REM Review – Heroine

3274 - Phantom Demon of the Grimoire, IlminaThe Heroine REM is finally upon us and there’s seems to be a good amount of excitement surrounding it. Well, I don’t want to rain on everybody’s parade, but this REM doesn’t present that much value with most of the cards excelling in niche roles at best. Bleach set the standard for special REMs very high and while the Heroines include a couple of powerful cards — Ilmina and Meridionalis in particular — at 10 stones per pull I’m not convinced the machine is deep enough to justify the cost. I think a prudent player would wait for the ultimates to be announced on JP and wait for it to come back in three to four months to make a more educated decision or roll in the window the events should presumably overlap.


This review is somewhat pointless. All of these cards are expected to get ultimates on the next JP stream on the 19th (conveniently the date that this REM is ending on NA). Which means reviewing them for their current abilities will likely mean very little in only a couple of weeks. Something as small as a single awakening can totally change the outlook of a card. Add the fact that we’ll almost certainly be getting this REM again in three to four months’ time means you’ll be missing out on very little if you skip rolling this time around and instead wait to make a more educated decision. Also, this is pure speculation, but what if they add cards to the REM the second time around? It’d feel pretty bad to have to risk dupes to get that one card they added. I think whether you roll this time comes down to how much you want Ilmina and how much of an impact she might make in the period before the event returns.

This REM is also awkward to review due to the 10-stone cost as well as the absence of silvers. I usually rate cards relative to those in other rarities, but it’s unclear how the extra stone cost factors into the overall value per roll. As such, the ratings might seem a little awkward, but know that I put quite a bit of effort into tweaking them reflect how valuable I think they’d be to all ranges of players.

Once again, this review was slightly rushed. Please let me know of anything I missed in the comments, Thanks!

7-Star Gold Eggs

*Grades are given relative to cards of the same rarity (read the criteria here)


3274 - Phantom Demon of the Grimoire, Ilmina Overall Lead Sub Other
A+ B+ A+ S
  • The most powerful card in the REM.
  • Offers abilities that other NA cards can’t rival, namely a two-part active, four skill boosts and a good assortment of killers.
  • Is largely limited to niche uses and isn’t worth chasing for most players.

Ilmina is the prize of the REM. Really the only card worth rolling for and as such should serve as the crux of your decision to roll or not. I think the vast majority of players don’t need what Ilmina has to offer and thus should not roll in this REM.

Personally, I’m most interested in her for farming teams and, for the most part, this is the role she gets the most attention for on YouTube, most notably for the various Legendary Earth farming teams centered around her (which are irrelevant to NA without Whaledor). I’m not much interested in farming rank, but she has farming potential beyond that. This can be summed up in two parts: her excellent awakenings and her even better active. Her four skill boosts aren’t all that important on JP, but considering NA doesn’t have access to Whaledor we need all the skill boost options we can get. It just so happens she has some pretty great awakenings to go along with them. For her active, I cannot stress the value of two-part actives enough, especially when both parts would be skills you’d want to be using individually anyways. The value of compressing two skill slots into a single one should never be understated and play a critical role in formulating efficient farming teams. The ability to laser the current floor and create orbs to clear the next is quite powerful.

The next most interesting application would be ranking dungeons. If the recent Yamatsumi Cup was any indicator, the power of casino-style strategies (basically a strategy where you use a two-color board changer in conjunction with a 7×6 leader, swipe and hope for the best) are top-10 competitive. However, you need to take a few factors into consideration: a) Tifa already exists, b) you can just pair with a friend’s Ilmina (this will be a common theme in this REM) and c) GungHo might not put out any more dungeons where this is the prevalent strategy. NA still has Hera-Is, but ever since the Phoenix Wright orb refresh debacle, JP as only released two non-fixed dungeons both of which were 10 floors or higher, basically squashing any high-variance strategies such as this. Of course, she still has use in ranking dungeons as a sub or assist. Going back to Yamatsumi, most casino teams used Superman to take care of the PreDRA floor, but if we had Ilmina we might’ve used her instead, or just used her as a leader pair over Tifa. As someone that wants to perform well in ranking dungeons, I definitely want Ilmina in my arsenal, but most players are going to have to think hard about whether it’s really worth it for them.

Those were some pretty niche applications. How good is Ilmina when used in a straightforward manner? While she’s inherently powerful as a sub, there’s no endgame teams that are desperate for her services. Ilm, Tsubaki and Minerva are obvious fits. Perhaps something like Krishna could use her, but she’s not so much better than your typical two-color board changer that she’s worth chasing after in this capacity.

6-Star Gold Eggs

*Grades are given relative to cards of the same rarity (read the criteria here)


3275 - Judgment Scale Steel Star Goddess, Elgenubi Overall Lead Sub Other
A B A+ B+
  • Basically all the reasons Eschamali is good except in fire.
  • Unlike Eschamali, lacks an endgame lead that takes advantage of all her qualities.

Elgenubi is inherently powerful as already proved by Eschamali. I’ll spare you the spiel of describing a fire Escha, so let’s get to the important part: context. When I think of endgame fire teams, Krishna is the first that comes to my mind. However, Elgenubi isn’t all that great on the team. Her damage boost is most relevant on teams that have no other OEs since the bonus of 100% enhanced skyfall is what makes the first five OEs competitive offensively; the OEs you stack beyond that are less effective per awakening compared to TPAs or rows. Krishna leads already bring 10 between them. That’s not say the OEs are useless as they still contribute offensively on any type of match, but the boost isn’t as great as one might think. Her other powerful attribute, the double orb change with a four-turn skyfall buff, is also at odds with the team, clashing with Krishna’s own skyfall buff. Inheritance over one or both of your Krishnas can help address this, but the skyfall portion of the active is less important for the team. None of these factors are necessarily a knock against her as she’s still a strong sub and there’s plenty of other teams she can do work on (Minerva, Shiva, etc), but I did want to give some context that she’s currently not as coveted as her dark sister who is an asset on top teams like Aizen and Yomi Dragon. It’s no coincidence that those two teams also covet OEs where most fire leads don’t covet them past the first five.

