JP Aggregate Leader List: Trial Week 11

JP Aggregate Leader List β

Changes from last time: Xiang Mei 2➞1, Astaroth 3➞2, Yuna ❀➞3, Sephiroth added to 3, Sakuya 3➞❀, Apollo added to ❀, Ushio & Tora removed from ❀
Legend: Popular on Pad-Plus, ❀: Honorable Mention Tier
1
2756 - 紅蘭の君子, Xiang Mei
2259 - Sun God, Ra Dragon
2
2679 - Asst Capt of 13th Squad, Rukia Kuchiki
2505 - Awoken Astaroth
2662 - Awoken Pandora
3
2445 - The Greatest Enemy, Raoh
2255 - Sea Deity, Neptune Dragon
2443 - Returning-Claw Blue Dragonbound, Ryune
2393 - Awoken Idunn&Idunna
2566 - Ancestral Blue Dragon Caller, Sonia
2441 - Judging-Claw Orange Dragonbound, Saria
2395 - Awoken Thor
2766 - 覚悟の召喚士, Yuna
2013 - Awoken Anubis
2261 - God of the Night, Tsukuyomi Dragon
2507 - Awoken Archdemon Lucifer
2765 - 片翼の天使, Sephiroth
2392 - Awoken Freyr
2253 - Destroyer God, Shiva Dragon
2389 - Awoken Sakuya
2750 - Awoken Apollo
2677 - Hollow Ichigo Kurosaki

Game8 and Multiplayer. Game8’s changes seem to be an attempt to get ahead of the curve by preemptively adjusting for what will likely be the biggest change in 9.1: just about all dungeons can be run in co-op. The nature of co-op significantly changes team building priorities, but the two factors that seem to have most influence over Game8’s changes are HP multipliers and SBRs, or the deprecation thereof. Since multiplayer teams combine their HP pools, HP multipliers are obviously less valuable especially if there’s no corresponding RCV multiplier to help recover from large hits and gravities. A leader’s lack of SBRs also have a diminished impact as you only need five SBRs over eight subs rather than four, making a once strict team building constraint into an afterthought. As someone that doesn’t play much multiplayer I’m not looking forward to having to factor it into my judgments. If the lists become too multiplayer-biased — which I’m hoping they won’t — I may just end this post series since it won’t be worth my time to do the analysis since I don’t care about co-op outside of farming possibilities.

JP Aggregate Leader List β Changes of Note

Card Notes
2756 - 紅蘭の君子, Xiang Mei
Change: 2➞1

This shouldn’t come as a surprise to anyone.

2505 - Awoken Astaroth
Change: 3➞2

Some may have questioned Astaroth’s high rating on the GameWith list, but with Game8 also backing it up there’s probably some amount of truth to it. In my opinion, the lack of time extends makes the team significantly worse than it seems on paper.

2766 - 覚悟の召喚士, Yuna
Change: ❀➞3

Perhaps AppMedia isn’t as stupid as once thought? There’s some overlap here with DQXQ so I’ll cover that in their section.

2765 - 片翼の天使, Sephiroth
Change: Added to 3

Sephiroth always had the raw power — and was the Machine Zeus solo farmer of choice — but it was difficult to meet his type and color requirements while also reaching 100% SBR. This hasn’t changed. However, co-op play address the SBR part and with inheritance and the co-op HP boost, team composition is almost brainless now.

New Card Holding Tank

New cards will be held here temporarily in an attempt to isolate the aggregate list from knee-jerk ratings.
Card Notes
2904 - Awoken Da Qiao & Xiao Qiao
Ranked Sites: Game8 (A), PadPlus (1)

I’m quite happy with my starter getting some love, but I’m not really sure how much staying power they’ll have. However, the amount of offensive power you get considering the ease of use and activation is pretty ridiculous. Teams like these will benefit greatly from the co-op update as HP thresholds will be less of a factor.

2751 - Awoken Persephone
Ranked Sites: Game8 (A), PadPlus (2)

Despite their appearance on the Game8 list, I’m still not much of a fan of Apollo and Persephone. I’ve never denied that they’re good, but I also don’t think they’re elite. My main point of contention is that their awakenings promote a hybrid TPA- and OE-based play style, but that’s so wrong on so many levels. Pairing TPAs with a 14x multiplier results in a fairly pathetic burst output since TPAs make inefficient use of board space. One might argue that the OEs could help, and they do, but OEs scale with the amount of orbs in a given match, thus pairing them with TPAs isn’t as lucrative as with rows. Rows are generally preferred by tank teams for their higher burst potential, but these leads have none. Sure, you can run them with row subs, but you’re missing so much damage from your leaders, especially when you consider the best row leaders now have three rows.

