JP Aggregate Leader List: Week 33

JP Aggregate Leader List

Changes from last time: Myr 2➞1, Dantalion ❀➞3, Oda Nobunaga ❀➞3, Ra Dragon 3➞❀, Summer Lakshmi added to ❀, Yomi Dragon removed from ❀, AD Lucifer removed from ❀
Legend: Popular on Pad-Plus, ❀: Honorable Mention Tier
1
2972 - Green Earth Wind Dragon Caller, Kaede
2995 - Bursting Great Earl of Hell, Ronove
2969 - Star Cutting Time Dragon Caller, Myr
2
3125 - 奇跡の逆転ファイター・Kinnikuman
3112 - Sniper at Rest, Myr
2999 - Hell Eye's Evil Duchess, Gremory
2827 - Armored Batman
3
2756 - Crimson Orchid Virtue, Xiang Mei
2991 - Confusing Face Great Duke of Hell, Dantalion
2971 - Indigo Ocean Water Dragon Caller, Sumire
2984 - Awoken Izanagi
2943 - Destroying Wing Dragon Emperor, Sherias Roots
2997 - Crowned Sacred King of Hell, Paimon
3090 - Chaotic Black Dragonbound Armor, Ana
2924 - Rebellious Demon, Oda Nobunaga
3069 - Heavenly Virtuous Goddess, Sarasvati
2758 - Blue Bamboo Virtue, You Yu
3115 - Goddess of Beach Volley, Lakshmi
2749 - Awoken Artemis
2945 - Steel Wand Mech Dragon God, Balboa
2929 - Moonlit Feline Goddess Armor, Ace
2259 - Sun God, Ra Dragon
2765 - One-Winged Angel, Sephiroth
3129 - 悪魔超人最後の刺客・Akuma Shogun

Disclaimer: The aggregate list is basically a compilation of the leader tier lists from three JP PAD sites: Game8, GameWith and AppMedia. The idea is that while a single tier list can have many points of contention, hopefully an aggregate can kind of smooth things over (it doesn’t, really, but it helps a bit). I try to keep my hands off the results as much as possible; the extent of my involvement is setting the algorithm to aggregate the results. I wish I could be fully hands off, but as none of the lists have 1:1 correlation in their grades, I have to have that much involvement. Don’t take these ratings as fact; I encourage you to simply take them as a starting point for discussion to figure out which leads are actually the best for your specific situation.


The majority of this week’s movement came from Game8’s reorganization of their tiers, something that culminated in a more inclusive A-tier. As such, I’m removing their “popular leaders” section from the aggregate.

JP Aggregate Leader List Changes of Note

Card Notes
2969 - Star Cutting Time Dragon Caller, Myr
Change: 2➞1

I recently went over a similar change that AppMedia made, making light Myr one tier higher than Summer Myr. Her light version will always have an advantage in theory since light has no elemental weakness, but I don’t think that’s enough to separate them by a tier. People will bring up something like light having access to June Akechi which is indeed a huge advantage, but on the other hand I can bring up something like Summer Myr having access to Neptune Dragon to easily deal with shenanigans, Sopdet in particular. I think there’s enough back and forth like this to not separate them by a tier. However, in the end, it doesn’t really matter as all the heart-crossers can curb stomp just about everything in the game so getting worked up over their relative positions is just splitting hairs.

2924 - Rebellious Demon, Oda Nobunaga
Change: ❀➞3

A seemingly strange upgrade, but this is really only because Game8 added him back to their A-tier so it’s more like he’s back to where he should’ve been all along.

2259 - Sun God, Ra Dragon
Change: 3➞❀

Our boy Ra Dragon was able to stay on the tier lists for an entire year. There are very few leaders that have been relevant for so long, if ever (my early-PAD history isn’t so great so I can’t say for sure, maybe something like RSonia had similar longevity?). For early adopters, we sure got our money’s worth.

3115 - Goddess of Beach Volley, Lakshmi
Change: Added to ❀

Added to Game8’s revamped A-tier. I’d like to think this includes the normal Lakshmi as well who is arguably just as good if not better.

2261 - God of the Night, Tsukuyomi Dragon
Change: Removed from ❀

RIP. You farmed me literally hundreds of Pys. Your efforts won’t be forgotten o7.

2507 - Awoken Archdemon Lucifer
Change: Removed from ❀

Another RIP. I spent most of my efforts comparing you to Pandora instead of extolling your own virtues, but you were always a legit leader. And thus the old guard of awoken uevos was banished from the lands.