She is quite good on Shiva Dragon, though. A single active providing a steady stream of TPAs over several turns is exactly what you want. While this is obviously good for farming, perhaps her best use was in the JP Beelzebub Tournament where her skyfall buff was also used to provide fire orbs over the duration of a skill bind in certain strategies (although, to be fair, they didn’t have the new Shiva Dragon uuevo yet, which wouldn’t have this problem, but the skyfall buff over a long dungeon is still a valid point).


3276 - Conquest Bow Steel Star Goddess, Meridionalis Overall Lead Sub Other
A+ A+ B+ S
  • Premier farming lead.
  • A competent endgame lead.
  • Farming team is an extreme luxury.
  • In general, don’t need one yourself. Pairing with a Neptune Dragon is generally sufficient.

Ilmina might be the prize, but Meridionalis has the most practical uses right now. She was easily an S grade for me when first announced, but now that we have Yamamoto I don’t think she’s quite as valuable.

For farming, her no skyfall clause is her most important attribute. This translates to quicker farming runs since you don’t have to wait for skyfall combo animations to resolve. This also has niche advantages like poison skyfall not killing you. She is blessed with an assortment of quality subs and assist skills, her most important base subs being Sarasvati and the new split BOdin and the most important assist being Toshiro. NA lacks Whaledor, but Sarasvati and BOdin should cover skill boosts handily. NA also lacks Raguel to cover Meri’s lack of SBRs, but cards like Rukia, BMeta and Summer Chester should be sufficient in most cases. This essentially makes her a faster, water Liu Bei, her main downside being bind vulnerability, lead binds in particular.

However, running two Meris as leads is not a requirement and, for the most part, pairing with a Neptune Dragon is sufficient. This means only one side needs to actually roll her so you don’t necessarily have to break your budget in order to benefit from her. If you have no Toshiros and at least a few Sarasvatis or BOdin, you shouldn’t be rolling for her. If you have a functional Liu Bei roster, you need to ask yourself whether the time saved is worth it (and, for the teams you have for the dungeons you want to farm, whether there’s a time save in the first place). Then, perhaps the biggest factor is whether you can find a partner to run the team.

As a straight sub or inherit, I don’t see her seeing much use. In large part she’s a water Australis and he doesn’t see too much widespread use. That may be in large part due to Dios so I guess Meri could serve as some kind of Toshiro replacement. She does have a rather rare +2 combo bonus, one of only three in the entire game (Khepri, Kinnikuman Soldier), making her appealing for inheritance against combo shields like MZeus and the Coliseum Orpharion. As a straight leader, she’s actually quite good and is one of the better water leads in the game, although not so much that she’s worth rolling for.


3277 - Daughter of the Hell Phantom Demon, Romia Overall Lead Sub Other
B B- B+ A-
  • Possible ranking dungeon uses.
  • One of two four time extend cards (the other being Yuna).
  • A fine Acala sub.
  • Despite a 7×6 board, the raw multiplier is too small for practical use (3.5x ATK)

As a straight sub, the combination of a board change, time extends and dragon killer is quite good. She’s only one of two cards that have four time extends (the other being Yuna) and only about 12 others have three or more. Perhaps her best home is on an Acala team. I love me some time extends, but in team building you have to be careful not to stack these time extend sticks because you lose out on other offensive and utility awakenings, especially since your leads already supply six. This isn’t as much of a concern on Acala because she does plenty of damage regardless of your subs’ awakenings. However, I can see the dragon killer being a hindrance to the team. Once of Acala’s strengths is the damage control her no skyfall clause enables, but a killer could easily mess with your damage thresholds.

Coming off the Yamatsumi Tournament, we witnessed the power of 7×6 leads. Romia can be used to replicate the Ilm casino teams, albeit at a lower level, by running multiple GSonias. There are various team building nuances that I don’t want to get into here, namely how to hit max damage, but for ranking dungeons where such a strategy is viable she should at least be a consideration. However, as I already addressed in my Ilmina review, this strategy doesn’t seem applicable going forward (past Hera-Is, anyways) as JP seems to be moving toward longer, 10+ floor dungeons. Whether this strategy becomes viable again remains to be seen.


3278 - Blue-Winged Ray Dragon Caller, Navi Overall Lead Sub Other
C+ B- C B
  • One of two four SBR cards on NA (the other being Summer Chester).
  • Niche farming uses for SBR-starved teams like Liu Bei.
  • Few teams are interested in an LKali board change.
  • Four SBRs are usually overkill and become wasted awakenings.
  • No offensive awakenings.

Instead of focusing on what Navi is not, let’s focus on what she is. Her most obvious use is as an SBR stick on farming teams that is generally better than Summer Chester (+2 skill boosts) and can be better than the standard Chesters (+1 skill boost, +1 SBR) assuming their killers don’t factor into the equation. Her active is a turn slower, but her extra skill boosts more than make up for that deficit. So, unless NA gets Raguel, she’s the best SBR solution for teams like Liu Bei, even if she is off-color. There’s also Serket to consider, but that’s a bit of a stretch.