However, I’ll admit that fixating on those points was a bit shortsighted. Their actives are great, they’re basically unkillable and there’s a lot of sub flexibility. Persephone is basically the first dark team where you can run all the best killer subs — fire Haku and Machine Hera come to mind first — without being punished, so maybe there’s more than enough damage there to make up for the inefficiencies I previously mentioned.

2762 - 紫梅の君子, Xin Hua
Ranked Sites: AppMedia (S)

For all their changes, Game8 snubbed Xin Hua. I’m not sure I like Persephone all that much more, even considering the severely constrained sub pool. At least for Game8, they state that the difficulty of creating the ideal team isn’t a factor in their ratings, but it certainly seems to have affected it in this case.


Jump to: Game8 | GameWith | GameWith Farming | AppMedia | Pad-Plus


Game8

Original source
Changes from last time: Xiang Mei S➞SS, Astaroth A➞S, Sephiroth added to S, AD Lucifer S➞A, DQXQ added to A, Yuna added to A, Persephone added to A, Apollo added to A, Raoh removed from A, I&I removed from A, Ryune removed from A, Ushio & Tora removed from A, Sakuya removed from A
Legend: Popular on Pad-Plus
SS
2259 - Sun God, Ra Dragon
2756 - 紅蘭の君子, Xiang Mei
S
2679 - Asst Capt of 13th Squad, Rukia Kuchiki
2662 - Awoken Pandora
2505 - Awoken Astaroth
2765 - 片翼の天使, Sephiroth
A
2904 - Awoken Da Qiao & Xiao Qiao
2766 - 覚悟の召喚士, Yuna
2255 - Sea Deity, Neptune Dragon
2751 - Awoken Persephone
2750 - Awoken Apollo
2566 - Ancestral Blue Dragon Caller, Sonia
2507 - Awoken Archdemon Lucifer
2441 - Judging-Claw Orange Dragonbound, Saria
2395 - Awoken Thor
2261 - God of the Night, Tsukuyomi Dragon
2013 - Awoken Anubis

As stated previously, Game8 seems to be placing some emphasis on co-op where they once explicitly ignored it. They’re updated their ranking criteria to reflect that. One thing that bothers me, though, are the seeming inconsistencies in their ratings, but that’s always been a problem with this site. Are Game8’s musical chairs making a comeback?

Game8 Changes of Note

Card Notes
2445 - The Greatest Enemy, Raoh
Change: Removed from A

This is the change that upsets me the most. It feels like whoever was in charge of these changes has never actually played both Astaroth and Raoh at the highest level. Astaroth has attributes that make her better — namely bind immunity and generally better RCV — but Raoh also has plenty of advantages, namely a better sub pool and more time extends. If they’re going to give Raoh the boot, I’m fine with that, but to do so while also upgrading Astaroth seems asinine.

2393 - Awoken Idunn&Idunna
Change: Removed from A

I also find this change somewhat questionable. I always preferred Saria-Thor, but I never thought there was enough distinction to rate them differently.


Jump to: Game8 | GameWith | GameWith Farming | AppMedia | Pad-Plus


GameWith

Original source
Changes from last time: None
Legend: Popular on Pad-Plus
SS
2756 - 紅蘭の君子, Xiang Mei
2259 - Sun God, Ra Dragon
S
2505 - Awoken Astaroth
2662 - Awoken Pandora
A
2445 - The Greatest Enemy, Raoh
2566 - Ancestral Blue Dragon Caller, Sonia
2443 - Returning-Claw Blue Dragonbound, Ryune
2393 - Awoken Idunn&Idunna
2679 - Asst Capt of 13th Squad, Rukia Kuchiki
2255 - Sea Deity, Neptune Dragon
2441 - Judging-Claw Orange Dragonbound, Saria
2395 - Awoken Thor
2013 - Awoken Anubis
B
2261 - God of the Night, Tsukuyomi Dragon
2507 - Awoken Archdemon Lucifer

Jump to: Game8 | GameWith | GameWith Farming | AppMedia | Pad-Plus


GameWith Farming

*This list isn’t factored into the aggregate result.
Original source
Changes from last time: BSonia removed from B
Legend: Popular on Pad-Plus
S
2006 - Avowed Thief, Ishikawa Goemon
2179 - God of the Destroying Lance, Odin
2657 - Heroic God-Emperor, Yamato Takeru
2253 - Destroyer God, Shiva Dragon
2528 - Awoken Machine Zeus
A
2764 - Cloud & Fenrir
2824 - Guardian of Metropolis, Superman
2689 - Former R&D Chief, Kisuke Urahara
B
2445 - The Greatest Enemy, Raoh
2255 - Sea Deity, Neptune Dragon
2691 - Capt of 10th Squad, Toshiro Hitsugaya
2226 - 制約と誓約, Gon Freecss
1951 - Tome-Creating White Phantom Demon, Ilm
2227 - 神速, Killua Zoldyck
2134 - Batman+Batmobile

