off, but acceptable. Skill ups are always a problem with collab silvers, but even at 15 turns his active isn’t totally embarrassing, especially if it allows you to live through something critical like a DQ Hera preemptive.

Conclusion

The usual conclusion for every collab REM is “don’t roll” and FF isn’t an exception even with it’s amazing 6-star selection. While the top-end is quite good, the horrible silvers and mediocre 5-stars make rolling much too risky for the average player. For new players that are still developing their boxes, it’s highly recommend you wait for the PCGF or a good godfest lineup instead.

However, we live in a world where people will roll anyways, so taking that into consideration FF looks to be one of the better values for a collab in a long time, especially when you look at the Bleach and BvS collabs we just got. While the variance is high due to the low-end being devoid of value, landing any of the 6-stars will be a valuable addition to just about any box. So for the people willing to roll, the question is whether you’re willing to face that variance (or whether you have enough rolls to minimize it).

Another subset of players are those that already rolled everything last time, but are considering rolling again for the new cards. I fall into this category and I personally think going for Lightning is worth the risk; the true damage + DKali board is just that powerful. It will truly be painful rolling dupe Sephiroths and Yunas, but I’ve rolled under worse conditions many times; I’m just hoping it takes less than five or so packs.

43 thoughts on “Collab Review – Final Fantasy Part 2

  1. Hey Setsu,
    Between this collab and the upcoming PCGF, what do you think is best for me to invest my stones in? I’ll have about 70 stones by the time for PCGF, and I’m around rank 230-240 Non IAP. Thanks in advance for your insight! I really enjoy what you do here on the blog.

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    • It really depends what’s in your box, but in general collabs are the very worst place to spend your stones. So unless you’re a huge FF fan, you’re much better off saving for something else. The PCGF is one possibility, but that also depends on where you box is. If you’d like me to look over your box, there should be a godfest help thread sometime this weekend so I can take a peak at it then.

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  2. Thanks Setsu!

    I was thinking of rolling this (mainly for Sephiroth, since I somehow rolled 2 Ichigo as non-IAP), but the review has really helped me realise it’s not worth it.

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  3. Should I roll in this? I have an awoken bastet, soon will have awoken Horus, Anubis, Loki. I have a light Kali and a dark kali as well as a sun quan I am woking on skill ups for. I have a great superman team ( two apollos and two sun wukongs ). I would really like a lead though that has a higher multiplier. Awoken Bastet is currently my best lead. I have spent some on the app so far but not much. I have 45 stones currently. http://www.puzzledragonx.com/en/profile.asp?u=63949

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  4. Completed the collection in 20 rolls…and was thinking of tempting fate with some more rolls but I went with godfest for that elusive haku….I guess I would have rather tried for one lightning but not now..

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    • Can’t blame you. The 6-star rate does seem better than most collabs (probably because there’s 5 of them), but the variance still makes going for them too risky unless you’re prepared to commit quite a few stones (or just plan on getting ass lucky).

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  5. I am rolling a pack at the last day of the Colab rem.I’m hoping for lighting but would be satisfied with Yuma.I rolled twice with the 10 stone special pack purchase and got the green healer and Ace.I’m wondering if he would be good for skill inheritance for say Shiva Dragon.I’m like the attack boost with another 2 turn haste.What is your opinion, and if nit Shiva Dragon what monster do u think would benefit from his Ace’s active?

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    • You use skill inheritance with a purpose in mind, not just to throw shit on random cards. I can’t say how good it is without knowing what you need it for, what team you’re using, what other options you have, etc. I can say, however, that Ace’s active is pretty bad which is only made worse by not having skill up fodder.

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  6. Bought a pack and ended up rolling 3 Clouds but I have Leonis as well, and other subs for the system like Ilm and Attackerasu. What’s the ideal Cloud System team nowadays?

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    • I found that Superman just wrecks FF1 , looks like it could do ok on 2, but not the ROFLStomp that it is on team FF1

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      • I haven’t really looked into it yet. I know for 2, all YouTube really gives me are crappy Cloud and Shiva Dragon teams. The few Goemon teams take advantage of skill inheritance, so that’s obviously a no go.

        I’ll probably start with a typical Shiva Dragon team then go from there. I’ll keep in mind that Superman works well for 1. Thanks!

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  7. Think this is an interesting story, I’m wondering if anyone else ever encountered this type of situation.