Does she have any value as an everyday sub? Not really. It’s been a while since an LKali board has been relevant and even with leads like revo Ra and Raijin, you’d almost always rather have a DKali board. Even if you ignore that fact, most standard endgame leads already come with a single SBR, meaning at least one of Navi’s has already gone to waste. She does have some use on the new split Hathor, providing water coverage and helping with the SBR situation, but if that’s how far we have to dig, her prospects are not good.

Finally, does she have any prospects as a lead? One thing that caught me a little off guard was that her leader skill only requires three elements to activate; I was expecting a rainbow activation. To be honest, she might’ve been better off with a rainbow activation as that would mean she’d get a higher multiplier. Unlike Romia and Ilmina, three colors is too many to be relevant in ranking dungeons and Aten has rainbow covered. I suppose if three- or four-color matching leads make a comeback she could see some use, but considering her awakenings are a non-factor, it’s difficult to justify her use.


3279 - Dark Mech Dragon Technician, Barbara Overall Lead Sub Other
A- B+ A B+
  • Perhaps the closest NA gets to Kinnikuman.
  • Two-part actives are always strong, especially for inheritance.
  • Strong multipliers, but lacks subs to field a good team.

Barbara’s raw multipliers are certainly attractive (4/49/4) and her playstyle is about as close as NA will come to Kinnikuman, but after factoring in the machine restriction she is close to useless as a leader. The definition of quality subs will vary from player to player, but the way I see it, dark and fire only offers three each: Hamal, Eschamali and Castor and Kuvia, Elgenubi and Antares. There are others that qualify as good base subs, but I think these are the only that are good all-around. That’s a pretty short list. Considering that her active also buffs dragons, hopefully her ultimate’s leader skill will include those as well.

Her real potential is as an assist skill, though. True, 16 turns is pretty hefty for an inherit, but in co-op this means little and can be worth the work to fit in as two-for-one actives are always quite valuable (and considering we can run Toshiro inherits on Meri teams, it’s not like it’s that much work). Considering the farming teams NA currently has access to, I imagine her active being good on Yamamoto where the damage enhance further boosts Tsubaki’s already insane damage against dragons. She does have some consideration as a base sub, but there really isn’t a good dark speedfarming team at the moment. That being said, her awakenings are excellent and might be good enough reason to dust off the old MHera or brew some type of Ichigo/Kaioh/Aizen concoction.

Is she good on any endgame teams? Sadly, not really, since all of the best dark leads — Aizen, DAthena, Noctis, Yomi Dragon, Gremory, etc — she either doesn’t qualify for, squashes their activation or they can’t take advantage of her damage enhance. Killers are increasingly becoming a liability in the endgame, as well, and Fujin shouldn’t be over-relied upon. However, as the game presumably moves away from heart-based leads, hopefully subs like this will see more play.

5-Star Gold Eggs

*Grades are given relative to cards of the same rarity (read the criteria here)


3280 - Assault Vessel Steel Star Goddess, Kuvia Overall Lead Sub Other
A- C A B
  • Double orb changer that doesn’t break hearts.
  • Strong consideration for Shiva Dragon, Christmas Gremory and Dantalion teams.
  • Low base ATK.
  • Heart skyfall can sometimes be awkward. Especially if you overwrite a skyfall buff like Krishna.
  • Changing away light makes her unusable on fire-and-light teams like Minerva.

Kuvia is excellent value. For what is essentially an 10-stone silver, she’s definitely worth the extra five stones over almost all normal silvers. This is almost entirely due to her quad TPAs, the only such fire card NA has access to and one of five total available (the others being Scheat, Kanna, NY Kanna, and Orochi). This alone would make her quite good, but she also has a double orb changer; a great feature that only gets better because it doesn’t break hearts a la Sitri. She’s also god type to qualify for perhaps the most obvious fire TPA lead, Shiva Dragon, and plays a role on the ranking dungeons he’s proficient at.

That being said, let’s not overestimate her abilities. As her base ATK is only 1166, expect damage output more on par with revo Orochi (1100) and not Kanna (1660). This means she suffers in the same way something like Orochi or Scheat do: her offense becomes pitiful without a TPA match. This also means there are a few triple TPA cards that come close to her offensively, including Kenshiro, Shiva Dragon, revo Kagutsuchi, and (hopefully eventually) the post-buff Misato&AAA Wunder. She’s good, but not great and in no way should be confused with Kanna’s ridiculousness.

How do her abilities stack when put into context? I already mentioned her obvious inclusion onto TPA-based Shiva Dragon teams, but I didn’t address how the heart skyfall buff affected her outlook. For something like Shiva Dragon, the heart skyfall is mostly a boon. It means healing is taken care of for a few turns and the hearts can easily be changed into offense, but in farming situations, where Shiva Dragon shines, extra skyfall is a drawback and you’d rather have more fire orbs naturally drop. This same buff is great for heart-based teams, though, like Christmas Gremory and Dantalion. Neither team is really looking for a TPA sub, but she could be a good inherit. On the other hand, she can be an outright hindrance for other teams. Krishna is the prime example, where the heart skyfall buff will overwrite you’re leads’ fire buffs.


3281 - Cold Mask Demon Princess, Mel Overall Lead Sub Other
C- C+ C- C
  • Reasonable active skill for heart-cross teams.
  • Poverty Rozuel stand-in for covering fire and water for Ronove teams.
  • Heart OEs are a good way to boost a team’s healing (the only card in the game with more than three total).
  • Active doesn’t enable leader skill.
  • Active effect is underwhelming considering the cooldown.

