As was likely obvious due to the lack of posting lately, I haven’t been playing much PAD. Since this directly affects this blog, I felt I should address what this means going forward.
Well, it’s pretty simple. The blog will be on indefinite hiatus. I’ll still likely make the weekly aggregate leader list posts, but if it becomes too annoying to maintain I might drop that, too. Commentary will almost certainly cease as my knowledge of the meta expires.
Some might be curious why this is the case. I started writing a post listing out the major reasons, but it quickly became long-winded which I felt would be too easily construed as negativity. I don’t want my criticisms to be taken as if I think PAD is a bad game. I see it more as what I want from the game and what it’s providing as diverging. This past month of minimal play has served to confirm this notion.
I think this is normal for any game with the age of PAD’s; it has to constantly evolve to keep player interest. However, each major shift a game takes is also a potential exit point and it just so happens that there are some good alternatives to jump ship for.
I don’t want to close the door to coming back. PAD has the benefit of having a rock-solid foundation in its puzzling game play that will always be attractive. The last time I declared an indefinite break it only lasted for a week, so who knows what the future may hold.
But, for now, it’s time to play some games I enjoy. There’s only so much time in the day.