New Card Holding Tank

New cards will be held here temporarily in an attempt to isolate the aggregate list from knee-jerk ratings.
Card Notes
3068 - 灼天の勇将神, Krishna
Ranked Sites: Game8 (AA), GameWith (A), AppMedia (S), PadPlus (4)

I mentioned in the comments last week that I felt that Krishna was about as powerful as Xiang Mei and should probably be rated as such. Well, it looks like JP thinks he’s flat out better. I still think something has to be said for Xiang Mei’s nigh invulnerability, but I can totally see how a more proactive playstyle would be more appealing to the masses.

3218 - 最強裝備・Flintlock
Ranked Sites: Game8 (A), AppMedia (S-), PadPlus (1)

As with the Kinnikuman cards, Flintlock looks very strong, but isn’t something I can evaluate accurately.

3070 - 均衡の創界神, Vishnu
Ranked Sites: Game8 (A), PadPlus (7)

Vishnu isn’t as tanky as Krishna, but he hits harder and is plenty capable as a leader himself. With wood having a glut of great leaders lately, it’s easy to overlook him.

3202 - 慈悲之神・Acala
Ranked Sites: Game8 (A), GameWith (A), PadPlus (3)

I haven’t wanted a pantheon card this much in a long time. Acala isn’t an elite leader, but when’s the last time a normal evolution of a pantheon god has been as good as one? See you next year for their uevos.


Jump to: Game8 | Game8 Co-op | GameWith | GameWith Farming | AppMedia | Pad-Plus


Game8

Original source
Changes from last time: Myr S➞SS, Kinnikuman AA➞S, Krishna A➞AA, Paimon A➞AA, Dantalion added to A, Flintlock added to A, Sarasvati ❀➞A, U&Y added to A, Summer Lakshmi added to A, Vishnu added to A, Acala added to A, Bastet Ace ❀➞A, June Eschamali added to A, Oda Nobunaga added to A, Akuma Shogun added to A, Okuninushi added to A, Shiva Dragon removed from ❀, Lakshmi removed from ❀, Astaroth removed from ❀, DQXQ removed from ❀, Sakuya removed from ❀, Yomi removed from ❀, AD Lucifer removed from ❀, Pandora removed from ❀, Sephiroth removed from ❀, Yomi Dragon removed from ❀
Legend: Popular on Pad-Plus
SS
2972 - Green Earth Wind Dragon Caller, Kaede
2995 - Bursting Great Earl of Hell, Ronove
2969 - Star Cutting Time Dragon Caller, Myr
S
3125 - 奇跡の逆転ファイター・Kinnikuman
3112 - Sniper at Rest, Myr
2827 - Armored Batman
2999 - Hell Eye's Evil Duchess, Gremory
3090 - Chaotic Black Dragonbound Armor, Ana
AA
3068 - 灼天の勇将神, Krishna
2971 - Indigo Ocean Water Dragon Caller, Sumire
2984 - Awoken Izanagi
2997 - Crowned Sacred King of Hell, Paimon
A
2756 - Crimson Orchid Virtue, Xiang Mei
2991 - Confusing Face Great Duke of Hell, Dantalion
3218 - 最強裝備・Flintlock
3069 - Heavenly Virtuous Goddess, Sarasvati
2982 - Awoken Umisachi&Yamasachi
3115 - Goddess of Beach Volley, Lakshmi
3070 - 均衡の創界神, Vishnu
3202 - 慈悲之神・Acala
2929 - Moonlit Feline Goddess Armor, Ace
2259 - Sun God, Ra Dragon
2943 - Destroying Wing Dragon Emperor, Sherias Roots
2949 - Saintly Bell Bride, Eschamali
2924 - Rebellious Demon, Oda Nobunaga
3129 - 悪魔超人最後の刺客・Akuma Shogun
2985 - Awoken Okuninushi

Looking at the changelog, what a mess, but things are simpler than they look.

First, let’s go over their revamped A-tier. Rather than ranking “the best of the rest”, they instead decided to go the route of “the three best of the rest from each element”. Which I feel is a bit deceiving; is something like June Eschamali really on par with something like Xiang Mei? However, this is what we’re given so each card will be accredited equally in the aggregate.

Next is the removal of the ❀-tier, or as Game8 has it labeled, the “Still Popular Monster” list. This list hasn’t been updated in ages so it’s a poor reflection of the “best of the rest” and it’s a relief to finally get rid of it. It’s basically a Murderer’s Row from what seems like several metas ago; it’s time to let go.