When compared to the other 5-stars, Mel baffles me. Not that her contemporaries are amazing or anything, but she sticks out as the obvious worst of the bunch.

I don’t really understand her active in the context of her leader skill. When you consider that she’s supposed to take after Dantalion, I’d think a row of hearts would be much more appropriate, the six hearts guaranteeing a full activation. So, what is her active possibly good for? Hard to say, but at the very least it’s a passable inherit for a heart-cross team. Being a column removed from the side is much easier to cross than peeling it off the edge so this seems like this was the intended usage (tangent: I think it’d be hilarious if it just spawned a full out cross on the board instead). This active might be good enough for developing heart-cross teams, but is severely lacking otherwise. It needs to drop at least one turn cooldown to even be considered decent and even then you’d probably need to add in some sort of kicker like an orb enhance.

Past that, where else can she see use? As a base sub, she’s fairly unimpressive, but we do have to take note of unique abilities when we see them. In this case, Mel is the only card in the game with more than three heart OEs with six in total. Adding her to any team team is decent way of improving your healing, although, to be fair, most of today’s best leads don’t need much help in that department. There’s also a chance that more awakening-based mechanics like the Gemstone damage enhances could be made; while it’s unlikely that we’ll get a water-friendly version of Silk’s active, who’s to say something else won’t come along. It’s wild speculation, but worth keeping in mind and certainly worth the box space should you roll one (although you should be holding on to all the Heroines until the buffs are announced anyways).


3282 - Sacred Texts Researcher, Mito Overall Lead Sub Other
B- C- B- B
  • One of the few bind clearers that can contribute offensively.
  • Possible farming applications on Awoken Liu Bei teams and other niche situations.
  • An LMeta variant in an element that doesn’t need it.

I’ll just get straight to the point. No one is excited to roll an LMeta variant these days. To a degree, that sentiment is justified. Even if most of it is attributable to GungHo’s concerted efforts in giving her non-buffs, it’s no surprise people have soured through the whole process. Add to the fact that there are plenty of other accessible options, especially in wood, it’s no surprise that people don’t want to see a card like this in a 10-stone REM.

However, she’s far from terrible and actually has quite a bit of potential. I always think farming first and Mito’s double devil killers are reminiscent of Tsubaki’s double dragon killers. The comparison isn’t 1:1 as the teams they’d sub on (Liu Bei vs. Yamamoto) and awakenings (one vs. two skill boosts) are different, not to mention that dragons are more prevalent in endgame farming than devils, but Mito shows promise. She has a lower cooldown (four vs. seven) and is a bind immune sub for a bind immune lead. The additional damage means you can possibly use row changers like Leeza instead of a full on Dios board to take care of trash devil floors. All she really needs is another skill boost and, most importantly, a relevant dungeon to farm beyond retreads like Devil Rush, Scarlet or Zaerog to be a quality tool in your Liu Bei arsenal. Of course, this is all just potential so I can’t raise her grade too much because of it. I’m optimistic, but I was also optimistic about Sanosuke from the Keshin collab and he never went anywhere. Only time will tell.


3283 - Green Earth Dragon Miko, Momiji Overall Lead Sub Other
B C B B+
  • A fine Myr sub.
  • A fine inherit for wood and light heart-cross teams; an easier to acquire Sylvie.
  • Lacks skill boosts and SBRs.
  • Basically useless as a leader, with no obvious pair to carry the load.

Momiji’s uses are extremely limited with most of her value coming as an assist skill which is due to her awakening selection or lack thereof. As much as I love time extends and TPAs, the fact that they’re not complemented by any utility such as skill boosts or SBRs puts a rather large constraint on team building. This could be overlooked if she had high offensive potential. As far as double prongers are concerned, she has rather high base ATK at 1825 which puts her roughly in the top 10 in light, but most other cards on that list come with a much better selection of complementary awakenings to make up for the fact that they aren’t triple or quad prongers. I don’t think anyone with a developing Myr team is going to be sad to roll this card, and for that alone she has value, but in the end the rather common Saria is a better option. She also gives Awoken Apollo a quality board change option.

As an inherit, she is a solid choice, but there are options. Saria is generally better in light and Verdandi is about the same in wood. The only wood team I can think of that would care about also having light is the new Odin Dragon. Sylvie is a generally a better option, but 6-stars aren’t exactly easy to come by.


3284 - Dragon Caller's Disciple, Sheena Overall Lead Sub Other
B+ C+ B+ A
  • Destroyer of golems.
  • Value by scarcity:
    • One of eight machine killers in dark (Sephiroth, Barbara, light Yomi, Mini Gran Reverse, water Loki, dark Lucifer, and Summer Claire).
    • One of four physical killers in dark (Chester, Armored Batman and Xin Hua; 13 total across all elements on NA).
    • One of four light two-color board changers (Ilm, Ilmina and Avalon Drake).
  • Leader skill is restrictive with little or no benefit.

Much of which I said about Mito also applies here, but Sheena is inherently more powerful. Where bind utility is just that, utility, a two-color board is significantly more useful. Her active becomes more attractive once you realize that only three other cards have light two-color boards — Ilm, Ilmina and Avalon Drake — all of which are 6-stars or rarer. Dark two-color boards aren’t exactly common either; while most veterans have an RSonia or few, Sheena is the most common way for a new player to get one. Her killers are also relatively rare and only three other cards have such a combination: Aten, Sanosuke and Fuma Kotaro.