    So I got about 20 people to start playing at our school, and the most curious of things happened on Day 1 of the collab.
    I roll the collab once for fun and a trophy, and get Sephiroth. I wasn’t aiming for anything in particular, but Lightning would’ve been nice since I have no kalis/kali board changers.
    so about 30 minutes later, I convince my friend to roll (third highest rank out of us, me being first of course). So he rolls, and gets a Septhiroth first roll as well!
    The same day, 2 more friends roll Sephiroth on their first rolls, and the fifth Sephiroth roller got it on his 4th roll.
    So in total, one day, 5 people in my grade pulled Sephiroths. Rigged?

    (This reminds me of that +12 godfest where 4 of us pulled verdandis, same type of situation)

    Liked by 1 person

    • There’s speculation that GungHo’s PRNG isn’t one that’s closer to the ones used in most video games where variance is artificially smoothed (or it may not even be smoothed at all). So it’s not uncommon to get weird streaks in this game since the algorithm doesn’t give you any help. Some say “that’s just RNG”, but the reality is you wouldn’t experience such streaks in other games since their PRNG wouldn’t allow it (presumably to avoid the massive feel-bad moments that run amok in PAD).

      That being said, I doubt that has much bearing on what you experienced since they were (hopefully) completely independent events (where events based on PRNG would not be depending on the smoothing algorithm). So I think you can just chalk it up to an extreme case of (good?) luck.

      Liked by 1 person

      • Forgot to mention, that the day before the sehpiroths on the norse godfests, both I rolled a freyr on an alt account, a friend rolled one as well pretty much at the same time.
        1 hour later I see 2 consecutive posts on pad global fb group with 1 person rolling 2 straight freyrs and the other getting 3.

        I was just curious about your opinion since you undoubtedly played for a much longer period of time, and I’m glad that you respond so quickly and with detail. Only proves your quality blogging 🙂 Hopefully NA gets some more updates, since I missed you during your break last weak. Keep up the good work!

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        • Yeah weird shit happens a lot in this game. The way I try to rationalize it is that there’s so much RNG working behind the scenes — like just think how many times the game has to tap RNG to figure out what orb skyfalls — that’s it’s inevitable that we get weird shit, but we only like to remember things that stand out to us. As for strange rolls between different players, I’ve experienced that before, but I try not to read too much into it. Even though the variance in PAD is horrendous, for the most part things tend to trend to the expected value.

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  8. I rolled more than I should have until I finished the set with sephiroth. Has anyone figured out drop rates between difficulties? I found 25e on 2x is decent considering all the dupes. Anyone find other results?

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    • The general consensus seems to be: 2x: 45 stam if you need boss drop, 15 otherwise. Exception would be FF1 50 stam if you value rank exp. 1x: 50 stam. I can anecdotally confirm that 15 stam gives a “good” weapon drop rate.

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      • Sweet. Will switch to 15 since I’ve been selling non weapons anyhow. 2.5 more clouds to go among others. The majority of these seem to have decent inherit skills too so I don’t mind the dupes.

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  9. Hey there setsu. Long time reader. First time posting. I just rolled Yuna in this collab and having not really developed my light box very much, I’m not exactly sure what my ideal team(s) / subs with her would be. Do I finally have a home for my new years Hanzo or would Zera still be a better fit? Any help on this is much appreciated.

    It’s a shame to see the blog activity slow down, but that’s life I guess.

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      • FYI I usually don’t answer questions that require me to look at a box outside the biweekly godfest help thread. Also, PADherder is preferred since I can’t tell what other options you have to cover dark. But the question is relatively simple so I’ll make an exception.

        I’d probably start with your two LKalis and awaken your Apollo. Assuming you have no better options to cover dark, you can either just not cover it or use Hanzo or Baal. One of Yuna’s greatest strengths is her flexibility so don’t be afraid to try off-color or out of the box options.

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        • Sorry about that, I didn’t realize. I’ll definitely keep that in mind for the future.
          Thanks for taking the time to look this time at least.

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          • I don’t have any problems answering questions like “is X a good sub” or “is Y better than Z” or the like, but I try to avoid more complex questions which I usually measure by whether I would have to look at your box or not to give a good, complete answer. I think it can be more harmful than good to give a quick, incomplete answer, especially in a somewhat complex game like this. I find it’s more efficient to take all questions like that at once since I can get and stay in the correct mindset for all of them. Which is usually more time efficient, too.

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            • I don’t know how you feel about team help post on the godfest blog when they aren’t related to the specific godfest going on, but if you don’t have a problem with it I’ll definitely post this again with my full padherder for a more in depth opinion on possible yuna teams I could have. I kind of understand rainbow-esque teams, but not nearly as well when I have this much flexibility.

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            • Yeah, the godfest help post is for any type of question, really. I should make it more obvious that’s what it’s for. I’ll gladly take a look at it then. Until then, if you have any other smaller questions regarding the team I’d be glad to answer those, too.

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