Jump to: Game8 | Game8 Co-op | GameWith | GameWith Farming | AppMedia | Pad-Plus


Game8 Co-op

*This list isn’t factored into the aggregate result.
Original source
Changes from last time: Akuma Shogun added to A
Legend: Popular on Pad-Plus
SS
2528 - Awoken Machine Zeus
2903 - Awoken Liu Bei
S
2901 - Awoken Cao Cao
3074 - Awoken Machine Athena
2526 - Awoken Machine Hera
3071 - 財成の学問神, Ganesha
A
2939 - Treasure Blade Dragon, Drahklist
3083 - Disaster Phantom Dragon, Anima
2006 - Avowed Thief, Ishikawa Goemon
3129 - 悪魔超人最後の刺客・Akuma Shogun

There’s strong evidence to believe that both MAthena and MHera have supplanted MZeus as co-op leads. MZeus was great pre-Liu Bei, but is simply too difficult to teambuild correctly for the majority of players. The power is certainly there, but for a list like co-op leads, I think practicality matters much more than it does for an endgame leaders list. There’s also a case for Ganesha being alone at the top, but since he barely contributes anything to the team’s abilities it’s hard to measure his worth on such a list (his active does have its uses, but is insignificant compared to his EXP bonus). Finally, Dogiragon should probably make this list; he’s already made the GameWith Farming list.


Jump to: Game8 | Game8 Co-op | GameWith | GameWith Farming | AppMedia | Pad-Plus


GameWith

Original source
Changes from last time: Krishna added to A, Acala added to A, Xiang Mei A➞B, Ra Dragon A➞B, Sherias Roots A➞B
Legend: Popular on Pad-Plus
SSS
2972 - Green Earth Wind Dragon Caller, Kaede
SS
3112 - Sniper at Rest, Myr
2995 - Bursting Great Earl of Hell, Ronove
2969 - Star Cutting Time Dragon Caller, Myr
2827 - Armored Batman
S
3125 - 奇跡の逆転ファイター・Kinnikuman
2984 - Awoken Izanagi
2999 - Hell Eye's Evil Duchess, Gremory
3090 - Chaotic Black Dragonbound Armor, Ana
A
3068 - 灼天の勇将神, Krishna
2991 - Confusing Face Great Duke of Hell, Dantalion
3202 - 慈悲之神・Acala
2758 - Blue Bamboo Virtue, You Yu
2971 - Indigo Ocean Water Dragon Caller, Sumire
2997 - Crowned Sacred King of Hell, Paimon
3129 - 悪魔超人最後の刺客・Akuma Shogun
B
2756 - Crimson Orchid Virtue, Xiang Mei
2749 - Awoken Artemis
2945 - Steel Wand Mech Dragon God, Balboa
2259 - Sun God, Ra Dragon
2943 - Destroying Wing Dragon Emperor, Sherias Roots
2507 - Awoken Archdemon Lucifer
2765 - One-Winged Angel, Sephiroth
2924 - Rebellious Demon, Oda Nobunaga

Jump to: Game8 | Game8 Co-op | GameWith | GameWith Farming | AppMedia | Pad-Plus


GameWith Farming

*This list isn’t factored into the aggregate result.
Original source
Changes from last time: Dogiragon added to A
Legend: Popular on Pad-Plus
S
2006 - Avowed Thief, Ishikawa Goemon
2903 - Awoken Liu Bei
2528 - Awoken Machine Zeus
2526 - Awoken Machine Hera
A
2939 - Treasure Blade Dragon, Drahklist
2901 - Awoken Cao Cao
2179 - God of the Destroying Lance, Odin
2657 - Heroic God-Emperor, Yamato Takeru
2253 - Destroyer God, Shiva Dragon
3166 - 燃える革命, Dogiragon
3074 - Awoken Machine Athena

GameWith Farming Changes of Note

Card Notes
3166 - 燃える革命, Dogiragon
Change: Added to A

Just an example of what can be done with Ganesha and Dogiragon. I never really cared that NA didn’t get Duel Masters, and probably still don’t all that much, but missing out on so many weird teams due to lacking JP-only collabs is a bit frustrating at times.


