Challenge Dungeons 34 Lv10 – Spica

An easy one this time. Looking forward to getting some new toys to play with in the future, mainly Titania and the Odin Dragon split ults.

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Challenge Dungeons 33 Lv10 – Spica

Maniac RCV BadgeChallenge Dungeons 33 Lv10 – Spica
Leader Sub 1 Sub 2 Sub 3 Sub 4 Friend
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3057 - Spirit Tree Mechanical Star God, Spica 2594 - Anti-God Machine, Ragnarok Dragon 2594 - Anti-God Machine, Ragnarok Dragon 2995 - Bursting Great Earl of Hell, Ronove 3058 - Life Tree Mechanical Star God, Spica 3057 - Spirit Tree Mechanical Star God, Spica
2505 - Awoken Astaroth 2668 - Azure Jewel Princess, Carat 1742 - Guardian Divine Emperor, Liu Bei 2563 - Destroying Bow Steel Star God, Australis 923 - Elemental of True Death, Thanatos 2390 - Thought Spinner Norn, Verdandi

A surprisingly easy Lv10, mostly due to a favorable Ragnarok Dragon killer matchup. Laila was the most problematic floor and in retrospect I should’ve considered running Balboa just to make dealing with her easier.

Challenge Dungeons 30 Lv10 – Spica

This clear was rough. I haven’t really looked at what’s in future Lv10s, but I’m not looking forward to it. If there’s anything for me to take away from this, after much trial and error, I’m much more aware of the strengths (not many) and weaknesses (there’s a lot) of both Spicas as leads.

Challenge Dungeons 29 Lv10 – Spica

Now that Spica has skill boosts, I’m motivated to make videos for her again. Although they’re all pretty much the same: stall forever then burst.

Gainaut’s locked skyfall debuff is the biggest obstacle for low-damage teams like this by far since they can’t rely on flooding the board with offensive orbs to meet damage thresholds. It’s difficult even with killers and probably close to impossible without unless you’re a comboing wizard. Time extends are also key on 7×6 boards as they afford you so much more healing and damage through increased combo count. I can’t wait for the maniac time extend badge.

I would have preferred to use a water Spica leader pair, but, as mentioned earlier, the locked orbs put a huge damper on damage output so I needed to use her dark form for the higher multiplier. There’s no rhyme or reason to the subs, just reusing my MAthena team because they’re machines that do sufficient damage and I didn’t want to waste tans. I’d almost certainly use a different setup if tans weren’t an issue.