Account background: I’m playing this account for my friend. It is non-IAP outside the various special deals. The purpose of this account is to see how far I can take it being non-IAP, but I eventually envision spending money on it in order to co-op farm with my main. The initial box review can be found here; the entire series here.
It’s been a while since the last update. There just isn’t all that much to do lately, but I think enough has happened lately to warrant an update. I spent a few stones on stamina, picking up some much needed Tamadras in the process.
Lack of Endgame Goals
As someone that has spent copious amounts of time and money on this game, my accelerated progress has reached a point where I have no real endgame goals left. This alt was an attempt to give myself new goals, but even this account has reached a point where it can curb stomp just about any dungeon, solo or co-op. There’s some irony in that what I wanted to demonstrate most — how to efficiently raise a non-IAP account via MP farming in particular — has effectively become what has caused me to lose interest. There are still small things to accomplish, but everything seems sideways instead of actual progress.
This is a natural problem for any game, especially one where you can pay for accelerated advancement. Even if GungHo keeps raising the endgame bar, there will come a point for hardcore players where they just “catch up”. It’s not like they can constantly push back the goal posts at a rate that would accommodate such players as that would disenfranchise their more casual player base.
Rather than trying to find fault with the game (of which there is plenty), this calls for a readjustment of goals and expectations. Instead of trying to find things to do on my main, I’ve minimized my gameplay to Arena, Thieves’ Den and co-oping with my alt which has had the beneficial side effect of significantly reducing my expenditures. For my alt, I’m no longer going out of my way to efficiently use stamina, preferring to let stamina go to waste rather than having to schedule my life around it.
I still love playing and I’m still looking forward to every update, but there’s definitely a reduced passion for the game; if that is reflected in this post series or blog in general, well, now you know why. I’m just going to have to enjoy the game at a different pace and so far it’s been working.
Continuing the MP Grind
Yes, MP grinding is getting boring, but since it’s still the most efficient way to hit my goals it’s tolerable. The plan is to continue grinding until I hit 600k MP. Being at that point will allow me to buy the 500k Halloween MP card should there be one, but if that card turns out to be useless for this account — which it most likely will — then I can buy two Ragnarok Dragons who will serve as subs for a future MAthena team. Past that, I’ll likely use my stamina to farm Arena 1, which brings me to:
MAthena vs. MHera for Arena 1 Farming
The natural progression from MP grinding will be Py farming. As suggested in the comments in a recent rant post, farming Pys will generally be more efficient and less soul crushing than farming biweeklies for skill ups. I’d love to be able to advance to the point where I can just Py everything on this account and never farm a skill up dungeon again (which, unlike on my main, is a reasonable goal since the influx of new cards will be considerably smaller).
While I could definitely clear Arena with my Summer Myr team, if I’m going to run it six or more times per day I want to make it as mindless as possible. The two best candidates are MHera and MAthena. I’m far from great teams for either, but I’m leaning toward MAthena. I can complement two Ragnarok Dragons with Spica and Balboa to cover my base subs, but I’m missing key cards for inheritance; namely double orb changers, Australis in particular. I have a similar problem for MHera, but my base subs for that team are even worse. There’s also less margin for error with MHera. Then I just have a soft spot for wood in general and being able to use both Athena and Spica is an opportunity I can’t pass up.
The following video is a good example of MAthena’s power. This team in particular has problems with Sopdet, but it’s technically still possible to clear. There are slower teams comps to address this (mainly utilizing Neptune Dragon + Orochi), but this is a pretty good example of how busted this leader can be.
Updated Summer Myr Team
Hatsume will be swapped for Navi with an Urd inherit for co-op and certain solo dungeons. Sun Quan is used when a TPA-based team fits the dungeon better.
After scoring Andromeda in the last godfest, the team is looking quite good. This is a far from ideal team comp, but I’m quite happy with how it turned out. Hatsume in particular has worked out better than expected. It kinda reminds me of the old days when I used evo Pandora, using Hanzo early in the dungeon, then him being ready again later for the Haku + Hanzo burst. I don’t really see myself rolling to improve this team. It’d be great to squeeze more rows in, but for the most part this damage should suffice. It also turned out being an all-cute team, the value of which should not be underestimated.