Jump to: Game8 | Game8 Co-op | GameWith | GameWith Farming | AppMedia | Pad-Plus


AppMedia

Original source
Changes from last time: Ra Dragon S+➞S, Krishna added to S, Summer Lakshmi S➞S-, Rukia S➞S-, AD Lucifer removed from S, Flintlock added to S-, Kenshin removed from S-, Saito removed from S-
Legend: Popular on Pad-Plus
SSS
2969 - Star Cutting Time Dragon Caller, Myr
3112 - Sniper at Rest, Myr
2972 - Green Earth Wind Dragon Caller, Kaede
SS
3125 - 奇跡の逆転ファイター・Kinnikuman
2995 - Bursting Great Earl of Hell, Ronove
2827 - Armored Batman
S+
2999 - Hell Eye's Evil Duchess, Gremory
2943 - Destroying Wing Dragon Emperor, Sherias Roots
2756 - Crimson Orchid Virtue, Xiang Mei
2924 - Rebellious Demon, Oda Nobunaga
2971 - Indigo Ocean Water Dragon Caller, Sumire
2997 - Crowned Sacred King of Hell, Paimon
S
2749 - Awoken Artemis
3090 - Chaotic Black Dragonbound Armor, Ana
2984 - Awoken Izanagi
3068 - 灼天の勇将神, Krishna
2259 - Sun God, Ra Dragon
3069 - Heavenly Virtuous Goddess, Sarasvati
2901 - Awoken Cao Cao
2929 - Moonlit Feline Goddess Armor, Ace
2758 - Blue Bamboo Virtue, You Yu
2920 - Godlike Chivalrous Thief, Robin Hood
2991 - Confusing Face Great Duke of Hell, Dantalion
S-
2765 - One-Winged Angel, Sephiroth
2261 - God of the Night, Tsukuyomi Dragon
3115 - Goddess of Beach Volley, Lakshmi
2903 - Awoken Liu Bei
3129 - 悪魔超人最後の刺客・Akuma Shogun
3218 - 最強裝備・Flintlock
2762 - Purple Plum Virtue, Xin Hua
2679 - Asst Capt of 13th Squad, Rukia Kuchiki

Jump to: Game8 | Game8 Co-op | GameWith | GameWith Farming | AppMedia | Pad-Plus


Pad-Plus

*This list isn’t factored into the aggregate result.
Original source
Changes from last time: Flintlock added to 1, Kinnikuman removed from 1, Kushinadahime added to 2, Akuma Shogun 2➞10, Acala added to 3, Ronove 3➞5, Krishna added to 4, U&Y 4➞12, Khepri 5➞15, Okuninushi 8➞6, Gremory 6➞11, Vishnu added to 7, Myr 7➞9, Dogiragon Sword added to 8, Summer Myr removed from 9, Kaede 10➞14, Sarasvati removed from 11, Sumire removed from 12, Ganesha added to 13, Liu Bei removed from 13, Kinnikuman Soldier removed from 14, Sherias Roots removed from 15
1
3218 - 最強裝備・Flintlock
2
2983 - Awoken Kushinadahime
3
3202 - 慈悲之神・Acala
4
3068 - 灼天の勇将神, Krishna
5
2995 - Bursting Great Earl of Hell, Ronove
6
2985 - Awoken Okuninushi
7
3070 - 均衡の創界神, Vishnu
8
3167 - 蒼き団長, Dogiragon Sword
9
2969 - Star Cutting Time Dragon Caller, Myr
10
3129 - 悪魔超人最後の刺客・Akuma Shogun
11
2999 - Hell Eye's Evil Duchess, Gremory
12
2982 - Awoken Umisachi&Yamasachi
13
3071 - 財成の学問神, Ganesha
14
2972 - Green Earth Wind Dragon Caller, Kaede
15
3159 - 暁天の蒼空神, Khepri

For details on the aggregation method or each Japanese site used, refer to this page (link someday).

22 thoughts on “JP Aggregate Leader List: Week 33

  1. Poor Astaroth is finally gone… She was by far the most rewarding roll I ever made. From the point I rolled her, she was always my backup lead. It’s amazing how long Lucifer and Astaroth rocked the tier lists, so if you managed to get them early on (like me) you would have two very rewarding pantheon rolls…

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  2. Sad to see Lucifer go. Along with Thoria I got a TON of mileage out of him including farming Legend difficulty for Myr (funnily enough Persephone was the most reliable lead but she took longer).

    But I can’t wait to get Krishna in NA, he’ll be like the fire Lucifer 2.0 and we can bid farewell at last.

