Just so it’s clear, this post was written for Arena 1 before Arena 2 was released. I won’t be revising this post for Arena 2.
I have an inexplicable love for tank teams so I’ve been interested in making an Awoken Astaroth team as soon as she was revealed. Sure, she was a disappointment with her initial stats, but it was only a matter of time before they buffed her (I wasn’t expecting quite this much, though). My interest piqued when Game8 added her to their S-tier, something I never would have guessed based on my perception of the team at the time. Game8 obviously isn’t the word of god, but the fact that they would put themselves out there with that rating meant that Astaroth could actually be the elite row leader wood never had. I don’t plan on going too in-depth, but I do want to use this post to superficially explore her capabilities in the Arena, the current barometer of a team’s endgame viability.
With the 8.6.1 update and the wave of awoken uevo buffs, Isis also got a pretty nice boost: +200 HP and +30 RCV. While stat buffs like these are usually inconsequential, any small amount of HP gains could have significant impact on the Ra Dragon Arena latent setup. Just running some rough numbers here’s the impact the change can have on the dacho latent setup (11 dark, 4 wood, 3 light, 1 fire, 1 water, 10 HP):
- If you keep the 10 HP latents, you can drop 1 wood and 1 light latent.
- If you keep the resist latent setup, you can drop 4 HP latents. This means you and your friend can safely add skill delay resists to their Ra Dragons without having to overwrite any resist latents. Of course, friends that still have 5 HP latents are still compatible.
As usual, I’m not 100% confident in my math, so do the calculations yourself to double check or wait for another source to confirm it (hopefully someone out of JP that can confirm it in-game). But if this is true, then this makes it really easy to incorporate skill delay resists into builds that existed before the latent was released.
(12/18/2015) There was recently a stat buff to Isis that can change this math a bit, check out the implications here.
For those few looking to run Ra Dragon to farm the Ultimate Arena, you should start planning out your latents now. While the easiest path is seven dark latents and five light latents to survive either Kali’s nuke, not everyone can afford all those, especially after just dropping 300k MP on Ra Dragon. Outside of NA someday being able to farm resist latents, the only alternative to conserve MP is farming HP latents. However, when HP latents are brought into the picture, the calculations get complicated since the amount of HP gained depends on the monster you give the latents to. Things get further complicated when factor surviving other large hits like DQ Hera or Parvati. This post will look into possible latent set ups for a Ra Dragon team.
NA has always lagged far behind JP in terms of +egg accessibility. It took us seemingly forever to get 3x normals and coin Star Vault, but we eventually did get it. On deck is 10x descendeds and now that JP has gotten it twice — meaning the they didn’t regret doing it the first time — there’s a good chance that it will eventually come to NA. Considering that it’s by far the best method for farming +eggs by almost every metric, it’s in your best interests to be prepared for whenever it hits NA.
Supplemental Posts: Goemon Dry Runs | Valkyrie Dry Runs
I’ve had several weeks to think about what to write about Zhou Yu, but outside of a few fairly obvious applications there really isn’t much to say. In a way, he’s much like Sphinx where he isn’t necessarily poor, especially when compared to other farmable options, but most will only see him as an awoken uevo fodder. With that in mind, I’m going to trying to keep this post short and sweet.
Zeus & Hera aren’t incredibly interesting. Almost all of their value resides in their 45% gravity, making them terribly one-dimensional with a very narrow selection of proper applications. Perhaps this negative sentiment is influenced by the general stigma towards tank teams — in particular teams that prefer to rely on gravities and nukes rather than conventional combo-based damage — but the playstyle is completely legit and Zera is an essential core to such teams. Outside of this obvious application, Zera can fill a few niche roles, but in general there are other, better options.
After what feels like years of waiting, Sphinx is finally going make his (alleged) debut on NA servers. He’s largely seen as an annoying speed bump along the road to awoken Egyptian goodness, but does he have any other use? His leader skill is pretty much irrelevant; Sonia Gran is a much better option if you’re looking for a farmable combo lead. He’s not bad as a combo sub, but much of his usefulness is overshadowed by LKali. It may not seem fair to compare REM and farmable monsters, but LKali is so ubiquitous and critical to rainbow teams’ success that it’s a hard issue to avoid. He still has value as a farmable sub for Awoken Horus and Shiva, but in the end he’s something you’ll want to quickly replace.