Does any of this translate into her being a good sub? Once again, I feel that if there’s anywhere she’d standout as a base sub it’d be for farming. In this way she’s similar to Barbara. Sadly, her killers don’t match up great against the dungeons where they’d be most useful, many machine dungeons having damage absorb and perseverance mechanics, but these can be worked around. As a regular sub, the newly announced revo Indra and Vritra immediately come to mind.


I’m still a bit conflicted about this REM. On one hand, the overall card quality is better, but I also don’t feel it’s good enough to justify the increased cost of rolling. While many of the cards are innately powerful, they just have so little practical use at the highest level that’s it’s hard to recommend rolling for them. I also discourage justifying rolls due to the MP return. While this is an undeniable perk, if what you’re rolling for is of questionable value, why would you roll in the first place? Although I guess if you buy into the notion that DAthena will eventually hit NA and you don’t want to manually farm the MP, I could be convinced that this isn’t a horrible idea. I’m sticking with my assertion that your decision to roll should come down to how much you think Ilmina will make a difference for you in the three months before the machine returns. I also don’t think the JP stream time has been announced yet, but considering the time difference there should be some overlap between the presumed announcement and the event’s end (like at least a day? Time zones are hard. It’s also likely this stream will be incredibly long with the juicy bits saved for the end). Although this doesn’t necessarily help the problem of them potentially introducing new cards into the machine.

Personally, I’ve been looking forward to this machine and still am, but with the upcoming buffs I’m setting my limit for rolls much lower. Like most people, I’m hoping to land a quick Ilmina and bailing, but we all know the REM doesn’t like to cooperate and at a ~2% rate, I don’t expect it to.


68 thoughts on “REM Review – Heroine

  1. I got Meridionalis on my free pull, which makes me really happy! Now all I need is Momiji for my Kaede team. I really hope their UEvos will fix some of the problems with this REM!


    • I also got Meri but I’m pretty meh about it. I already have a well stocked Liu Bei arsenal (as does my alt), and Meri sounds like she needs a full on whale tier box to make good use of her.


      • I feel you, I got Liu Bei, Perseus and Australis, however Australis is the only one of them I cared about max skilling, I didn’t even get Liu Bei’s Awoken form, since I don’t care about speed descended farming and back than, my main lead was Awoken Astaroth, who couldn’t use him anyways.
        As a Europe player I can tell you that Co-op isn’t really a thing for most people, so farming leads that aren’t as co-op reliant (like Goemon or Kaguya-Hime for Yamatsumi) have more Value and I feel like Meridionalis is definitly the better choice for Single descended farming, since she isn’t as Orb hungry and can clear trash floors a lot easier.


        • I rarely co-op in the real sense of the term; I use my tablet and phone to self co-op. I’ve spent a couple hundred on my main, but my alt is F2P and functions very well as a co-op partner.


  2. Are the uvos going to hit NA in two weeks or in three months? That might be the decider for whether or not I want to whale in this machine


    • JP will presumably announce the uevos on the 19th which is the last day of the event on NA. There should be some overlap. They won’t make it to NA until the last part of the 4-month NA event (which mirrors JP’s) which is another 3-4 months.


      • Gotcha. At first I was hyped about this machine but reading your review and thinking it over…might end up passing after all. I’m sure the uvos will be amazing but considering that I can just wait 3-4 months and whale then (with the possibility of the machine getting some upgrades) means there isn’t really much point to rolling right now (ilmina is very desirable but the rest meh, I have already an ALB w/ 3 dios and everything else seems really situational). Thanks for the review!


    • Not knowing the dungeon layouts, I’d say they’re mostly on the same level. Chad might actually give Yamamoto a small edge, though. Should be an easy crown for 7+ floor dungeons either way.


  3. Knew I could count on you to give a reasonable review of the machine 😀

    I’m going to roll, mostly because I’m an addict, and ooh new waifus, but it was pretty frustrating seeing reviews/people on message boards stating that this REM was “great” and that “everyone should roll in it”. No, it’s a bunch of cute girls and MP, and most mid/end-game players will not be too excited with whatever they get.

    Conversely, I actually think it’s a reasonable machine for beginners to roll in, since none of the cards are *terrible* (except maybe Mel, but at least if you proc her LS you’re gonna kill everything), and you don’t need to waste time/stamina collecting evo mats before you have access to their awakenings. 10 stones is steep, but you could easily spend 10 stones on the normal REM and walk away nonsense as well. The fact that all of these cards will be easily skillable also adds to their “immediate” value for new players. 5 extra stones for a card I can immediately use to its full potential is probably a reasonable price, vs. a lot of pantheon cards need to be evolved twice – possibly to an awoken form, which requires descend bosses and hard-to-obtain jewels, plus super-rare piis, so it might be a month or more before I finally have a “good” card.

    Anyway, I know this blog is mostly endgame oriented, so on *that* note, fingers crossed we all roll Ilminas without going bankrupt XD

    Also, in the Mito review, it should be “a *concerted* effort on GH’s part to give LMeta non-buffs”.

    Liked by 1 person

    • Yeah, I realized I’d been somewhat “hyping” this machine myself, but that’s mostly in the context of the strange/niche things I want to do. As well as the waifu factor. Hopefully more people realize it isn’t all that great, even if there’s technically no dupe risk (although there is functional dupe risk). I’m expecting big things from the uevos. Which usually ends in disappointment, but meh, GungHo has to exceed my expectations sometimes, right?.

      That’s a good point about beginners I didn’t really consider. That’s still a lot of stones to commit, but I can see the reasoning.

      Thank you pointing out the grammar mistake, it’s been corrected.