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  3. Hi Setsu, I was wondering if you were going to update your team’s. If the date is correct, it’s been six months since the last update. Appreciate your work. Thank you

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  4. I wonder what the 30+ buff will be for.. here’s hoping the old pantheons can get some love again. I’m curious, when you mentioned that Yomi Dragon was a card that farmed you tons of Pys.. in terms of easiness.. how would you compare Yomi Dragon to the new meta today? I remember those videos where Black mist? or someone completed arena runs in like 8-10 minutes.. I figured that team would still be considered much easier to continually farm than heart crosses even tho these heart crosses provide almost unkillable-ness.

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    • Yomi Dragon is pretty trash since the damage just isn’t there and you have to dedicate skill slots for clearing specific floors quickly (like the Shieldras). Kaede can sweep just about every floor without a heart-cross and doesn’t need any specialized skills to clear any floors. Runs are usually a couple minutes faster close to a 100% clear rate, the tama floor being the only outside risk of death, but that can be mitigated by actually playing well.

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  5. Any idea why Artemis makes AppMedia’s list while Balboa does not? And do you have any thoughts on the A.Hermes/A.SQ pairing?

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    • It should, it’s just my script’s special handling to insert leader pairs was not working for AppMedia. It should be fixed for next week.

      Hermes-Sun Quan isn’t nearly as good due to the active reliance on SQ, but is still a fine pairing.

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      • For hermes/sq, I use A.Isis and I find her 3 turn active enough for stalling in most situations. They also have the higher multiplier at 48x. In all, are they still inferior to Artemis/Balboa? Likely, but I wouldn’t go so far as to say they are not nearly as good.

        Anyway, I’m happy stuff like Artemis and Krishna are viable to play these days but it seems sad that they are almost the only ones left in a list full of heart cross leads x_x

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  6. I know this is pretty off topic but I remember reading a while back that you were playing Tree of Savior and I was wondering if you still play? I’ve been trying to get into it but all the research I’ve done so far has so many different opinions on what to do/not to do as far as builds go so I’m a little lost lol.

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    • I haven’t played ToS for a few months. I’m assuming the game has changed significantly since then (it’d probably be dead if it didn’t) so I’m afraid my knowledge is outdated. Even when I was playing, it was difficult to discern which builds were actually good since there was so much bad information floating around so all I can say is: good luck!

      Liked by 1 person

  7. Having played both of them, I would guess that part of why UUVO Krishna is ranking above Xiang Mei boils down to the following two reasons:

    First off, he can stall more easily without needing actives at the end of the stall. Xiang Mei can stall, too, but you’re using up hearts to heal, and (at least in my experience) it’s hard to save up enough hearts for activation while also healing constantly, which means that you often need to use one of your actives after everyone’s skills are charged back up so that you have enough heart orbs to burst down enemies. Krishna, on the other hand, is free to match all of the hearts he needs to, while saving up the fire orbs he needs for a full activation.

    Secondly, Krishna has a much wider range of available subs, which means that you can tweak what you’re using for different dungeons a lot more easily than Xiang Mei, who is limited to fire-based healers. This gives you a lot more options without needing to resort to inheriting various skills onto, say, Uriel. Also, the fact that he only really “needs” fire orbs, instead of both fire and heart orbs, means that there are more orb changers that fit well onto his teams. Bacetet (and Awoken Bastet/Awoken Shiva before her) have shown us that even leaders with relatively lackluster multipliers and active skills can be surprisingly relevant with enough sub flexibility. That advantage has eroded somewhat now that skill inheritance is a thing, but it’s still notable.

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    • I agree with everything you said in a general sense, but in the context of a tier list I can’t agree.

      >First off, he can stall more easily without needing actives at the end of the stall.
      I mean, technically you can stall forever with the Xiang Mei system and wait for Uriel and Saria to be up for burst. So in the end the difference just comes down to speed and playstyle preference which aren’t listed factors in tier lists.

      >Secondly, Krishna has a much wider range of available subs, which means that you can tweak what you’re using for different dungeons a lot more easily than Xiang Mei, who is limited to fire-based healers.
      What you said makes sense in the colloquial, but not for tier lists where sub limitations aren’t a consideration. So much of what you said is irrelevant, I want to stress, in that context. However, as we well know, these tier lists aren’t immune to concepts such as new and popular which should have no bearing, but inevitably does. So it would be no surprise if this played a part in his rating (not following their own listed criteria is something I absolutely hate about tier lists in general, but I’d rather not go off on that tangent here).

      >Also, the fact that he only really “needs” fire orbs, instead of both fire and heart orbs, means that there are more orb changers that fit well onto his teams.
      Another great point, but the above argument still applies.