Hera +297 Dungeon Clear
I messed up pretty badly in this clear, but luckily I didn’t get punished and was able to one-shot it. I pressed Ryune intending to follow up with Hatsume to create a two-color board, but she gave me a water dominated board. As such, I had to adapt the two-color solution to accommodate the few dark orbs to reach the requisite 7-combos. While it was unfortunate not getting an easy two-color solution, I considered myself lucky just to have a 7-combo board. After thinking it through a bit, I executed the solution and proceeded to pat myself on the back. But Hera didn’t die. I forgot to press Sun Quan. Tilt.
Luckily, I didn’t get hit by her awakening disable and was able to clear it anyways, but I haven’t felt this stupid in a while.
I really enjoy these solo challenges. Regardless of how challenging they are or not, there’s some satisfaction in dusting off the solo team and executing. Hera doesn’t require much planning, but I still had fun (which I wish lasted for more than the five or so minutes it took to clear, but I’ll take it). I’m looking forward to the various Tamazo challenges; now that we’ve gotten Ace, I’m just going to assume we’ll get them eventually.
The Future: Skill Delay Resist Farming
JP recently had an event where Skill Delay Resist Latents (SDRs) invaded the Special Descended Rush coin dungeon (a.k.a. Rogue Rush). Of course, there’s already a Liu Bei team to make farming exceedingly trivial:
This team takes advantage of a few updates NA has yet to receive. The first being GOdin’s ability to clear the disabled awakening debuff, the other being the recent Gemstone Princess buffs increasing their enhance duration to two turns. There’s also Tamazo ROdin, but I believe that can be any inheritable poison.
The appeal to this team beyond being able to reuse Liu Beis and Dioses is that either side is fairly reasonable to make outside of the Carat as there are no 6-star GFEs or collab-only cards, especially P2 where the only REM card is GOdin. There’s some flexibility in the inherits. You can use a delay for Linthia instead of GOdin. You can use any mass orb changer instead of Australis (however Australis is ideal since he not only overwrites the fire and water skyfall debuff, the wood skyfall buff further reduces the chance of locked fire and water skyfalls for the rest of the dungeon, something important to consider when using Dios board changes). I think even Carat can be replaced, but since I haven’t done the math I can’t say for sure. Hopefully NA gets Tamazo ROdin since there are very few inheritable poison and I believe he’s the only “farmable” one.
Compared to other ways to farm SDRs — MP farming or farming PreDRA Infestation — this method will be more time efficient if the invade rate is anything like it was for coin MHera and MZeus. I’ve never been much of a fan of farming PreDRA Infestation since rogues are so much more rewarding and the non-SDR latents are largely inconsequential. I do think that farming rogues and buying half-off SDRs is still a reasonable option, but it takes forever (about one per hour) and it’s hard to predict when we’ll get half-price events. So this new option does seem to be quite appealing.
Plans for the Future
I’m going to use this section to keep track of the cards I want to raise as it’s too easy for me to forget what I have to do. This list is ordered loosely by priority.
Perhaps the two most important cards coming up are MAthena and Ganesha. Ganesha in particular will change the way the game is played. This account sadly doesn’t have one, but I’m readjusting my stone priority to save for the next Indian 2 godfest (of all things, who would’ve thunk it?). Australis is also fairly high on my wish list so hopefully he’s featured on the same day.
It will also be prudent to start skilling up the relevant leader-swap cards. Folklore will likely need to be Py’ed, but something like Nazca can be skilled up by what are normally considered garbage drops: skill ups drop in dungeons like Seraphis and Linthia. So even if you don’t ever roll a Ganesha, there’s very little cost in trying to prepare such cards for him.
- Cao Cao stuff
- Prep GOdin for MAthena?
- Save stones for Ganesha
- Avalon Drake – Done
- Ronove – Green Mask (next rotation)
- Cao Cao – Done
- Scarlet #2 – Done
- Shishio – Done
- Yamato – Done
- Andromeda – Done
- Christmas Paulina
- Light Wee Jas – Done
- Wood Wee Jas – Done
MHera Arena 1
- Akechi – Done
- Summer Claire
- Dill Sirius
- Pollux #2
Long Term Liu Bei
- Robin Hood
- Ceres Ana
- Ragnarok Dragon
- Bastet Ace
- LValk Ana
- Goemon #2
- Tsubaki #2 – Done