      • Hey, every so often they throw us a bone with a Kanna or Kaede-level evo, sooo…basically Ilmina will get an awesome buff and everything else will get to OEAs or resists tacked on 😛

        If they just added 1-2 SB to each of these cards, it’d be lazy but would probably go a long way towards making a lot of them more respectable subs. I could be misremembering, but I feel like this REM originally came out in Japan at a time when GH was experimenting with co-op balancing, and cards got a variety of non-SB/SBR awakenings since those are shared across teams.


  4. Hi setsu, thanks for another great writeup!

    I agree with what you said about elgenubi not being an ideal sub for krishna teams, and after all the conventional wisdom is that krishna doesn’t need more orb enhances and should focus instead on rows or maybe tpas. That being said, do you have any idea why Game8’s ideal team template for krishna has both elgenubi and dantalion for subs, with the other subs being yamato takeru and awoken cao cao? Even with far fewer orb enhances on my own krishna team, I find damage control to be awkward on sopdet, with two enhanced fire combos going just over the absorb limit.

    If you can help clear up my confusion, then thanks a lot, because I’ve been puzzling over this for a while. Good luck rolling Ilmina!


    • That’s a great point about the OE’s cutting both ways. As someone that hasn’t played much Krishna, I never would’ve known about that issue with Sopdet.

      As for Game8 suggested teams, for the most part I don’t think they’ve ever really made much sense. For most leads, it seems like they throw together a team that generally stacks one awakening type and call it a day. Then as people find better sub compositions, they don’t go back and update (unless it’s for a template team like Myr or DAthena or something). It is just a suggestion.

      Using Google translate, their own reasoning is something like, we’re stacking OEs to maximize damage output on 9 orb/3 match boards. If you need even more output, there’s some rows. Team is weak to binds, but has some utility due to Cao Cao.


    • I think a lot of people just match a row or tpa yo adjust damage on sopdet 🙂

      … Or like a blob of orbs if you’re scared like me >.>


  5. Ilmina is the only one that interest me. Mainly because right now my Krishna team relies on Red Odin to kill preDRAs. Unless there some serious rng trolling going on, Ilmina should help clear two floors.


  6. Thanks as always setsu, always love reading your reviews.

    I suppose I greatly value this Rem from a slightly different perspective. Ya I’ve given up in using most of them as subs (sigh. Ilmina stuck on tama duty due to Godkiller) but I find that the strength of the Rem, and why I think mid-late game players should roll, is just because of the existence of inheritance

    For people with established teams I think there’s so much value here. For example Sheena is such a popular asset for Anubis players because of being a bicolour board that gives him stats. I think the whole stats from inherit made this Rem so much better than it was on release, especially because they all have very solid stats. I still think na players consider the stats to be a nice addition but are not considering how much of a difference it makes in solo play against things like dq hera.

    Iunno, just my thoughts really. I’m really curious what your opinion on my perspective is. Cheers!


    • I think it’s a valid point. One that I usually cover when a card has exceptional stats, but I just didn’t take the time to add it to the review this time. I’d agree that the NA player base overall hasn’t really made it a huge priority, but outside teams like Aizen or Yomi Dragon, most don’t really need to make it a high priority. I’ll try to remember to make it a higher priority the next time I write a review. Thanks for the input!

      Liked by 1 person

  7. Rolled Mel for the free on main and Kuvia on alt.

    Then went ahead and rolled a boatload of Sheenas, two Navis, and an Elgenubi (my real goal for Yamamoto). So I’m done now. But seriously Sheena better get a super amazing ult with how much she wanted to grace my box.


  8. Great, now I don’t know what to do with my red pocket money. Was originally gonna spend it on FE:H but the orb/character per dollar return is arguably worse than PAD’s, and then your post made good points about the niche uses and wisdom to wait for ults so it’s not going to PAD either. I think it might be in many people’s best interest to simply take whatever stones they can get from this event and roll with those stones, which is a lot (challenge dungeon gives you a potential 11-12, XP o lifetime is another, egg blessings is like 10 I think and there’s like 3 new dungeons bundled into the event), after all, this REM does have useful stuff, just not the most valueable. Money to a DS perhaps? (never played other FE games)


  9. Did you mention that Mito is needed on a dual Ganesha Devil Rush Farming team? Kinda niche, but maybe worth mentioning? Either way, great work as always!


  10. Hi, just some nitpicks in the writeup re: Kuvia… you list other cards with quad TPA and mention Scheat, but she has 5 (total nitpick). Additionally, Sitri is a double orb changer that doesn’t break hearts, that’s kind of the whole thing about her.

    Thanks for the review, always appreciate the time you put into these 🙂


  11. One thing that’s interesting to consider is that Elgenubi is potentially more future-proof than the rest. She doesn’t have a home right now, but all it really takes is for them to release a good fire lead who doesn’t need hearts, but does need orb enhances. I think that’s a broad enough category that we’re bound to see one relatively soon, especially now that heart cross meta seems to be on the way out. Her upcoming UVO can only help with that.

    Assuming that such a lead is released (which, again, seems likely to happen at some point in the next few months), she’ll maybe get to the point that she’s the best roll in this REM– but the REM is likely to come back at some point, and I definitely wouldn’t pull hard for her just based on the chance that she might be good in the future.

    Liked by 1 person

    • Also, this obviously doesn’t really apply to us in NA, but I assume she’s a great Kinnikuman sub. I’m not sure of that, though, since I’ve never played him.