Jump to: Game8 | GameWith | GameWith Farming | AppMedia | Pad-Plus


AppMedia

Original source
Changes from last time: None
Legend: Popular on Pad-Plus
SS
2259 - Sun God, Ra Dragon
S+
2261 - God of the Night, Tsukuyomi Dragon
2255 - Sea Deity, Neptune Dragon
2756 - 紅蘭の君子, Xiang Mei
2662 - Awoken Pandora
2679 - Asst Capt of 13th Squad, Rukia Kuchiki
2507 - Awoken Archdemon Lucifer
S
2566 - Ancestral Blue Dragon Caller, Sonia
2389 - Awoken Sakuya
2253 - Destroyer God, Shiva Dragon
2762 - 紫梅の君子, Xin Hua
2677 - Hollow Ichigo Kurosaki
2013 - Awoken Anubis
2766 - 覚悟の召喚士, Yuna
2445 - The Greatest Enemy, Raoh
2392 - Awoken Freyr
2505 - Awoken Astaroth
2443 - Returning-Claw Blue Dragonbound, Ryune
2393 - Awoken Idunn&Idunna
2441 - Judging-Claw Orange Dragonbound, Saria
2395 - Awoken Thor
S-
2765 - 片翼の天使, Sephiroth
2325 - Awoken Yomi
2509 - Cutting-Claw Green Dragonbound, Sylvie
2394 - Awoken Freyja
2012 - Awoken Ra
2011 - Awoken Bastet
2230 - 気狂いピエロ, Kite
2764 - Cloud & Fenrir

Jump to: Game8 | GameWith | GameWith Farming | AppMedia | Pad-Plus


Pad-Plus

*This list isn’t factored into the aggregate result.
Original source
Changes from last time: DQXQ added to 1, Xiang Mei 1➞3, Persephone added to 2, Lightning 2➞13, GKali removed from 3, Pandora 7➞5, AD Lucifer 5➞6, Sephiroth 6➞9, Anubis 13➞7, Hel added to 8, Yomi Dragon 8➞10, Yuna removed from 9, Saria 10➞14, Machine Zeus added to 12, Cloud 12➞15, Superman removed from 14, Rukia removed from 15
1
2904 - Awoken Da Qiao & Xiao Qiao
2
2751 - Awoken Persephone
3
2756 - 紅蘭の君子, Xiang Mei
4
2824 - Guardian of Metropolis, Superman
5
2662 - Awoken Pandora
6
2507 - Awoken Archdemon Lucifer
7
2013 - Awoken Anubis
8
2893 - 魂縛の黒冥姫, Hel
9
2765 - 片翼の天使, Sephiroth
10
2261 - God of the Night, Tsukuyomi Dragon
11
2259 - Sun God, Ra Dragon
12
2528 - Awoken Machine Zeus
13
2780 - 解放者, Lightning
14
2441 - Judging-Claw Orange Dragonbound, Saria
15
2764 - Cloud & Fenrir

RIP Rukia.


For details on the aggregation method or each Japanese site used, refer to this page (link someday).

15 thoughts on “JP Aggregate Leader List: Trial Week 11

  1. Raoh / Astaroth confused me too. I have both and after playing around with her a bit Astaroth has been collecting dust. She’s incredibly orb hungry compared to Raoh. It might not seem like much, but having his ATK boost start at 4 orbs makes it so much easier to conserve actives or just quickly hammer through the early floors of dungeons.. I’m past 3500 RCV now with my Raoh team so while I can’t mindlessly stall the way I can with a Norse/Dragonbound or Blonia team I’m not sweating taking a big hit either.

    Like

  2. I agree with you on multiplayer. It’s really annoying how hard they’re pushing it – it includes every single dungeon, for half stamina, with free monster points. I’m sure that Arena 3 is going to be designed around it and will probably be nearly impossible solo, especially with the radar dragons as bosses.

    Basically they released mutliplayer, players collectively said “meh, I don’t want to”, and GungHo said “We’re going to MAKE you want to, no matter how little you like it”.

    Like

    • THIS exactly. It doesn’t help that it’s ridiculously hard to find other players to play multi with because Gungho doesn’t know how to matchmake games.

      Like

      • Honestly, like if they made match making something like picking a friend leader, then sure, great w.e, but the other part that drives me bonkers is more or less we MUST be playing at the same time… problem is, most of the time we arent -.-. PAD is inherently NOT a good multiplayer game… pushing it is both irritating and asinine.

        Like

      • Exactly. Even the new “find a friend room” feature is slow and clunky. They also really need a “go again” button so we don’t have to go through the trouble of making a new room.

