Pantheon Review – Angel


Review outdated as of 4/30/15. Updated ratings will be released each NA godfest.
The Angels appear to exist solely to push certain archetypes, the first time this could be said about a REM pantheon. While it’s easy to fixate on their obvious uses, this shouldn’t distract one from perceiving their true value. While their leader skills won’t impress anyone at first glance, their clauses that boost either HP or RCV make them relevant if unspectacular 14x ATK leaders. Their uses as subs appear narrow, but the raw power of their actives shouldn’t be overlooked, particularly when GungHo is looking to push new team types. That being said, they are unspectacular in the current state of the game, a fact that should weigh heavily in deciding whether to roll for them or not

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Pantheon Review – Egypt 2


Review outdated as of 4/30/15. Updated ratings will be released each NA godfest.
Unbelievably underrated, Egypt 2 may be be the largest leap in power creep by a pantheon since the game’s inception. While they don’t have flashy ATK multipliers, the small boosts to HP and RCV addresses combo gods’ biggest weakness: the ability to tank hits. Similar to the original Egyptian pantheon, not all members are created equal and they aren’t the greatest subs, but their power as leaders can’t be denied.
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Pantheon Review – Indian 2


Review outdated as of 4/30/15. Updated ratings will be released each NA godfest.
The Indian 2 pantheon is a strange collection of gods. The RGB gods are as strong — and orb-hungry — as the Heroes, but play differently and are often TPA-based instead of row. Ganesha and Durga buck the trend and do their own thing, with Ganesha being super niche and Durga being perhaps the least popular 25x combo god.
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Pantheon Review – Heroes


Review outdated as of 4/30/15. Updated ratings will be released each NA godfest.
The Heroes pantheon has a stigma of being heavily reliant on REM-only orb changers in order to be good. While this is true for them to reach their full potential — which is quite high — they are still serviceable leads without them. They are also good subs as they have good awakenings and a decent orb change. Their uevos have elevated them to the elite status.

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Pantheon Review – Japanese 2


Review outdated as of 4/30/15. Updated ratings will be released each NA godfest.
The second Japanese pantheon is an improvement over the first. Where the first pantheon is mainly used as subs, the second has good leaders too. While not the strongest, Japanese 2’s versatility makes them a good choice to roll for as you’ll likely be able to get some mileage out of them regardless of your box or team composition.

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Pantheon Review – Chinese


Review outdated as of 4/30/15. Updated ratings will be released each NA godfest.
Easily the one of the most powerful and versatile pantheons in the game, there isn’t a bad roll. They are good starting leads, provide an extremely powerful full board orb change and have a great variety of awakenings. Sakuya, the monster that breaks the cycle, is an elite leader.

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Pantheon Review – Archangel


Review outdated as of 4/30/15. Updated ratings will be released each NA godfest.
The Archangels are perhaps the most boring pantheon since Indian 1. Their leader skills are geared for tanking and can get you through a decent amount of content, but it precludes you from speed farming; one of the most important aspects of the game.

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