    • I wouldn’t necessarily assume that’s a given. Even if it looks like they’re releasing more quality non-heart leads, Aizen, DAthena and Yomi Dragon are pretty high bars to meet, and that’s really the space you’d have to occupy to make her a really elite sub. Otherwise she’s just a nice to have, similar to June and Summer Eshca, but she already fills that role on existing fire teams (and it’s not like fire really has many heart-based leads in the first place). But, yes, she could easily become the best roll in the REM.


  12. Spent a pack and at least got at Meri so I’m pretty happy about that. What value does Ilmina’s skill-up mob (Melissa) have? Not inheritable unfortunately, but a laser is a laser.

    Liked by 1 person

  13. Fantastically accurate review. Even though some of these cards are interesting, at 10 stones per, it’s reallllly hard to justify it, at this point. Yes, Ilmina is good. But for most people she’s just not worth it. The other cards need an evo to really be end-game worthy, and Merion is good but not really worth chasing in this REM, for most people anyway.

    I put a pack in. 2 Merion, Romia, 2 Sheena, and 5 shit rolls. Cannot complain I suppose, but it feels a little bad. Definitely not going to roll any more for one 2% roll, at least before the evo announcements.


  14. I rolled 4 pack for my alt. got everything except Merid (2 Ilmina). Just token rolls on main but i did get Merid there.
    first time,. and most likely only time i will iap on that account, mostly because it enpowers this account in a very synergized way:
    Allows my struggle ACC team to be great, as this account still can’t roll ALB
    Pair with Ilm on main
    MP for radra and nepdra (which makes not roll Merid less an issue) while still have 300k left for Athena if she comes. though given enough time I can farm it up eventually.
    4 pack enables 4 A/S tier team seems like a OK deal, though I should of stopped after 1st Ilmina (I blame all the extra alcohol from Superbowl…)


  15. I had some luck, but rolling in this machine actually felt far better than I was expecting it to.

    With 0% dub risk, I rolled a 4x two prong fire card with a strong active, a dark row machine killer sub with a strong active, and Meridionalis to built a farming team around (I do not have liu bei).

    This is far cooler than spending 30 stones for two light metatrons and a green odin.


  16. My free roll was Kuvia. Not so sure what to do with her tbh but hey, I’ll take it.

    I’m hoping there’ll be a small window of overlap between JP’s reveal of the ultimate evolutions and the Heroine REM being available in NA. Not counting on it but if it’s there, that would be swell.


    • Kuvia is pretty good tbh.

      Unless they hire Max Murai to do a 24+hr stallfest, there should be a fairly good window between the JP announcements and when the event ends on NA. Let’s hope there is.


      • Yeah, outside of novelty value and Ilima, I just don’t see anything worth dumping my stone vault for. Hopefully the ultimate evolutions can convince me, as there’s nothing in the REM I’ve been wanting lately either (or well, everything I want will never actually happen) so my stones feel so…purposeless. WHAT IS THIS STRANGE FEELING

        I’m just glad they probably won’t ever make a Hero REM full of cute husbandos. If that happened, kiss goodbye to my stones and maybe even my wallet.

        But let’s not give GH any bad ideas


  17. 3 Sheena, 3 Mito, 2 Momiji, 1 Kuvia, 1 Elgednubi. I feel like this is honestly a good place to stop, but uggggh I really want Ilmina for Yamamoto farming. Doesn’t help that my co-op partner got her on like roll #3 omg so jealous @_@

    Meanwhile, somehow my alt has rolled 2 Barbara and 1 Romia in 5 rolls, including the freebie… No idea what I’ll do with either of those Barbaras, haha.


    • Elgenubi is a good catch. That’s a good place to stop, at least until the buffs are announced. You probably won’t need more than a single Ilmina between you and your partner.

      I’m hoping Barbara gets a nice buff (I rolled 5 btw).


      • Unfortunately, my partner doesn’t have Yamamoto, so I really wanted Ilmina’s 4SB and dual active to help with solo farming stuff. You’re right about stopping at least until buffs are announced, but my terrible self-control might result in me at least rolling a few more times with farmed-stones.
        Now that we have access to an Ilmina though, I might try to convince my partner to try a Yamamoto/MZeus or Shivadra combo and see how that works out. ALB is great, but it’s fun to have a change of pace from the endless Wood boards.
        …although we’ve never actually even attempted MZeus’s dungeon, hm =/
        7+ combos is a lot of combos T_T

        Wow, that is a lot of Barbaras. I saw some people speculating her buff might be to include dragons, which seems like it could be pretty nice (Yomidra, Chester, and D/R Haku are the big gains that I can think of).


    • I’ve rolled… a lot… as you might’ve expected. My favorites looks-wise are Lucina or Catria, although there are plenty of good ones. Functionally, I like how Fae plays. She’s actually relatively bad with all the Lucinas and Marths running around and isn’t OP like units like Takumi, Hector or Azura, but I like the self-sufficient, defensive playstyle that has a little bit of utility to boot.


  18. What is farm lead should I be using? I have alb, yamamoto and meri. The problem with meri and yamamoto is the pure fact not many people have them 😦 but which one is the fastest and most efficient?


  19. Bit of a minor update with the new monsters, except with the new DKali. Like the idea of an absorb bypass + full board all element change, but holy crap that’s a long cooldown.

    Barbara was my freebie pull. No complaints, though I’d have preferred Meridionalis. (No Yamamoto for me.)


  20. Hey Setsu, thanks for the review! I really appreciate you posting these especially since I know you have plenty of other games taking up your time.

    I’d like to comment as a Krishna player that I think you have severely undervalued Elgenubi and explain a little bit about why. I know you said that you don’t play Krishna much; I do, so I’m hoping this provides some more insight into her strength as a pull.