      I’ve preferred Krishna since I first saw him, I just think from a pure power aspect there isn’t much difference from Xiang Mei. However, if you’re going to factor in practical criteria such as accessibility and usability, then yes, Krishna is clearly better.

      Like

      • >I mean, technically you can stall forever with the Xiang Mei system and wait for Uriel and Saria to be up for burst. So in the end the difference just comes down to speed and playstyle preference which aren’t listed factors in tier lists.

        But that means using up those actives, which means you don’t have them for the next floor. It gives you fewer options for dungeons that ask you to burst for many floors in a row without an opportunity to stall.

        >What you said makes sense in the colloquial, but not for tier lists where sub limitations aren’t a consideration.
        To clarify, when I said “sub flexibility”, I didn’t mean in terms of accessibility for teams that don’t have the optimal subs– even if you have access to every monster in the game, sub flexibility is important, because different dungeons have different requirements. Krishna has an easier time fitting in lasers, delays, shields, bind clears, board refreshes, or whatever else might be needed for a given dungeon, compared to Xiang Mei, who generally needs to resort to inheritance to handle most of those options. Again, it’s somewhat useful to look at Bastet teams, who were able to bring in all kinds of utility as the situation demanded– everything from Susanoo to Ceres.

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        • >But that means using up those actives, which means you don’t have them for the next floor. It gives you fewer options for dungeons that ask you to burst for many floors in a row without an opportunity to stall.
          Sure, this is a problem, but active fatigue is a problem for every team. There aren’t many situations where you have to burst more than 2-3 floors in a row and Xiang Mei can handle most of them. You might have to alter your dungeon strategy, but I don’t see this as a weakness. Is Krishna better in this situation? It depends, but in general, sure, he’s better. However, on the other side of the coin, you can’t deny XM’s survivability which has been my main point of contention since the beginning. XM is certainly inferior the Krishna in many ways, but in many ways her ability to stall makes up for it.

          >To clarify, when I said “sub flexibility”, I didn’t mean in terms of accessibility for teams that don’t have the optimal subs– even if you have access to every monster in the game, sub flexibility is important, because different dungeons have different requirements.
          Yeah, I should have addressed this. This doesn’t really make a difference. Since you can stall infinitely with Xiang Mei, sub flexibility doesn’t really matter. What I should have specified is that her base subs already address most issues, then adding the ability to reliably stall and SI, flexibility doesn’t really matter. Does this mean she’s perfect? No, but her strength helps compensate for her weakness.

          >Again, it’s somewhat useful to look at Bastet teams, who were able to bring in all kinds of utility as the situation demanded– everything from Susanoo to Ceres.
          I’m not doubting this was a strength of those teams, it’s just in the terms of tier lists it doesn’t really matter. Like you said, SI covers most holes and XM’s ability to reliably stall reduces the impact of the extra cooldown. Whether you get access to ability through SI or a base sub shouldn’t have an impact on a leader’s standing on the tier list.

          Like I said, I think you have valid points and for the average player they’re important, but I’m arguing a position in terms of the tier lists. In the context of the criteria they have listed, I believe your points shouldn’t have any bearing on the ratings. This is my only argument.

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  8. Lakshmi now buffed to 1/100/4, going right back on the tier list at A? Every time she falls off, YamaP comes through with the buffs.

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  9. Bought Flintlock the other night and have been loving his playstyle! Feels very derpy and I have just been breezing through most mid level content. Kinda like Liu Bei without having to have stuff skilled up. Can just run through stuff without ever stalling or popping skills. And if you do happen to mess up, you have a HUGE HP pool to fall back on. I’m at 88k already and my team isn’t even max leveled or 297’d.

    Where he falls short are combo requirements and damage control. Needing to get 6 combos or more is very difficult on him even with his active. Resolves kill him too as he only really one shots or does next to no damage. Probably a combination of gravities per dungeon will be the easiest way to overcome that. It feels like you should just stack utility subs on him as nearly every board can active his LS so orb changers aren’t as necessary as other teams.

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  10. Sorry for an irrelevant question, but do you have a guide on who to plus? And if you don’t could you please give a bit of pointers? The spike of new powerful monsters has left me confused.

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    • No, I don’t really write guides as the work needed to maintain them is pretty high. For +eggs, just focus on your main team.

      General advice questions are reserved for the biweekly Godfest Help posts. Please wait for the next one — unfortunately not for another 2 weeks — and ask there. If you can narrow the scope of your inquiry I can probably help you before then, though.

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