Reincarnated Kushinadahime is, without doubt, the strongest leader among JP’s 55 5th year anniversary evos. A leader with a high but reasonable skill cap, she’s risen through tier lists to just below the big 3 in only a couple of weeks.
- Best damage scaling / control in the game, thanks to combo scaling and no skyfall clause
- Unbindable lead + bind clear awakening
- High multiplier means low orb requirement
- Strong usage of awakenings: Enhanced Combos (7c) awakening, Guard Break, and Dragon Killer latents
- Restricted to healer types for 1.5x HP and ATK boost
- Damage can be unintuitive, experience/knowledge required
- Lower RCV than the Dark Athena – Ra Dragon – Aizen trio
Sopdet, Kagutsuchi, Hera Dragon… The most hated Arena spawns generally punish the lack of absolute damage control that most high damage leaders suffer from. While no-skyfall leads like Meridionalis and Acala have solid answers to these spawns, they suffer when on-color orb counts are low, leading to increased stalling and active skill usage. Kushinada now provides the most consistent answer to damage control hazards while maintaining high damage output in other scenarios.
I think detailed analysis of subs is not warranted as there may be some changes in available subs between now and when the lead is available in NA. In addition, sub selection is extremely dependent on individual boxes. For this post, I’ll focus on general awakenings and traits of a Kushinada-led team. I may reconsider in the future when she is released in NA. That said, here’s a sample team that makes good use of her unique leader skill:
Without jumping too much in-depth about the traits of this team, I’ll point out some features that aren’t immediately obvious:
- Red sub-element allows strong but balanced damage output on wood element threats such as Parvati, Vishnu, and Gaia Dragon. For the same reason, Blue Valkyrie is preferred over Red.
- Valkyrie Reine’s Guard Break awakening can activate, and is useful in long dungeons with high-defense enemies such as Arena 3, and to a lesser extent, Colosseum.
- Dual TPA + 7c awakenings allow for flexible damage output.
Sample Damage Chart
I could go into detail with case studies and board analysis in various situations, but instead I’ll let the following damage chart speak for itself. This chart assumes all monsters in the above team are max level with +99 attack, but with no same-attribute inherited skills. This chart is not exact, due to small errors from in-game rounding. The fire TPA with a single enhanced orb is a conservative estimate, as the fire orb enhance awakenings from the Hakus are likely to enhance more than half of the fire orbs.
Attack values: Haku 2590, Reine 2134, Kushi 2177
|Dual leader multiplier
The following video helps demonstrate some of the features outlined above. Note that the monsters used in the video aren’t hypermaxed, so the damage numbers won’t exactly match those in the chart.
Kushinada in the Future
Despite the apparent ease with which she deals with our current high-end farming dungeon, Arena 3, I suspect that she’ll be able to fall out of the meta abruptly when harder content hits. The delicate mix of HP, RCV, and ATK in her team is reminiscent of the old Yomigon A1 teams. She isn’t challenged too much by the current set of dungeons, however, and any new dungeons will take a while to reach us, so I’ll be investing in this team and ready to play when it hits NA.
Article by tevvie, Nez, and Pi