    First– Her active is great. I winced at your comment that it overlapped with Krishna’s active, but you wouldn’t know that this isn’t true if you don’t play the team much, so I can understand why you might think that. Krishna players don’t really use Krishna’s active. It might as well not be there. He is just a 6 turn inherit base.

    For perspective I use Myr’s base active far more than Krishna’s….. and that’s a damn low bar. His active is THAT bad.

    So I would consider a skyfall buff of equal value on Krishna as on any other team. A skyfall buff isn’t a good enough reason to blow a bad active alone, but it is surely a nice QOL boost when combined with a double orb change that floods the board for a kill.

    I consider the active it a straight upgrade to both A Ares and Antares — both subs that Krishna uses — the upgrade from Ares is hazard clear, and the upgrade from Antares is that haste really goes to waste on a slow tanky team.

    So basically it’s just a perfect Krishna skill, even if you aren’t using the body.

    Moving on to awakenings– You point out that her OEs aren’t really unique because red has plenty of access to OEs… I’d counter by pointing out that red has pretty easy access to rows as well, since most Krishna teams run Sanada, so I’m not really convinced those OEs are taking up slots that would be better filled by other awakenings. I find them quite desirable considering my row Krishna team can easily hit 9 row awakenings with a sub slot to spare. 10 is normally named as the ideal max but I feel as though 9 is sufficient to ludicrously crap all over any boss being hit with rows, with that many rows I’m seeking diversity in the rest of my awakenings.

    TPAs are compelling, especially if you are running something like Rozuel for bind clear, and depending on someone’s pulls TPAs might be the right call. But I think OE is at least as good an option especially considering how strong her active is, and it is not obviously outclassed by the TPA options red has.

    Her OE load synergizes really well with Sanada’s active, and TPAs do not– and his active is on a short enough CD that it’s likely to see use several times through a dungeon. TPAs require more orbs on an already orb hungry team, and it’s nice to pump out slightly more damage when you have less orbs on the board.

    As a last thought, as much as I believe that boss damage doesn’t really need help on row Krishna teams, running her will make Silk screenshots even more hilarious than they already are.

    Lastly Elgenubi is cuter than anything else you could run in that spot so that’s the end of it right there! (Although I wish she’d treat that weird skin condition on her boobs…)

    Anyways thanks again for the rem review, just adding my 2c as a committed player of red leads!


    • I guess I should have been more explicit in the comparison I was trying to make. I didn’t go back and change it because no one brought it up, but here we are.

      What I really wanted to convey was that Elgenubi doesn’t present the same upfront damage upgrade for Krishna teams that Eschamali presents for most dark teams. Not that she’s bad in anyway, or “bad” on Krishna.

      >First– Her active is great. I winced at your comment that it overlapped with Krishna’s active, but you wouldn’t know that this isn’t true if you don’t play the team much, so I can understand why you might think that. Krishna players don’t really use Krishna’s active. It might as well not be there. He is just a 6 turn inherit base.
      I never said her active wasn’t great, but it’s still an objective drawback on the team. When min-maxing for the endgame, any redundancy is a negative, even when it’s overlap with a relatively poor active (of which I’m not convinced is actually that bad). Some people don’t care about those margins, which is fine, but that’s not what this blog is about and if I notice it, I’m going to point it out.

      >Moving on to awakenings– You point out that her OEs aren’t really unique because red has plenty of access to OEs…
      That’s not what I said at all. I said her OEs aren’t as good as one might think since Krishna teams inherently hit the 100% enhanced skyfall cap by way of the leads themselves. This means each OE beyond the cap contributes relatively small amounts of damage when compared to a row or TPA. Which is fine since the team doesn’t always make row or TPA matches — although OEs don’t contribute all that much damage on 3-orb matches anyways — but I wanted to temper expectations about her overall damage contribution. There currently aren’t any great dark row leads, but on old school ones like Pandora and Lucifer, a single Eschamali represented a huge increase in damage over a comparable row sub. This was the distinction I was trying to make.

      >10 is normally named as the ideal max but I feel as though 9 is sufficient to ludicrously crap all over any boss being hit with rows, with that many rows I’m seeking diversity in the rest of my awakenings.
      Is stacking more OEs considered diversifying?

      >But I think OE is at least as good an option especially considering how strong her active is, and it is not obviously outclassed by the TPA options red has.
      OEs aren’t a bad offensive choice, but is her not being outclassed by TPA options really the case? Running something like Set, revo Kagutsuchi or Christmas Liu Bei actually opens more doors than more OEs since they enable single-monster spikes to get through high-defense monsters while also contributing OE(s) for standard damage. Hybrid teams are a thing, as evidenced by Myr, and while fire doesn’t have a slam dunk option like Kanna they are still good choices.

      Also, just to make sure, I’m not advocating a Krishna TPA team, but hybridizing a team is a good option under certain conditions. There will be times when you have an extra orb or two lying around to make those TPA matches, so why not benefit from them?

      >Her OE load synergizes really well with Sanada’s active, and TPAs do not– and his active is on a short enough CD that it’s likely to see use several times through a dungeon. TPAs require more orbs on an already orb hungry team, and it’s nice to pump out slightly more damage when you have less orbs on the board.
      You can’t really say Krishna doesn’t need boss damage, then switch and say extra burst is a plus. Also, the team is orb hungry, but having the option to do more damage at 7-8 orbs is a definite plus for TPAs.

      Anyways, thanks for the input. It was enlightening.


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