        If they ever do matchmaking, they really need to make it so your stamina is only consumed upon successfully clearing the dungeon so you don’t rage if you get paired with a troll, an incompetent or someone that just accidentally dropped their orb. This can obviously be abused for clearing harder content, but it’ll be hard to get people to commit even half stamina if they don’t know what they’re getting on the other end.

        Like

    • I think there’s two reasons GungHo is pushing multiplayer. The first is they see the success other mobile games have had with it and felt like they also needed to capitalize on it. The other is that PAD is losing momentum so they’re desperate to do anything to retain players. One of PAD’s biggest weaknesses is the lack of social integration so I think this is a last ditch effort to address that.

      But like you said, it feels forced into a game that wasn’t originally designed to support such a thing.

      Like

  3. “For all their changes, Game8 snubbed Xin Hua. I’m not sure I like Persephone all that much more, even considering the severely constrained sub pool. At least for Game8, they state that the difficulty of creating the ideal team isn’t a factor in their ratings, but it certainly seems to have affected it in this case.”

    Well, she has to HAVE an ideal team to actually MAKE an ideal team… 😛 Jokes aside, They’ll make Akechi’s Uvo Balanced type, and he’ll pair with Typhon to mirror Gadius/Uriel, PLUS sparkles, and Plum will suddenly be viable. Until that point though, I don’t personally think that she’s all that good… Plus, I’m still waiting for that HP multiplier to get added… XD

    As for Astaroth vs Raoh, someone on the forums who has played both mentioned that Asty teams have pretty high natural HP since you tend to run healers, and Raoh teams are mostly attacker, and have poor RCV. I play neither team, but that might be a possible reason? RCV doesn’t increase like HP does in co-op, does it?

    “I also find this change somewhat questionable. I always preferred Saria-Thor, but I never thought there was enough distinction to rate them differently.”

    Agreed, however having both NepTuna and Bonia in the same tier, the two best blue leads, perhaps they felt that I&I/Ryune wasn’t as good as them… though I’d FIERCELY argue the opposite. 😀

    Like

    • 4x Xin Hua, Typhon and fire Lucifer. With inheritance it seems like a pretty solid team to me. I was a doubter at first, but all the videos I’ve seen have convinced me otherwise. Not saying she’s elite-level or should even make the list, but she’s at least as good as anything Persephone can field.

      Yes, Astaroth has higher RCV and also benefits from Michael’s auto-heals (I already covered her healing in my Arena 1 analysis for her), but that’s not enough for her to be at S while Raoh isn’t even on the list. No, you don’t share RCV in co-op.

      Like

      • I think the bind immunity is a much bigger boon for a leader like astaroth than it usually gets credit for, the fact that Raoh(s) getting bound costs you a pile of health is a really big deal, astaroth doesn’t have to worry about losing a giant chunk of help to a random bind.

        That being said, Raoh is very strong and certainly deserves a place on the list, though I do feel he’s inferior to astaroth by a fair margin, if only for being bindable. Also, awoken Artemis is one heck of a boon for Astaroth.

        I’m always pretty sad when I look at AppMedia’s list, feels like they are playing a different game than I see/play.

        Like

  4. Am I the only one that feels app media has the best list. By giving a s+, s, and s- ranking to a medium size pool, it feels more like like a general outline to reference for the average to above average player.

    “Hey all of these are very playable but a few can clear a little more content.” I’ve always felt tier list in any game need to be more flexible in understanding player base. Not everyone is going to have the perfect teams and their tiers just seems to address a more open end approach having every style of team present. Except hard tpa. Rip tpa based teams. Atleast it makes a good secondary effect :/

    Like

    • I don’t understand your problem. Each list clearly lays out their exact criteria which is to find the best of the best; the teams that can clear the current endgame most consistently. While everyone has problems with the minutiae, I generally believe they’re doing their best to do just that and they generally succeed. If you’re looking for some other information, then you need to find a different resource. It’s as simple as that. Each site has ratings that extend down to every leader in the game, so why not use that instead of the tier list?

      Inclusive tier lists mean nothing in PAD, anyways. Just about every pantheon or GFE card is a viable leader and it’s meaningless to sort the rabble into tiers or try to make some sense of their order since in the end they all have approximately the same potential.

      AppMedia is clearly the worst tier list. While it might be closest to what you envision a tier list to be, it’s easily the least consistent and has the most obvious errors.

      Like

  5. hello setsu,

    what do you think of having supergirl as Awoken DQXQ subs ? Is it worth to aim for her during DC Collab ? I have 70 stones… (2 yolo luck gave me green arrow and wonder woman…) should I just skip DC and wait for PCGF ?

    Like

Comments are closed.