Quick Thoughts on 0 Stamina Normals

0-stamina Normal Dungeons event (aka let’s-farm-Legendary-Earth) comes to NA next week, so here are some quick thoughts heading into the event.   Like many of the recent events, this event is a great bonus to players of all levels of play, but with different appeals to each crowd.

Box Space

The accounts I’ll be playing have 1200 and 400 open box space, enough to stock up on at least a page worth of each type of fodder. For players who don’t farm hard outside of this event, I recommend having somewhere between 50 and 200 open box space to maximize time spent running dungeons during the event.  Unlike most other events, this event guarantees a resource benefit for investing in boxes, since additional time means additional runs.

Additional Stamina

I’ll be spending most of the additional stamina in the both regular and rare Evo Rush and Tama Village. Evo Rush is a particularly appealing option, as it opens up additional monsters to feed to and only costs 3 million coins. With the recent rush of Revos in NA, players may also want to burn stamina on more exp farming (metal dragons, KC, EKMD)

Sample Legendary Earth Team

As always, I’m not going to discuss full team compositions.  Some things to consider:

  • Team comps are based around average speed, brainless-ness, and inclusion of Ganesha.  Valuing trade-offs between these traits depends on the player, so make your teams accordingly.
  • Players without any nukes may benefit from the classic challenge mode: Goemon lead + 4 Rodin [+ enhance].  This requires some extra clicking to select challenge mode and find the friends in each run.
  • Combo skip allows for non-button comps to be punished less by RNG.

That said, here’s a sample team:


PDX Monster links: Grimmjow, Carat, Wedding Akechi, Ganesha, NY Tengu, Ilmina

In other news…
I was at a bar the other day when one of the regulars shouted “NEW COLLAB,” but in his drunken stupor he tripped over a stool and was knocked unconscious. My friends and I chatted about his utterance for a good five minutes before we forgot about it completely and moved on to other topics. Just kidding, we think about it every day.

Article by Nez and tevvie, with contributions from Izaya and timgodfang (sorry for your 200 stam)

Leader Review – Reincarnated Kushinadahime


Reincarnated Kushinadahime is, without  doubt, the strongest leader among JP’s 55 5th year anniversary evos.   A leader with a high but reasonable skill cap, she’s risen through tier lists to just below the big 3 in only a couple of weeks.


  • Best damage scaling / control  in the game, thanks to combo scaling and no skyfall clause
  • Unbindable lead + bind clear awakening
  • High multiplier means low orb requirement
  • Strong usage of awakenings: Enhanced Combos (7c) awakening, Guard Break, and Dragon Killer latents


  • Restricted to healer types for 1.5x HP and ATK boost
  • Damage can be unintuitive, experience/knowledge required
  • Lower RCV than the Dark Athena – Ra Dragon – Aizen trio

Sopdet, Kagutsuchi, Hera Dragon… The most hated Arena spawns generally punish the lack of absolute damage control that most high damage leaders suffer from. While no-skyfall leads like Meridionalis and Acala have solid answers to these spawns, they suffer when on-color orb counts are low, leading to increased stalling and active skill usage. Kushinada now provides the most consistent answer to damage control hazards while maintaining high damage output in other scenarios.

Sample Team

I think detailed analysis of subs is not warranted as there may be some changes in available subs between now and when the lead is available in NA. In addition, sub selection is extremely dependent on individual boxes. For this post, I’ll focus on general awakenings and traits of a Kushinada-led team. I may reconsider in the future when she is released in NA. That said, here’s a sample team that makes good use of her unique leader skill:

3503 - Reincarnated Kushinadahime3491 - Reincarnated Haku3491 - Reincarnated Haku3491 - Reincarnated Haku17293503 - Reincarnated Kushinadahime

Without jumping too much in-depth about the traits of this team, I’ll point out some features that aren’t immediately obvious:

  • Red sub-element allows strong but balanced damage output on wood element threats such as Parvati, Vishnu, and Gaia Dragon.  For the same reason, Blue Valkyrie is preferred over Red.
  • Valkyrie Reine’s Guard Break awakening can activate, and is useful in long dungeons with high-defense enemies such as Arena 3, and to a lesser extent, Colosseum.
  • Dual TPA + 7c awakenings allow for flexible damage output.

Sample Damage Chart

I could go into detail with case studies and board analysis in various situations, but instead I’ll let the following damage chart speak for itself. This chart assumes all monsters in the above team are max level with +99 attack, but with no same-attribute inherited skills. This chart is not exact, due to small errors from in-game rounding. The fire TPA with a single enhanced orb is a conservative estimate, as the fire orb enhance awakenings from the Hakus are likely to enhance more than half of the fire orbs.

Attack values: Haku 2590, Reine 2134, Kushi 2177

Dual leader multiplier 2.25x 9x 36x 81x 144x
Combo multiplier 1.75x 2.00x 2.25x 2.50x 2.75x
COMBOS 4 5 6 7 8
555 10,200 46,620 209,790 1,048,950 2,051,280
555+ 15,644 71,514 321,813 1,609,065 3,146,616
5555 28,680 131,112 590,004 2,950,020 5,768,928
5555+ 46,238 211,374 951,183 4,755,915 9,300,456
111 3,059 13,986 62,937 314,685 615,384
1111 8,604 39,336 177,015 885,077 1,730,817
1+111 10,490 47,952 215,784 1,078,920 2,109,888
333 8,572 39,186 176,337 881,685 1,724,184
222 8,402 38,412 172,854 864,270 1,690,128
2222 23,632 108,036 486,162 2,430,810 4,753,584
444 2,520 11,523 51,856 259,281 507,038
4444 7,089 32,410 145,845 729,228 1,426,046


The following video helps demonstrate some of the features outlined above.  Note that the monsters used in the video aren’t hypermaxed, so the damage numbers won’t exactly match those in the chart.

Kushinada in the Future

Despite the apparent ease with which she deals with our current high-end farming dungeon, Arena 3, I suspect that she’ll be able to fall out of the meta abruptly when harder content hits.  The delicate mix of HP, RCV, and ATK in her team is reminiscent of the old Yomigon A1 teams.  She isn’t challenged too much by the current set of dungeons, however, and any new dungeons will take a while to reach us, so I’ll be investing in this team and ready to play when it hits NA.

Article by tevvie, Nez, and Pi


tevvie: Hey guys, this is tevvie. You already know tevvie right?

Nez: Hi, this is Nez. I’m a former content translator at Puzzle and Dragons Forum (PF).

Pi: Hi, this is Pi. I’m the data analyst for this team.

tevvie: We’re a team now?

Nez: Feel free to ask any questions below ~